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DF Gameplay Questions / Re: can't find how to fix the accented letters for tileset
« on: March 22, 2009, 08:36:28 pm »Really man, graphics tilesets get bad, and then you get used to it, and then only the small minority of players that use that tileset understand what everything is. Rays look like levers, for one thing. Sometimes even levers don't look like levers, or look the same in both positions. Then there are sections of bridges looking like trees without leaves, and then O's that look to much like fancy pillars.
Conclusion: use ASCII or a graphics/ASCII hybrid (like PTTGV5) that looks enough like the original that most people can read it. Then your problem is solved.
Graphics sets are okay though (don't use 'em meself), because they only work for creatures and don't affect anything else.
You see, the great thing about tile sets like Mayday's is that they actually resemble the object the ascii charecter was supposed to represent. Indeed, the exact OPPOSITE is true. Anyone can tell that a picture of a chair is a chair. I can show a screenshot of my game with Mayday's stuff modded in to anyone and they can get a grasp of what's going on there.
I still can't read that abortion that is the pure extended ascii dwarf fortress vanilla.




