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Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 08, 2016, 05:28:03 pm »
I got a black market related effect in Asia. I think they buy stuff from you at a 50% higher price, or something like that.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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I'm having this weird graphical thing when the game runs at 60 FPS for most of the time, but whenever I promote a soldier after a mission, the FPS just tanks in the promotion screen. Otherwise it works just fine.
You get unlimited guns because then they can just upgrade all of your customized guns in the background instead of needing to rebuild all of them with new bits. You only get unlimited medium armor though. If you wait spider/wraith suits or EXO/WAR suits you have to build each one in the proving grounds.
Everyone is complaining about needing a monster pc to run this game on max settings, meanwhile I'm having barely any problems running it on the highest settings? It stutters sometimes when moving from base view to geoscape view, but apart from that there aren't really any fps drops. You can see when enemies come into view, as the game noticeably loads them
Theres also a new mod that might interest you guys: True Concealment. Its supposed to halt the timers until you get revealed, but also shortens them for some reason.
I said at least one guy. If there wasn't any 'dive to cover' thing then it would be like that every time you encountered an enemy patrol.Once again, if they didn't have a free move they'd just get utterly massacred.You ever think thats because the devs are doing something wrong? I mean, if you're just gonna have the enemies spawn when you see them, then why not just have them spawn in cover? Boom, no more need for a free movement turn.
As per the ambush thing, isn't that kind of the point? You only get one ambush, shouldn't it be more powerful than killing ONE enemy? I mean, they pit you against 15-20 guys on a mission, killing one of them is actually less effective than most normal turns.
And I prefer this system to 'spawn in cover' because 1) The difference isn't existent, really. The difference is literally 'do you see them dive to cover?' and 2) I'm pretty sure people don't sit there permanently in cover in real life, so it'd seem a bit silly.
Also, to those who say "Well, you'll just roflstomp them otherwise", there are two points to consider.
1: That's a balance issue which isn't our problem.
2: If the AI were dynamic enough to move around in the FoW (And this is more geared towards EU) than just stand around like retards until you discover them, then it would be quite possible to get ambushed by THEM instead of the other way around.
I suggest that people who don't mind this garbage feature play X-Com, Jagged Alliance, or Silent Storm to see how to properly make a game in this genre. The meta-dynamic of turn based strategy really changes when you implement a free turn for anyone (I mean, interrupts totally change tactical decisions in the games I've mentioned), and with how wiz XCOM 2 is in a lot of other ways, I think this feature could have been nuked.
TL;DR - Free movement is shit, XCOM 2 is a good game, I'm going to go play it now.
Even if you're tactically perfect, eventually some jerk AI is gonna hit you for half your health or more despite your full cover. Or the suicidal melee units will just run in and whack you. I got out with two gravely wounded soldiers out of the 4 I started with and even that was heavily due to luck and a ranger that danced through bullets and explosions like she was the RNG's main squeeze. She killed a mech, 4 soldiers and a Sectoid just in melee. Didn't get her a promotion though, somehow.Dunno, all that sounds pretty true to oldcom's spirit to me. You can be tactically perfect, doing the slow tactical movement thing, covering your approaches and laying down smoke grenades. But eventually a guy is going to run up and not trigger reaction shots and then murder your goddamn commander whom you've spent bloody ages training up. Or a chryssalid is going to appear out of nowhere, run up to your firing line and just fuck your shit up.
So you’ve got your shiny new GTX 970 or your Radeon R9 390, and you’ve booted up a simple turn-based tactical strategy game and found you can’t max it with a decent frame rate. Disappoint right? But not the end of the world. It’s exclusively because the Maximum preset in XCOM 2 is set at 8x MSAA. This is the most demanding form of antialiasing in existence, and you’ll see frame rates drop into single digits even on a GTX 970 at 1080p.
The reason for this is that MSAA 8x is literally rendering at 8x 1080p resolution, before downsampling. That’s basically equal to rendering at 6K resolution, which is going to crumble all but the mightiest graphics cards.
Just because you think you have a decent graphics card, doesn’t mean you can max the settings. It doesn’t mean XCOM 2 is unoptimised, and it doesn’t mean your graphics card isn’t any good. MSAA 8x is just a theoretical maximum that at least somewhat future-proofs XCOM 2. Turn this off and you'll see your frame rate jump 8x. Your best bet is FXAA.
Does anyone know how to restrict your custom soldiers from appearing as scientists or engineers, by any chance? I want the dudes I spend time customizing to take the field so that I can watch them grow powerful (or die), not get a static portrait before they disappear into the lab never to be seen again.