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Messages - Squirrelloid

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76
Trying to formulate a battle plan here, considering my dwarves are scattered through the fortress and being chased by berzerk yak bulls.

77
So, um, not too long afterwards all the elven merchants and their *yak bulls* went berzerk.  All of them.  Thanks to the stupid trade depot they did use having *no walls*, i couldn't even lock them in.  I'm pretty sure this is a death blow for the fortress - even if by some miracle i can take down ~5 berzerk yak bulls (and elves), the death toll is going to be substantial, and likely result in an inescapable tantrum spiral (seeing as we're already on the brink of one because Urist McRunaka was well liked).

So, I can either start over, or we can declare my turn a failure and pass the old save to the next person...

(Doesn't even really feel like my fault.  Who builds a *second trade depot* with *no walls around it*?  The existing one was perfectly serviceable and easily locked away from the fortress...)

78
Ah, short workday is short!

Summer:
We made the mistake of opening the doors for those damned elves. 

While their traders were stumbling into our humble abode, Urist McRunaka slipped out before I even noticed, babbling something about 'getting a drink'.  Turns out there was unforbidden booze dropped by a slain caravan somewhere out there.  The merchants got in without springing a single ambush, but our adventurous moron (the fortress booze was apparently too good for him...) sprung *3* of them.

Seeing as he outran them, i figured there was a chance the goblins would wander into our traps and run while he was getting his drink on (found and forbid the relevant booze...), but it wasn't to be - just as the goblins decided to start braving the traps he came running back to get peppered with arrows. 

But the stupidity wasn't over.  The goblins distracted from the entrance, one of our other fool dwarfs decided he had to go reset a cage trap, only to be discovered as the goblins came back to try again.  And because dwarves are *too stupid to go up stairs* when frightened, he tried to run out past the goblins to get away.  You deserved it Rridgway III.

So now I can't open the trap doors to let the goblins out to walk into our defenses (because our fool dwarves will find *something* to do outside), so they're stuck there until the next caravan comes...

Which means we're trapped inside with some claustrophobic elves.  Who i did not manage to trade with.  Did you realize we have (at least) 2 Trading Depots?  Whichever moron thought that was a good idea should be thrown to the goblins outside.  The elves prefer the one that *isn't* close to the door and that I didn't even notice...

(Seriously, I understand the setup works great for forgotten beasts, but its *awful* in situations where dwarves should want to go back into the fortress - they can't be scared away until they come down the stairs into that dreadfully short entrance corridor, and then they won't go back up the stairs.  This design *sucks*, *a lot*.  Not that I can even get outside to do some building and fix it...).

Oh, and we got more migrants... in the middle of the ambush nonsense.  Yeah, they didn't make it...

In what is likely grim foreboding, one of the amber demons in teh depths started kicking in doors and upending tables down below.  I wish he'd keep it down, I can't hear myself think.

And more grim foreboding, a number of animals have started to starve to death... I've ordered all teh remaining (non-cat) animals butchered to avoid wasting anymore food.

In positive news, work has begun on my mausoleum.  It shall be reasonable size (i don't think this fortress could accomplish anything larger!), but of grand design and construction.


Scaffolding still in place as the upper levels get hollowed out.

(And in a fit of irony, Udil 'Squirrelloid' Tunomzon, Undertaker was scared to death by a ghost on the 3rd of Malachite, shortly after the events described above.  Um, there goes my narrative).


79
Spring:
I have become endowed with purpose.  I am the Undertaker, and I will cleanse this mountain of the foul undead.  So it begins!



I notice there are demons in the depths still living.  Let them be for now, there is plenty to accomplish above.



We have received migrants.  It is good.  Three new workers for the cause.



And one of our craftsdwarfs has decided to craft something special.  I shudder to think what might be made under the influence of all that ghostly wailing.  I anticipate a fine item...



Or... not



Elves have arrived to trade, and thus ended spring.

(Notes: Mostly I'm slabbing ghosts away and trying to clear some of the crap that's scattered everywhere about the fortress.  Was hoping for a boring and productive turn, but as Summer will reveal, it was not to be).

Ug, i seem to have failed to get pictures of the excitement from early summer.  Well, next update should cover summer, with actual detail, even if there aren't pictures.

80
Need to sort through screenshots tonight, I'm still alive =P

81
I keep crashing early.  Expect a progress report this weekend, and if i'm lucky (and my processor doesn't protest too much) a completed turn.

82
This place is just as insane as when last I looked at it, which was 4 game years (and several months) ago - what have you people been doing!

I can't even figure out why there are dwarf bodies randomly scattered around the place.

So, um, someone get me up to speed on the plan here.  Is there one?  I'm mildly tempted to try to deal with the entirety of the ghost problem since no one else seems willing to...

83
Assuming its still my turn and you haven't skipped me already, I'll crack it open tonight =)

84
Still having some issues with my eye, but hopefully by the time you get to me again it'll be healed.  (*crossfingers*).  So sure, throw me on the end of the list.

85
Terribly sorry for disappearing.  I have an eye infection., It makes looking at my monitor painful.  I hope you've moved on.  Blarg, -Squirrelloid

86
My eye has been bothering me the last 24h, which is limiting my ability to use the computer.  I'm going to see a doctor today, so hopefully they'll be able to do something about it and I'll be able to get back to this.

87
i just lost an update to internet dropping connectivity (because AT+T sucks), so, uh, you'll have to wait =P

88
^ I had a lot of trouble with the ghosts. Whenever I thought I'd finally gotten to the end of the list, there would be a brief period without ghosts, then twenty more would arise.

I have considered just making a memorial for every dwarf ever in the fortress...

89
Summer starts off with our clothier, Mosus Iteboshen, getting possessed.  And here I thought we'd dealt with most of the ghosts...  Do we even have a clothier shop?  Oh, we seem to.  I'm glad he could find it.  I'm sure whatever he will need is here somewhere... hopefully whatever is possessing him knows where, cause I sure as hell don't.

Meanwhile, the elves are sitting in our trade depot, so of course our trader decides it would be a lovely time to go on break.  After having already partied.

I notice about now that 'Mitch' is doing nothing but making Rock Pots. When I ask him about it, he tells me we need more rock pots.  I casually inspect the floor to ceiling, wall to wall collection of pots his workshop has become, and quizzically raise an eyebrow at him.  'Need pots'.  Ooookay then, carry on.

We've almost put the first 25 ghosts down, and another 2 ghosts have arisen.  Well, we can deal with those.

The second artifact of Year 1 of my reign, oh yay, whatever shall i do with it...



The second month of summer is starting and I come to an important realization - the magma is slowly draining of evaporating or something.  The top layer, where we have the pumps positioned, is all the way down to scattered 1s instead of the uniform 3-4 it was when i started...  Interesting.


More migrants?  I suppose we could use some more workers.  We have:
Catten Idashkol, accomplished milker
Minkot Uzolnicat, novice cheese maker
Fath Rigothcatten, adequate fish dissector
Melbil Uzolziril, Novice Siege Op/Eng
...truly worthy servants of my crown...

I am making plans for my burial chamber, and it shall be glorious!

90
Well, i've had no new ones pop up, and most of the current ones are down, so ghost free may be a reality.

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