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Messages - Shadowex3

Pages: [1] 2 3 ... 9
1
DF Gameplay Questions / Re: Does a queen earn me sieges?
« on: November 13, 2009, 04:04:47 am »
Somewhat offtopic but you do realise that if you've struck HFS ore you have much more Fun things to do than fight goblin sieges right?

2
DF Gameplay Questions / Re: How uncommon is this?
« on: October 18, 2009, 06:46:19 am »
Elves are ultrahippies.
They will ONLY accept wood if it died of natural causes, and ONLY get seeds from plants that give permission.

They're also level 7 hypervegans, they don't eat anything that casts a shadow.

3
DF Gameplay Questions / Re: How uncommon is this?
« on: October 17, 2009, 06:35:53 am »
Why do you think the elves don't use wagons. Just because of the trees?

Does this mean there's a chance they'll bring one in a cage then?

I guess toady was a Brave Little Toaster fan.

4
DF Gameplay Questions / Re: Ouch ... you ok buddy?
« on: October 17, 2009, 06:33:02 am »
Congratulations, you've just recieved your first fortress guardswoman!

5
DF Gameplay Questions / Re: Is there a utility to get rid of Narrow crap?
« on: October 17, 2009, 06:31:50 am »
Narrow clothing + ignorant elves = profit

Narrow iron clothing + magma forge = iron  :D

^^ It's called a Trade Depot. Sell it to the pointy eared menace.

6
DF Gameplay Questions / Re: Is this dangerous?
« on: October 09, 2009, 08:09:38 pm »
A meme's the flu in a kindergarten only instead of sneezing and coughing you've got bad jokes and photoshops.

7
DF Gameplay Questions / Re: I can't make soap?!
« on: October 04, 2009, 10:11:56 pm »
There's cheaper things to trade with the elves/humans that might work better...

8
DF Gameplay Questions / Re: How did I get a Gremlin Hunter as a migrant??
« on: September 28, 2009, 02:53:05 am »


Picture is a link, the wiki will tell you everything you need to know about the watery menace.

9
DF Gameplay Questions / Re: Regarding evil Biomes
« on: September 25, 2009, 09:19:33 pm »
That and go for Terrifying surroundings.

10
DF Gameplay Questions / Re: Patroling in safety?
« on: September 18, 2009, 06:46:52 pm »
which is basically an animal (typically a dog kitten)

fixed that.

What if said kitten decides to adopt an owner?

Draft and station him with his pet.

11
DF Modding / Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« on: September 16, 2009, 11:18:33 pm »
I can't change any labors for random dwarves now, even dwarves within a given custom profession are locked. The old version still works fine. Old mayday 40d (no #).

12
Iron, steel, and something else are your three useful metals for armor and weapons. The wiki explains how the first two work and how to make/get them. My suggestion is to just dig tons of exploratory tunnels and use "up/down" stairs to make going up and down easier, if the metal's on the map you'll find the ore that way.


13
DF Gameplay Questions / Re: Useless liaison
« on: September 16, 2009, 03:56:22 am »
Dwarf Therapist probably explicitly excludes all dwarves that aren't from your civilization - you might try Dwarf Manager or, if that doesn't work, Dwarf Companion.

Dwarf Manager only shows your dorfs last time I used it.

14
DF Gameplay Questions / Re: starting out.
« on: September 13, 2009, 05:17:45 pm »
The only things I'd say you absolutely need are novice in the usual useful skills (masons, carpenters, etc), some turtles, a single cat, a little silk (for your first moods), and then whatever else you feel is necessary/recommended and then with whatever you've got spare get one guy as high as you can in the grower skill. A high level grower can easily have you drowning in shrooms and booze pretty quickly.

15
Letting them vomit their guts out is the proper solution. Get an engraver to legendary and do everything and afterwards fill your meeting area with as much masterpiece and artifact crap as you can while growing way more food than you need so you can spam lavish meals (catsplosions actually USEFUL for something).

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