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Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: August 02, 2010, 10:54:36 am »
Right behind you.
Portal/TF2
Portal/TF2
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Warning: Homestuck spoilers: http://mspaintadventures.com/?s=6&p=003840
Bro is the guy in pointy shades in the beginning that is standing on the meteor and cuts it in half.
Start at F9
HP:5/5 AP:12
Items:
Divine Mace
Spells:
Basic Healing: Heal 1HP within 6 squares, 3AP
Divine Shield: Protect one ally within 6 squares from 2 damage, 4AP
Currency:
$90
PP: 2
Perks and Flaws:
Acolyte Class > -5PP, Gain access to divine magic shoppe, gain the basic healing spell, -1 AP
Softhearted > +3PP, Must Heal if there is a valid target
Speedy > -4PP, + 2AP
Lively > -2PP, +1AP
Well, those rolls couldn't have possibly gone any worse/better... at least I hit Onrac![3]
I enter the portal and ensure everyone in onrac is dead. Assuming they are, I sacrifice them to Chaos.
Greatest. Flowchat. Ever.
I get bored with space and blob my way where no blob has gone before, Onrac hoooo![4]
In that case, get with the saving and the destroying, in a space-marine fashion.[5]
I ask the citizens of Onrac if there happens to be an ominous castle, evil overlord, or boss level creature. If there is, I ask if they could direct me and my friends to it.[3]
Give using the heat ray function on my gloves to open the door a try, then follow the others through the portal[6]
I create a few HE grenades suited for standard throwing as I enter the portal.[2] You fumble with your nano-foundry in the enclosed space. Then you look up to see Sirrush burning through the door.
I look around and ask D where the battle was.[5]
Wait - I can just give you the pistol(Or actually, you can pick it up yourself, since your AP perks allow you to move and still fire the 5 AP gun twice.) Then I could spend more time building traps. Yeah, that sounds like a plan. I'll probably want the pistol back later to put in a turret or something, but for now this seems like the most economical use of AP, which we really can't afford to waste at the moment. Otherwise we will all die.
EDIT: I would suggest moving to D5, picking up the gun and firing it east at the reaver/zombies twice, then moving west once to D4 so you're out of the way when I hopefully build those traps there(if I'm forced to circumvent around somebody, I can only construct one trap).
Actually, if the medic moves, I can hand scrap to the engineer without quite completely failing on the running away front...
I have changed my move accordingly...
I think I may have made this round a teensy bit too hard :/
Noncombatants, maybe pull back and start building a secondary Fall-back position? Rolan, the guys on the east (right) look like they'll need healing soon.