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Messages - Errol

Pages: 1 ... 38 39 [40] 41 42 ... 234
586
Other Games / Re: League of Legends - S3 - Patch 3.05
« on: April 07, 2013, 04:02:46 am »
You know, Nid used to have an AP ratio of 1.2 on that heal...

587
Other Games / Re: League of Legends - S3 - Patch 3.05
« on: April 06, 2013, 03:09:01 pm »
Support Nidalee is a myth.

588
Other Games / Re: Haven and Hearth Discussion
« on: April 06, 2013, 05:39:54 am »
*checks out location on map*

Well, crap, I'm only half an ender grid from the river. D: Time to consider moving.
I'm down for the new brickwall village btw, but probably am not going to move into it. Perhaps put my valuables inside.

589
Other Games / Re: Haven and Hearth Discussion
« on: April 06, 2013, 03:16:49 am »
Oh my god. Some idiot decided that since I, a random hermit who has never done anything, should have *all* his stuff not bolted down stolen, and everything that IS bolted down destroyed. To top it off, he destroyed my kiln and oven, both of which were made from clay that I had gone through extreme amounts of trouble to get, the chicken coup which I had spent tons of time finding chickens for, etc.

On the bright side, my crops are still standing and he seems to of not touched the inside of my house. I also finished studying a curiosity which gave me 17k LP. I guess next time I should put up a palisade ASAP.

/heavysigh

Hey, that shit happens. I doubt a palisade is going to help you much, though, if he can bash down your oven.
How close to the water did you build? If you're right on the river, you're an easy target.

590
Roll To Dodge / Re: The illustrated GAME NIGHT
« on: April 06, 2013, 03:03:26 am »
Did three character pictures, but for some reason, I am too lazy to actually upload them. Yeah!
Yeah!
Anyone else wondering which three?
Yup. Surely it's far easier to upload them than actually draw the damn things in the first place?
Hint: I skipped one of you in this quote pyramid.

591
Roll To Dodge / Re: The illustrated GAME NIGHT
« on: April 05, 2013, 03:09:05 pm »
Did three character pictures, but for some reason, I am too lazy to actually upload them. Yeah!

592
Other Games / Re: Haven and Hearth Discussion
« on: April 05, 2013, 02:59:52 am »
I have double-checked each ledger already, but didn't find the darkness toggle.

593
Roll To Dodge / Re: The illustrated GAME NIGHT
« on: April 05, 2013, 02:58:27 am »
Oh, WHOOPS. I was sleepy. That's my excuse.

594
Other Games / Re: Haven and Hearth Discussion
« on: April 04, 2013, 07:40:26 pm »
Lag issues got fixed.

595
Other Games / Re: Haven and Hearth Discussion
« on: April 04, 2013, 07:17:38 pm »
Did we just find the remnants of a bad-ass Bay12 group?  YES
Beware of any particularly nice swords you find laying about in the open.
Let's just hope they didn't mine too much of the cotton candy.

596
Other Games / Re: League of Legends - S3 - Patch 3.05
« on: April 04, 2013, 07:16:36 pm »
Last time I checked Lux didn't have many problems kiting. Slow, shield, bind all work together like a charm. The sitting duck complaint is valid with her, but that's kind of part of champion variety. Some people like playing a classic nuker that forces them to manage their offensive cooldowns.
Second... basically every mage loves CDR, although not all of them have it as their chief priority. If you as a mage have a low cooldown skill and your name is not Cassiopeia, CDR translates directly into DPS.

The signature spell thing is kind of iffy, because the Q is usually not what makes the champion unique. Breakdown:

Lissandra: Nope. Nope nope nope
Karma: Most powerful ability, but the shield bomb is her iconic thing
Elise: Nope - she's a spider. Q's a big tool for her, but she'd still be a giant damn spider with spiderlings without it
Syndra: Sort of. Her entire kit and sphere usage is her calling card
Diana: Yes, sort of - it's her calling card visually, but mechanically it doesn't do a whole lot (apart from preventing Akali levels of derp)
Zyra: Nope, it's her plants
Ziggs: The bomb is pretty Ziggs, but I'd say E is even more uniquely Ziggs
Viktor: Nope, it's his innate
Ahri: Nope - all three other abilities are probably more iconic and more central to her playstyle
Xerath: Nope, it's his W

And because it's actually fun, let's put the other champions in here too! (Tagged mage by riot.)

Anivia: Somewhat, but her entire kit is iconic (if that makes sense)
Annie: Nope. Tibbers and Pyromania are what you're looking for
Brand: W and R come to mind far faster, and how his innate works makes him what he is
Cassiopeia: Again... this is a case where the entire kit is iconic, the whole poison dynamic around her Q+E.
Cho: Rupture is a large part of Cho. Feast is even larger.
Fiddlesticks: CAWCAWCAWCAWCAW
Heimerdinger: Yes. But his Q is hardly a skillshot.
LeBlanc: Designed around Mimic, but Sigil of Silence still is very central to her kit.
Malzahar: E probably has a more central presence. Q just doesn't take huge precedence over anything.
Kassadin: Null Sphere does a bunch, but Riftwalk more or less makes him into an entirely different character.
Karthus: I'd argue yes, because Requiem, while far more iconic, also is not the core of Karthus. Lay Waste, however, is.
Kennen: Kennen is designed around his passive, his Q is as generic as they come on its own.
Orianna: Another whole-kit argument - but Q does tie the whole kit together, so probably yes.
Rumble: Yes. Flamespitter is Rumble's centerpiece without doubt.
Ryze: These days, yes (and it's a hella generic calling card). Oh, the time when Ryze was centered around his E and R...
Swain: Probably not - it's the demon-bird form that makes Swain Swain, mechanically and thematically.
Veigar: Probably yes.
Vladimir: Yes.
Zilean: Arguably, yes.

Funnily enough, the days when Riot didn't have the strict adherence to their design guidelines, mages apparently had more iconic Qs. But not by much.

597
Roll To Dodge / Re: The illustrated GAME NIGHT
« on: April 04, 2013, 04:19:46 pm »
You can go exotic, I'd have my fun with that.

TopHat is definitely in, by the way, but his character will be watched extremely closely, since the GM is an actual math student. :D

598
Roll To Dodge / Re: The illustrated GAME NIGHT
« on: April 04, 2013, 04:04:56 pm »


I think I overdid it on the suave. Still experimenting with the transparency.

599
Roll To Dodge / Re: The illustrated GAME NIGHT
« on: April 04, 2013, 02:16:08 pm »


I could have cropped that better.

600
Roll To Dodge / The illustrated GAME NIGHT - get ye chips!
« on: April 04, 2013, 12:42:22 pm »
Yo dawg. So I heard you like games.

The premise of this game is simple. You're a bunch of people. One of you - the first to sign up - is hosting this thing over an extended weekend, at their house. All the others are invited guests. There are plenty of chips, soft drinks, and, possibly, booze. And - of course - games. Because that's what it's all about. To see who is the bestest gamer around.

The games themselves will be illustrated, and will range from 1 to maximally 8 participants, while the other guests just sort of dick around behind them and wait for their turn. They'll shout over the heads of the gamers, too. Perhaps. And laugh at their failures.

There will be catastrophes. There will be failures. There will perhaps be early returning parents. It's all par for the course in the GAME NIGHT!


Character sheets. I'm accepting at least eight, with preference to those who already had to suffer my glacial update times. I'll be better! I promise!

Spoiler (click to show/hide)

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