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Messages - FrickenMoron

Pages: 1 [2] 3 4 ... 8
16
DF Gameplay Questions / Re: Captured Goblins?
« on: June 28, 2009, 01:29:47 pm »
b->j to build the cage
to dump the goblin into a pit designate a pit area above the pit and assign the goblin to it.

17
DF Gameplay Questions / Re: pop cap and nobles
« on: June 22, 2009, 10:38:10 am »
Nobles come with migrant waves. If there is no immigration they won't show up.

18
DF Gameplay Questions / Re: Various Questions of a New person
« on: June 22, 2009, 10:37:27 am »
you don't have to restart, all 40d## save files should be compatible.

19
DF Gameplay Questions / Re: Various Questions of a New person
« on: June 22, 2009, 09:22:43 am »
if you want a simple way to get graphics you can just install the mike mayday graphics package.
Also yeah soldiers wont chase dangerous animals by default but they should engage them if they are very close and getting attacked. Even a wrestler should be able to kill an olmman really.

20
Dwarves always will prefer a "fresh" water source over a stagnant one I think.
Easiest solution: provide enough booze so they don't have to drink water.

You could also create a reservoir with a well (just block off the tunnel with a grate before you let the water in or build floodgates).

21
DF Gameplay Questions / Re: Finding a magma vent
« on: June 21, 2009, 07:43:55 am »
A magma pipe is not exactly hard to find really. They're big targets unlike u. rivers.

22
DF Gameplay Questions / Re: Lost another liaison
« on: June 20, 2009, 12:38:13 am »
The human liaison was most likely injured from world gen and was unfortunate enough to pass out on a cage trap. diplomats that are caught in a cage trap immediately go insane/berserk/melancholy.

23
DF Gameplay Questions / Re: Cannot use stone to build!
« on: June 11, 2009, 01:12:25 am »
It might be economic stone. I don't have DF loaded at the moment to tell you the exact keystrokes, but in the 'Z' stocks menu, there is an option to allow economic stones in building.

That menu is also a great way to make specific things if you don't mind a brief interruption in overall production. If you want bauxite mechanisms, turn off everything but bauxite, cancel all other stone jobs, and churn those suckers out. Once done, return your stone stock menu to normal. Also works great for stone matching doors when your house level has a vein of orthoclase, microline, etc.


Remember that this is a MOD that does not come with the vanilla game. For some reason the mayday tileset has it preinstalled and caused a lot of confusing moments at least for me when I downloaded a vanilla version. By default only stones that can be smelted or something else like obsidian that are economic stones.

If you do have installed DF via the mike mayday graphic pack I'd really recommend checking your stone settings. If not then something is very wrong with not being able to use basalt.

24
DF Gameplay Questions / Re: Waterfall a bad idea?
« on: June 09, 2009, 03:29:28 am »
Or if you move quickly (designate all your dwarves as masons), you should be able to wall it off. I believe it won't actually overflow, right? I know logic dictates it will, but not sure considering DF physics.

Make an outflow channel area on the edge of the map, smooth and fortify the edge wall and it will flow out that way. It works, I've tried it. Not with a waterfall fix but an attempt to drain a brook, which wasn't successful, not sure why.

the water comes from a rather high up, pressurized water source. It will rise up to its source level if possible.

25
DF Gameplay Questions / Re: Waterfall a bad idea?
« on: June 09, 2009, 02:49:47 am »
This thing is eventually going to flood the whole lower levels. The water is going to run out of the map edges I guess but you were pretty naive when digging such a huge hole into a stream/brook and thinking that it won't flood a huge area.

Next time install floodgates first :D or build a smaller water tunnel with a definitive route/exit out of the map.

26
DF Gameplay Questions / Re: Moody Dwarves D:
« on: June 09, 2009, 02:47:00 am »
He doesn't have the workshop he needs. Build him a leatherworks or something you don't already have.

edit:
also the kitchen thing means theyre cluttered and probably have lots of stuff lying around.

27
DF Gameplay Questions / Re: No water! D:
« on: June 09, 2009, 01:09:44 am »
Is weather turned off in the init? :P

If you don't want to deal with low water/only rain refilling water then you should definitely embark at a place with a refilling water source like a brook or u. river.

28
DF Gameplay Questions / Re: Tower Caps for Fun and Profit
« on: June 06, 2009, 04:02:38 am »
Or you could just recruit a whole squad of dabbling miners for the process.
The easiest way probably would be to muddy a huge area of soil. no stone removal involved.

29
DF Gameplay Questions / Re: Dragon breeding issues?
« on: June 06, 2009, 03:58:31 am »
Wait, what?
Megabeasts actually never breed at all, at least in Vanilla DF

30
DF Gameplay Questions / Re: OpenGL Problems
« on: May 14, 2009, 10:00:46 am »
That graphics card is way too old. you need opengl support to play this really.

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