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Other Games / Re: Sunless Sea: a steampunk survival roguelike RPG in a Victorian Gothic underworld
« on: October 12, 2016, 09:31:24 pm »Does the expansion reduce any of the grindThere is no grind. If you are grinding you are playing it wrong. Port reports and a couple of hauls from the Salt Lions are all it takes to get yourself some nice stuff. But is is more of the same, though. Those that liked the base game will like Zubmariner. Those that didn't...
"Playing it wrong", heh, if that's a possibility in an open world game, then what's wrong is something with the design.
And yeah, the whole progression is ultimately superfluous, so there's technically no need to grind, do repetitive tasks and amass echoes. One could say getting most bigger ships was even counter-productive, given how you lost speed unless you bought bigger and bigger engines, and even then you'd be travelling at similar speeds as on the starting boat but consuming much more resources.
Too bad I actually wanted a Frigate, though. If only for the show of it, disregarding the fact the increased combat power provided next to no practical benefit, just like the dedicated cargo ship's increased storage. That was my choice, when the game was evidently telling me, "do the stories, forget about everything else". I guess I was expecting more than a glorified Choose Your Own Adventure book with an RNG and nice music.
Anyway, thanks for the information, and excuse my rant. It just gets me that Sunless Sea could've been so much more if the developers had shown some boldness.

