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DF Modding / Re: New Graphics set in the making
« on: May 17, 2009, 01:13:24 am »
Just upgraded to this tileset thanks to mayday and while I like the dorfs overall I find myself constantly pausing and squinting at 1600x1200 to guess at what it is I'm looking at. Your dorfs have amazing detail and diversity but even though they're the same size as the old mayday's the lack of any immediately recognizable feature makes distinguishing many of them difficult.
For example take the dude holding the big emerald. I see him and i know what he's up to immediately. Guy with the anvil? obvious too. Same for a few others. But then you have guys like the miner where they could've been made a lot easier to spot, have the guy holding the pick up like he's gonna swing it or something and make its size somewhat exaggerated. Same thing with the soldiers, I didn't even recognize some of them and the legendary ones stick out a good bit less than the old stuff.
Mostly it's a matter of size i think. At 1600x1200 these guys are pretty small and some of their distinguishing features can really be lost easily compared to the straight colorcoded enormous chibi-heads.
For example take the dude holding the big emerald. I see him and i know what he's up to immediately. Guy with the anvil? obvious too. Same for a few others. But then you have guys like the miner where they could've been made a lot easier to spot, have the guy holding the pick up like he's gonna swing it or something and make its size somewhat exaggerated. Same thing with the soldiers, I didn't even recognize some of them and the legendary ones stick out a good bit less than the old stuff.
Mostly it's a matter of size i think. At 1600x1200 these guys are pretty small and some of their distinguishing features can really be lost easily compared to the straight colorcoded enormous chibi-heads.