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Messages - Greenbane

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286
Other Games / Re: X-Com 2: 40 Hours Until Unification Day
« on: February 03, 2016, 11:04:31 am »
...I mean, I pre-ordered, but I refuse to get my hopes up after the EU disaster. No inventories.... LMAO.

On with the blind glorification of largely obsolete mechanics.

What exactly do you miss? Picking up a Sectoid corpse and stuffing it in your backpack? Having a soldier equip nothing but grenades? Counting the TUs to determine whether you can pick up a weapon and fire it after walking three steps? Overloading a soldier to the point they can only walk those three steps, rendered utterly useless? 95% of the useful uses of the old inventory system are replicated in the new version's incarnation.

What "challenging" and "in-depth" features were removed? UFO and TFTD were pretty simple games compared to XCOM:EU and XCOM 2.

287
Other Games / Re: Starbound - Burn, baby, burn
« on: February 03, 2016, 10:51:18 am »
...the attention span of a goldfish.

A chucklefish, you mean. :P

Anyway, the game has a fair bit of content and they keep adding more. Yes, sometimes they run around like headless chickens, but they've yet to crash and burn. Ultimately, it doesn't matter if the development process lasted a year, three or five. All that matters is that they deliver a decent game in the end for the price they're asking.

In the meantime, there's plenty of games to entertain ourselves with.

288
Other Games / Re: Starbound - Burn, baby, burn
« on: February 03, 2016, 09:00:16 am »
Having played the latest stable version, I found it to be pretty decent. Looks like the next update is going to rework the crafting system, and survival mechanics are coming back in an improved, customizable form. Sounds good.

Just never lose sight of the fact this is a 15-dollar game. I think many people are (or were) expecting Starbound to be some sort of miraculous Holy Grail, the Best Game of All Time, but that was a foolish hope from day one.

289
Other Games / Re: X-Com 2: 145 Hours Until Unification Day
« on: January 30, 2016, 11:46:15 am »
Steam usually releases/unlocks a game at 18.00 GMT on the day in question.

There have been a fair number of exceptions to that rule, moving some releases/unlocks to midnight. No fixed timezone, though.

290
Other Games / Re: Battle Brothers - a turn based strategy RPG mix
« on: January 30, 2016, 07:36:02 am »
A couple of updates which weren't relayed here:

January 22th: Progress Update – The Little Things
January 29th: Update Date Announcement, Pretty Pictures

So the Worldmap Update is coming out in about a month, on February 29th! :D

Jaysen, if you're around, how much work would be left after that till the full release?

291
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 23, 2015, 07:20:00 pm »
I guess it's not so hard to believe that you can make bullets, but I would expect it to be very hard to make good bullets for manufactured weapons.  Aren't the tolerances extremely tight, so that the bullet will engage the rifling properly?  I'd expect that deviating from that very much would either wear the gun out super fast or significantly degrade the range, damage and accuracy of the weapon.  Maybe it's easier to get the tolerances to spec than I think.

Making ammo for pipe rifles and the like seems a lot more plausible to do with household junk at least.

Ultimately, the most implausible part is that there's so much pre-war ammunition lying around after 200+ years (not to mention weapons, but that's beside the point). Ammunition crafting isn't in itself implausible, but from a gameplay perspective you'd need to balance it. In this case, that'd mean making pre-war ammo a lot scarcer, which makes sense.

Personally, I think it'd be interesting to have to mostly rely on "homemade" ammo, as the properly manufactured kind would be very rare. You could even make it so that proper bullets are more effective than the improvised stuff everyone inevitably ends up using most of the time.

292
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 23, 2015, 06:12:15 pm »
Belatedly, I just noticed this earlier post, and while I'm not about to jump at anyone's throat...

Due to over-reliance on the Radiant Quest system Bethesda is so proud of, F4 is boring.

(...)

I've put in 200 hours on my main save, and while I have yet to even bother completing many sidequests, the Radiant system has utterly burnt me out when it comes to basic gameplay.

Does not compute.

You don't play a boring game for 200 hours. Fallout 4 may be dumb and shallow to some extent, but boring, it is not. At least not until you've put several dozen hours into it.

And what's the Radiant system, by the way? From what I could gather skimming the comments, is it the procedural quest generator?

293
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 23, 2015, 02:58:08 pm »
As it is, the versatility of crafting has already trivialized loot gathering. Over 90% of what you find is scrap fodder, before long.

Official craftable ammo would trivialize ammo scrounging as well. It's already wholly unnecessary, as it's easy to procure thousands of bullets of most every calibre.

Crafting should really focus on improving gear, and it has already overflown into "morphing" weapons (i.e. pistols to rifles), which isn't a good move from a design standpoint.

And if you can build turrets out of tin cans, the solution isn't to make everything else buildable from tin cans, but rather to up the complexity of suitably complex construction to begin with (i.e. require a missile launcher for a goddamn missile turret).

294
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 20, 2015, 04:46:25 pm »
RPG is basically anything with character stats, equipment and loot these days.

295
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 19, 2015, 10:19:26 am »
Guys, at one point you have to choose a faction to help you. Are there any negative consequences with the factions you didn't pick? Am I locked out of their quests or something?

Not if it's the quest I'm thinking of. I think it can lock you out of 1 mission, but even then I'm not sure if it does.

The quests that determine your final faction loyalty don't happen until a bit later, any factions you oppose become full time enemies.

Spoiler (click to show/hide)

296
Other Games / Re: Do you read Pen and Paper RPG Fluff?
« on: December 19, 2015, 09:31:38 am »
I read through the fluff more often than actually play the game

An unfortunate curse of mine as well, due to the lack of a local game group.

Reading the fluff is necessary to some extent, to get the feel of the game world and play you character (or GM) better.

As for WH40K, it's possible to play it over the Internet without owning any minis using Vassal40k. It's pretty nifty.

297
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 19, 2015, 09:23:55 am »
Guys, at one point you have to choose a faction to help you. Are there any negative consequences with the factions you didn't pick? Am I locked out of their quests or something?

298
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 18, 2015, 08:05:37 pm »
The Last Minute ends any significant problem with ease.

Do Laser Muskets deal more damage than standard Laser Rifles, to compensate for the bothersome cranking? I haven't been able to find any laser competition to Danse's almost fully upgraded Righteous Authority on a per-shot basis.

299
Other Games / Re: From the Depths now on steam and with multiplayer
« on: December 17, 2015, 09:38:30 am »
The "over" part of overcomplication is highly subjective.

300
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 17, 2015, 09:35:48 am »
"healing nuke."
I lost my ability to even.
Please please please let it convert humans to ghouls.

Considering it's the opposite of a nuke, potentially with "anti-radiation", it'd convert ghouls back to humans. :P

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