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Messages - Shadowex3

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91
DF Gameplay Questions / Re: Refuse Stockpiles
« on: March 11, 2009, 01:40:45 pm »
Miasma doesn't travel diagonally either so you could technically build \ and / shaped refuse stockpiles inside and just wall them off.

92
DF Gameplay Questions / Re: adamantine siege equipment...?
« on: March 11, 2009, 01:31:04 pm »
I feel that my signature is strangely appropriate for this thread...

93
DF Gameplay Questions / Re: Error with workshop layout?
« on: March 10, 2009, 02:34:21 pm »
If the magma isn't there yet you could just build a wall in the spot below that and you'd be set.

94
DF Gameplay Questions / Re: adamantine siege equipment...?
« on: March 10, 2009, 02:32:56 pm »
'Efficient' doesn't mean 'comfortable', necessarily. A +500% efficiency bed would be like...a sleeping-bag that folds up into a hat.

Or it could mean that it leaves you 500% better rested than an ordinary bed. And then makes you breakfast.

95
DF Gameplay Questions / Re: Help with Mayday
« on: March 10, 2009, 12:11:30 pm »
Afaik it's 40d9, I had to adjust tweak to get it working for 40d9.

Code: [Select]
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space.  Tiles that are too large will always be compressed rather than running off the screen.

[BLACK_SPACE:NO]

Graphics info, most of it as above.  Set GRAPHICS to YES to turn it all on.  This will use the "raw/graphics" folder for tile information.  Currently this is limited to whatever creature graphics you have downloaded.  The game comes with a few pictures to demonstrate.  As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1600]
[GRAPHICS_WINDOWEDY:1200]
[GRAPHICS_FONT:maydayMAX.bmp]
[GRAPHICS_FULLSCREENX:1600]
[GRAPHICS_FULLSCREENY:1200]
[GRAPHICS_FULLFONT:maydayMAX.bmp]
[GRAPHICS_BLACK_SPACE:YES]

This is the dimensions in tiles of the display grid.  Minimum x is 80.  Minimum y is 25.  Maximums are 200.  Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched.  The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window.  FULLGRID is used in full screen mode, whether graphics is on or not.

[GRID:100:75]
[FULLGRID:100:75]

^^^ that should pretty much set you up since we both use the same vertical resolution. If it looks stretched horizontally just set black_space to yes.

96
DF Gameplay Questions / Re: My 1st magma pipe
« on: March 10, 2009, 07:51:45 am »
There's a foolproof trick you can pull depending on the geometry of your magma pipe. If you dig out a big magma pit on one level and then tunnel all the way to the pipe and stop at the last tile, then do the same thing one Z level above that but can get one tile closer and channel out the floor to remove the last tile the z-level below you can safely route magma all the way to your forges and smelters and just channel out a single tile for them to get their magma power from.


97
DF Gameplay Questions / Re: adamantine siege equipment...?
« on: March 10, 2009, 05:51:03 am »
If only my bed had +500% efficiency when I was in high-school. I might not've gone 4 years looking like someone had told me twice to go clean up the I was very bad at learning when to duck in baseball.

98
DF Gameplay Questions / Re: Dwarven conveyor belt system?
« on: March 10, 2009, 01:36:33 am »
Ditto, except I unforbid JUST the metal stuff worth stealing. Weapons for traps, ammo, armor for melting. Corpses for practice bolts.

99
DF Gameplay Questions / Re: adamantine siege equipment...?
« on: March 09, 2009, 09:42:05 pm »
No.  We don't need to bring that up again.
Good lord man a bronze colossus singlehandedly beat the hell out of one of my fortresses already, I can only imagine what an adamantine one would do.

Although if he were set to be equally hostile to Fun People...

100
DF Gameplay Questions / Re: Recomend an Awesom map
« on: March 09, 2009, 09:39:49 pm »
Realms of Forever is pretty good. All civs, plenty of ant and batmen, a magma pipe with creatures, a brook, plenty of ores and gems, a decent sized aboveground forest (larger if you expand your embark area), and even a Chasm and Fun.

101
What's really sad is that making the places you dont want them to stand restricted and the places you do want them to stand high traffic doesn't have any effect 90% of the time.

102
DF Gameplay Questions / Re: The Safety of Setting Processor Affinity
« on: March 08, 2009, 08:32:24 pm »
The dude's not only an ignorant fool but an arrogant ignorant fool who's spreading outright dangerous misinformation and you should never buy from him again. Processors are a single "piece" in the same silicon chunk on the pcb that is soldered to a heatspreader whos main purpose is not to spread HEAT but WEIGHT. Furthermore temp differentials will not crack a cpu as overclocking competitions generally use everything from liquid nitrogen to solid oxygen while going from ~2ghz all the way up to 5ghz or higher.

If anything assigning DF to it's own cpu and everything else to another is BETTER for you since it means you won't be straining the one core and slowing everything else that needs resources down.

103
DF Gameplay Questions / Re: Does all adamantine lead to FUN?
« on: March 08, 2009, 08:27:25 pm »
Well, enjoy the influx of nobles.

104
DF Gameplay Questions / Re: Does all adamantine lead to FUN?
« on: March 08, 2009, 06:22:09 pm »
You could always just not dig too greedily, or too deep.

105
DF Gameplay Questions / Re: Are Goblins Supposed to do this to Doors?
« on: March 08, 2009, 06:20:00 pm »
That's why caravan entry points have lots of chained war dogs and are filled with traps and forified marksdwarf points.

And a SMASHIT bridge.

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