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Messages - Sir Finkus

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751
DF General Discussion / Re: Post your real-life embark pictures!
« on: August 15, 2010, 02:50:08 pm »

Can't see it from the road, but this is where I am.


Also, good to the forums are back to being less populated with EL's since the release.

You live in a milk truck?

752
DF General Discussion / Re: Request: Video of Toady playing DF?
« on: August 15, 2010, 01:54:13 pm »
It isnt just his personal opinion he is relaying on for feed back.. hes relaying on us. We are his testers.

Saying this, I would love to know that he would play his game once in awhile so he can have a understanding of its current state. How else would he knew without first hand experience.
Based on what he said at the last meetup, he doesn't play dwarf mode all that often.  He tests new features by using saves people give him, or by just making a small test fort.  I don't think he really sits down and plays a fort from embark to king or fps death like a lot of us do.  Of course I could be misinterpreting what he was saying, or maybe that's changed.

753
DF General Discussion / Re: Post your real-life embark pictures!
« on: August 15, 2010, 01:13:30 pm »
Here.

As you may see, the Swiss Midlands are covered by gentle, sloping hills, the occasional less gently sloping hill, rivers, some forests and many, many towns.
Man, it's so green it almost looks fake.


754
I live in india, currently in the himalayas.

so yeah...
Sounds like a good embark, could you post the worldgen info?

755
DF General Discussion / Re: Epic Music to listen to while dworfing
« on: August 13, 2010, 11:55:14 am »
Might I just add that Týr is probably, and I'm not exaggerating, the best Viking metal band in existence?
Of course, they're awesome live too.

756
DF General Discussion / Re: Epic Music to listen to while dworfing
« on: August 13, 2010, 10:27:21 am »
Korpiklaani <-- seriously, half of their songs are about drinking
Turisas
TÝR
Blind Guardian

757
DF General Discussion / Re: Request: Video of Toady playing DF?
« on: August 12, 2010, 06:13:21 pm »
I think during one of the meetups Toady and Threetoe played some DF.   If I recall the fortress lasted only about 5 minutes before falling to horrible undead wildlife. 

But I don't know where the video of that is located anymore.  And only a little bit of it was the game.
Yeah, undead hippo and skeletal carp.  Toady ended up sending a guy with an axe after them and designating a very small fort before handing it off to his brother.  He didn't last very long.

I think when the game was just released he had some sample videos up, but that's before my time. Maybe someone can dig them up.

758
DF General Discussion / Re: Note on some utilities
« on: June 07, 2010, 07:47:14 pm »
Uhm, interesting topic...started out fairly confusing though.

So, well, Khazad...I don't think it's that difficult to make a clone of DF, since Toady did the difficult work already (putting things together and planning them to work as we know). So it could reach playable state within one or two years, less if having help. (As a coder myself, the hardest part is not the actual coding but the implementation of ideas in sane ways). With those ideas on the design board from the start, nothing stops Impaler from making a superior product with a better interface and ironing out DF's most obvious flaws.



Unless I'm mistaken, all he has right now are a few ui mockups and the renderer.  If I had a dime for every game that I'd gotten to that point, I'd be a rich man.  Making a dwarf fortress clone would require a level of dedication that most people don't really have.  I'm not even sure if the motivation is there, considering that the rather small target audience doesn't seem all that pleased with out how this project is being run. 

759
DF General Discussion / Re: Note on some utilities
« on: June 07, 2010, 07:32:36 pm »
There is something that will give other projects a massive advantage over DF: They don't have to worry much about the underlying simulation. Material characteristics and interactions, realistic body structures, and practically everything that Toady spent the last year doing is not presented to the player in any significant way, and therefore might as well not exist.
Imagine how much of combat they could replace with a hidden HP meter, and a wounds screen that has a certain chance of removing a limb on a critical hit. Most people wouldn't notice the difference.

Not to mention they could hard-code all the improvements that Toady is trying to lovingly coax out of the simulation. Heck, hard-coding animal-husbandry alone would give them an excellent selling point. After all, you can't even milk cows in DF amirite?
But a lot of those things a player never really sees are what makes df so unique.  You also have to keep in mind that a lot of the stuff that seems unimportant now is going to be fleshed out later. 

760
DF General Discussion / Re: Note on some utilities
« on: June 07, 2010, 07:05:34 pm »
Some people are so ungrateful  ::)

It'll probably fade in to obscurity soon enough.

I've already forgotten about it. What are we talking about again?
Wait, were we talking about something?

761
DF General Discussion / Re: Note on some utilities
« on: June 07, 2010, 07:02:48 pm »
Some people are so ungrateful  ::)

It'll probably fade in to obscurity soon enough.

762
DF General Discussion / Re: Newest version has no fullscreen?
« on: June 05, 2010, 06:25:36 pm »
you can also switch between fullscreen and windowed by hitting f11

763
DF General Discussion / Re: DF Meetup 2010!
« on: May 18, 2010, 02:02:54 am »
Wow, one hell of a bump.  I'm still game, but I think it will probably be sooner than later.  It seems like toady is still in the "working furiously to fix bugs" mode right now after the release.  Then again, what do I know?

764
DF General Discussion / Re: DF Meetup 2010!
« on: April 09, 2010, 01:17:46 pm »
So I was thinking as far as location goes, maybe some kind of public park where we can have a bbq and stuff.  The only problem would be internet and power access.  It'd probably be a bit cheaper to set up and a lot less crowded.
How many people show up, exactly? I think everyone should be responsible for their own pickaxe/ax/medical supplies/weapons. Weapons especially. If we're going to build in a park we want to be able to fend off the police long enough to build a wall sealing us off from the rest of the world.

And lets not forget plump helmet spores. We cant surface for some time after killing police
We had like 30 last time.

765
DF General Discussion / Re: DF Meetup 2010!
« on: April 09, 2010, 01:08:45 pm »
So I was thinking as far as location goes, maybe some kind of public park where we can have a bbq and stuff.  The only problem would be internet and power access.  It'd probably be a bit cheaper to set up and a lot less crowded.

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