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Messages - Canadark

Pages: 1 ... 8 9 [10] 11 12 ... 16
136
DF Dwarf Mode Discussion / Re: Extra fun: Destructible houses
« on: November 17, 2009, 06:36:21 pm »
Please test this. ;D

137
DF Dwarf Mode Discussion / Re: Elven happiness
« on: November 17, 2009, 09:42:19 am »
Now what shall I do to fix this problem?

Weapon traps, filled with wooden weapons.  For an elf to die from the thing he loves most; to hear his wails of agony and betrayal - this is the most satisfying entertainment for a dwarf.

Somebody once suggested a death chamber with weapons traps each loaded with a single whip. Blood for the blood god.

138
If you're anything like me, about half of your forts never get past the conceptual phase, and only a quarter ever last more than a few years.

One of my more recent ideas was to build a glass bridge to an isolated island, but I got bored as soon as I realized how difficult it was to move production onto the island (the bridge at this point was only one tile wide for most of its distance).

I've found a lot of inspiration from books that I've read lately. I just finished Ken Follett's Pillars of the Earth and I wanted to build a cathedral based on early gothic architectural concepts (flying buttresses, ribbed vaults etc). I was using the Bath Abbey as a design, I even printed off some floor plans to the church. I found an excellent spot with an abundance of marble, but I decided to try playing with Dig Deeper. Stupid me. After just a few years, my remaining masons and woodcutters were cut down by the second wave of orcs.

I also just finished the book Black Jacobins and I've actually been inspired to build a sugar plantation where the nobles and military dwarves live in absolute luxury while the poor slaves work the cane fields. This would work great with Dig Deeper, since sugar is a crop and a lucrative one at that. Knowing me, I'll probably lose interest before the plan goes anywhere. ahh well. :P

Anyways, a lot of our discussions revolve around forts we HAVE made. I'd like to see what some people have imagined for megaprojects or fortress themes, but were unable or unwilling to see through to completion.

139
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 16, 2009, 04:59:38 pm »
Love it.

140
DF Dwarf Mode Discussion / Re: What about fire?
« on: November 16, 2009, 04:14:59 pm »
I have a somewhat related question...

Do wooden supports burn?

141
DF Dwarf Mode Discussion / Re: Blood and vomit
« on: November 16, 2009, 04:09:20 pm »
I think this will be in the next release. I'm not sure, however.

Flips that would be amazing. If blood acted like a somewhat viscous liquid where killing a creature created 1/7 or 2/7 of blood on the ground... the ramifications would be incredible.

Imagine dropping gobbos or elves into a pit such that there blood gradually gets deeper with each new sacrifice.

It could even be used to bloody cave floors, perhaps preparing them for agriculture.

142
DF Dwarf Mode Discussion / Re: Edit Adamantium name?
« on: November 15, 2009, 09:50:08 pm »
I think that Almumin(i)um used to be so rare that Louis Napoleon used to use it as silverware whereas all the unimportant guests only used gold.

143
DF Gameplay Questions / Re: Dwarf Blind for no known reason?
« on: November 14, 2009, 09:33:19 pm »
Give him a crossbow and set him to shoot at an archery range target. I've heard its hilarious.

144
DF Gameplay Questions / Re: Carving Sheer Cliff Walls?
« on: November 14, 2009, 09:31:02 pm »
Wow. I've always just used channeling. Now I know that all those miners died in vain.

145
DF Gameplay Questions / Re: Building a man made volcano
« on: November 14, 2009, 09:27:35 pm »
If the magma pipe is in a mountainside so that the top of it is at a higher elevation than the target, couldn't you just dig channels from it for the lava to flow down?

146
DF Community Games & Stories / Re: The Peopling of Ulolgeshud
« on: November 14, 2009, 02:12:02 pm »
I am giddy.

147
DF Community Games & Stories / Re: The Peopling of Ulolgeshud
« on: November 13, 2009, 10:46:13 pm »
This setup looks fantastic.

Make me the stonecrafter. My name is Canadark Stonehelm.

Now, somebody's going to have to explain what exactly I do next...

Just a thought, but should the philosopher also be included in the expedition?

148
DF Dwarf Mode Discussion / Re: Cruel and Unusual Punishment
« on: November 11, 2009, 09:30:55 am »
Somebody needs to try this.

149
DF Dwarf Mode Discussion / Re: Go Habs Go!
« on: November 11, 2009, 09:26:13 am »
If you turn your head sideways it looks like a guy trying to catch a pass.

How dare you.

150
DF Dwarf Mode Discussion / Re: Training Regimen
« on: November 10, 2009, 09:12:11 pm »
Will allowing the dwarfs to do wrestling training cause them to level up faster as (weapon)dwarfs when they are given their weapon?

Also, I've found that marksdwarfs train much much much faster shooting at real targets than ranges, apparently because then they shoot more arrows over a given period of time. I set up a range with a hole in the roof that civilians drop caged orcs through (playing with dig deeper). Since I've been getting multiple sieges every SEASON I now have a dozen of the most badass marksdwarfs I've ever created. Now I'm applying the same strategy to my regiment of hammerers, though they are progressing a bit slower.

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