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Messages - Squirrelloid

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271
DF General Discussion / Re: Real-world information in the Wiki?
« on: April 20, 2010, 01:45:16 pm »
I'm fine with a link to the wikipedia page, but why do we have to duplicate that information on the DF wiki?  That stuff takes server resources, and it has almost nothing to do with actually playing the game.

272
DF Suggestions / Cannon
« on: April 20, 2010, 01:44:12 pm »
Dwarves should be able to make cannon as an artillery piece.  It would be quite dwarfy, and its perfectly historical for the target time period.  (In fact, catapults would likely have been an anachronism by 1400).

Cannon have been in use since pre-1400 in europe.  They were used on the Iberian peninsula in the 13th century, and England used its first cannon during the hundred years war at Crecy.  The earliest documented use of gunpowder artillery in combat is in China in 1132AD.

The cannon becomes standardized and effective at both siege and anti-infantry roles during the medieval period in europe.

Gunpowder itself goes back to something like the 9th century in China (and was certainly weaponized in Korea and China pre-cannon, so there's something else cool to do)

Dwarves have the metallurgical and engineering know-how to make a cannon.

Cannon make saltpeter a valuable commodity, and give the alchemist's lab a reason to be re-instated (saltpeter -> gunpowder).

Gunpowder could be stored in bags or barrels.

Early cannonballs were shaped stone, although forged metal ones appeared before the end of the medieval period.

The earliest evidence for a handcannon (handheld gunpowder weapon) appears in the middle east in the 13th century, and there is evidence for their use in both europe and the middle east by 1250.

Grapeshot is first reported by 1350.

Sorry if this has been suggested, but the search engine appears to be down.  (At least, it keeps telling me it can't access the search daemon).

273
DF General Discussion / Re: Arguments in favor of realistic caveins
« on: April 20, 2010, 01:23:06 pm »
I don't want realistic cave-ins until the game allows arches and vaulting.  I can imagine those things now helping to support my ceilings that are 'too unsupported'.  Building the Hagia Sophia or similar massive open spaces should be possible with the right engineering.

Basically, "realistic" better actually mean realistic if its implemented, and the solutions for dealing with structurally supporting large open spaces need to be implemented simultaneously.

274
DF Suggestions / Re: Steam power.
« on: April 20, 2010, 01:50:12 am »
G-Flex, if you actually checked out the Heron works, you know, the ones from Roman times, you'll see steam used in other applications where it actually causes stuff to move.  Its simply that only the aeolipile qualifies as an *engine*.  But using steam to move stuff?  Yeah, they knew that.

275
Time is irrelevant. It's the player actions that matter. If you only need a channel, ramps will do. If you need access to lower levels, ramps will do. But if you want them impassable or smooth, you can afford to invest that extra effort. Just having them impassable from the get-go is a bit too cheap for the benefits such form provides.

Um, what?  Time is the only possibly relevant commodity if its a balancing change.  That there's far too much time before a fort is in any danger means there is no change on the player-side which can balance moat-making.  Only changes in siege-behavior can do that.

Seriously, I make several thousand designations in the first dwarf year.  What's another designation or two?  The relative magnitude of adding an additional designation step is so small relative to the number of designations made per dwarf-year as to be meaningless.

276
DF Suggestions / Re: Steam power.
« on: April 19, 2010, 11:58:43 pm »
I am going to agree with the 'knowledge was not the limiting factor'.

Historically, the aeolipile proves steam can cause stuff to move.  Hell, it even proves steam can cause rotary motion.  So knowledge isn't an issue - we know people before 1400 knew steam could cause stuff to move.

Historically, one of the major limitations in developing commercial steam power was making a boiler that wouldn't explode.  That's not a problem when you carve the open space for the boiler out of solid rock.  Heck, dwarves are super-awesome at metallurgy and metalsmithing, ie, beyond 1400 technology levels, so even building a plausible boiler isn't too unreasonable.  But the solid rock boiler is enough to justify being able to do something with steam.

And generating enough heat?  We harness fricking magma!  Much more efficient than any real-world boiler heating system.

So not only do we historically have the right knowledge, DF gives us the tools to avoid the historical problems.

277
DF General Discussion / Re: Dwarf Fortress in DnD
« on: April 19, 2010, 11:49:37 pm »
How are we calculating hp?  I was going to assume average, and then i wasn't sure.

278
DF General Discussion / Re: Dwarf Fortress in DnD
« on: April 19, 2010, 10:03:43 pm »
Wow, I had forgotten how much I hated 'standard' character sheet formats.  So inefficient.

I put my PP/day in the level 0 spells known slot, since the character sheet doesn't like psionics.

I'll put a physical description in the 'notes' section when i've cobbled together enough things i like from random elf descriptions =)

I'll post a backstory... uh... somewhere... when i'm done with everything else.  Probably this thread since i don't see a place to upload one.

279
DF General Discussion / Re: Dwarf Fortress in DnD
« on: April 19, 2010, 08:32:50 pm »
Aha!  I had to join the campaign first... weird...

280
DF General Discussion / Re: Dwarf Fortress in DnD
« on: April 19, 2010, 08:26:19 pm »
I just see a place to upload a character sheet, not a place where there is a character sheet.  I suppose i'll poke around a bit more...

281
DF Suggestions / Re: Steam power.
« on: April 19, 2010, 12:39:59 pm »
The ancient Greeks and Romans did know how to make plate armor. Sorry.

Also, Toady has explicitly mentioned many times that the time period he's trying to reflect is that of approximately 1400 (so late middle ages?), presumably in Europe.

When i say plate mail i mean the fully integrated armor of the late medieval period.  The romans did not know how to make it.  A cuirass is not 'plate mail', nor would most people consider lamellar to be 'plate mail'.

Edit: I did not use the term 'plate armor'.  It covers a wider class of armors than plate mail.

Regarding time period: DF already permits some mechanical apparati well beyond medieval technology levels.  The complex pressure plates we have were certainly not within the medieval repetoire.  To the best of my ability to determine, screwpumps powered by machinery were invented in the islamic world in 1300, but there's no evidence they made it to europe by 1400.

282
DF Suggestions / Re: Steam power.
« on: April 19, 2010, 12:31:52 pm »
To get a functional steam engine all you have to do is add a shaft to the spinning object on the aeolipile so the rotational power can be exported.

You're assuming that the aeolipile was at all efficient, and that it was sturdy, and that it could be fueled quickly enough. I'm willing to bet that at least first and probably also the second of these were not true, and there are probably other problems that I'm not thinking of.


Also, from that very article you just linked us to:

Quote
The most likely reason the Romans never developed a steam engine was that the materials available to them were not strong enough or finely worked enough to allow an industrial steam engine and their lack of understanding of the principles of vacuums, atomspheric pressure and the properties of gases such as steam meant they did not have enough theoretical knowledge to build a steam engine.

In other words: No, a functioning steam engine (as in, something that actually does work, not just a spinning toy; the aeolipile was a steam engine in the same sense that a child's hand-held pinwheel is a mechanical windmill) was not something within their reach, either in mechanics or in theory.

They also couldn't make plate mail.  Our dwarves have much better metal-working skills, and are just better engineers in general.  The design work is all there.  I mean, we're 1400 years later technologically and have no reason to believe there was a dwarven dark age.

And i linked the article for the references, not the article itself.  The important citation is the Dickinson citation.

283
DF Dwarf Mode Discussion / Re: So, about the new channeling...
« on: April 19, 2010, 12:25:51 pm »
Jump into the channel? Ive never had that before.

Then again I have only 2 miners, Maybe they are getting dropped in by others digging under them?

In 40d they wouldn't channel under another. Has this changed?

You must have been lucky, because when I played 40d thye did it ALL the time for me.

I watched miners cancel channeling a square because it was occupied by another miner.  They would not channel out a square a miner was standing on.

(They would channel out a square that would cause another miner to fall in a cave-in, but that's user error via stupid channel designation.)

284
It makes setting up channels more difficult, and has more uses than just the "dig empty space" command.

More tedious =/= more difficult.

And the new version has no uses.  Its just carve up ramps designated on a different level.  Stop pretending new functionality was added.

285
DF Suggestions / Re: Steam power.
« on: April 19, 2010, 12:21:51 pm »
this has sources cited regarding it:
http://homepages.paradise.net.nz/rochelle.f/The-Discovery-of-steam-power.html

See also Heron Alexandrinus's works Automata and Pneumatica.

Even wikipedia names the aeolipile as the first steam turbine engine (to be contrasted with simply using steam for power, which Heron's books above cover different uses thereof).

One might conclude the only reasons further development of the concept ceased are either economical or because the knowledge was lost during the dark ages. 

To get a functional steam engine all you have to do is add a shaft to the spinning object on the aeolipile so the rotational power can be exported.  This falls into the category of 'immediately obvious', especially as archimedes screw was a well-known device at the time, and thus anyone with any mechanical knowledge would have been familiar with the translation of rotational energy into non-rotational energy and vice-versa.  So yes, the aeolipile certainly counts, and its called a *steam turbine engine* in many sources, both scholarly and public.

(Regarding economics - slaves were pretty cheap in the days of the Roman empire.)

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