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Messages - Greenbane

Pages: 1 ... 19 20 [21] 22 23 ... 60
301
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 16, 2015, 02:14:54 pm »
Would be interesting if population units could become loyal to characters too
Do you want Space Hitler?
Because this is how you get Space Hitler.

It's basically any personality cult. Not a bad thing to crop up organically, but it seems rather specific.

302
Other Games / Re: Stardew Valley - Harvest Moon type game for PC
« on: December 16, 2015, 11:41:30 am »
Space Pirates and Zombies 2.

303
Other Games / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« on: December 16, 2015, 09:09:44 am »
Awesome! And it looks like the latest update has been featured in Rock Paper Shotgun.

304
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 09:29:51 pm »
I have a sort of house rule for fast travel: I restrict myself to skipping between settlements in supply only.

305
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 03:17:23 pm »
I am not sure explosives benefit from sneak boost

The lack of power is mostly caused by the fact that a 10mm Pistol can outdamage a missile launcher... and a LOT of enemies have explosive resistance (which is better than armor)

I'm fairly sure explosives do benefit from sneak criticals. I think even grenades.

As for resistance, it's weird. I distinctly remember VATS projecting a very minor impact when aiming a missile launcher at a beefy enemy (Super Mutant), yet the actual damage was far more reasonable when the actual warhead struck.

306
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 02:50:55 pm »
Missiles feel somewhat underwhelming in power.

They are underwhelming in power.

Not that much if you invest in the explosives perk, which allows missiles to deal up to 300-ish damage.

But granted, I measure all damage through the potential of sneak criticals. 300 is a lot for area damage when multiplied by 3 or 3.5 from Ninja's upper levels.

307
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 15, 2015, 01:52:45 pm »
Given you can shoot grenades and molotovs in mid-air, in VATS, can't you do the same with mini nukes and potentially missiles too?

It'd be amusing.

308
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 15, 2015, 01:34:42 pm »
It is possible to give some depth to characters, as in traits and some stats. That's probably not too intricate. But to expect meticulous family dynamics, marriages, people being born, educated, aging and dying, and complex inter-character plotting and interaction is most likely too much. And outside a pseudo-feudal context, it also loses a lot of meaning.

309
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 15, 2015, 11:49:22 am »
That they're making something closer to EU4: Space Edition instead of CK2: Space Edition isn't objectively a bad thing.
Only if you consider good and bad to not ever be objective.

What do you even mean? Yes, theoretically good and bad are entirely subjective definitions, that's fine. People use "objectively" way too often these days.

That aside, you didn't actually reply. Going for wider scope and lesser depth isn't necessarily reprehensible. CK2 is deeper than EU4 in several regards, particularly character mechanics, but sacrifices scope to a significant degree: it comprises only a small chunk of the world (somewhat bigger thanks to DLCs), there's no trade, no colonization, hell, not even naval combat. All justified by the historical context and eurocentrism, but the point stands. You can't go wide and deep with a comparable budget. As I said earlier, you can't have it all.

310
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 14, 2015, 01:21:04 pm »
But primarily because EU: Rome also was character focused ;)

True. :P

To be honest, I've barely played it.

311
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 14, 2015, 01:02:51 pm »
Isn't that what Rome:Total War is?

There's no Total War game whose character depth and mechanics remotely approach CK2's.

EU Rome 2 would be a pretty viable candidate for CK2-like systems, due to similarities in scope (mainly geographical restrictions).

312
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 14, 2015, 10:22:55 am »
That they're making something closer to EU4: Space Edition instead of CK2: Space Edition isn't objectively a bad thing.

Seconded. Not every post-CK2 game has to be character-focused, and it makes more sense to make Stellaris conceptually similar to EU4. You necessarily have to deal with exploration, colonization and trade, for instance. Sure, it'd be fantastic to have a EU-like game with CK2 levels of character depth, but you need to pick a focus as development resources aren't infinite. Meaning, you can't have the cake and eat it too.

313
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 14, 2015, 09:52:57 am »
That's my impression as well, but I don't gave the math head to prove it, so I'm always suspicious that my conclusions might be personal biased.

I also seems to be having a bug where MacGroovy's companion perk, instead if being a +20 to VATS headshots like it's supposed to, sets headshot accuracy to 95 in all circumstances (as long as the head is visible). So all other bush parts can have a hit chance of 1 or 2% but the head will still show 95%.

I am not sure if this is good or bad yet.

It's too many 0s. Instead of it giving you a flat +20, it gives you a flat +2000% accuracy with vats headshots. 95% is the maximum accuracy possible.


Yeah, might be the case. The game could've been expecting a 0.2 increase for +20%, but instead some clueless coder typed in 20, which is a twenty times increase.

314
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 13, 2015, 08:47:47 pm »
Meanwhile, I'm level 32 and still don't have a full suit of T-51 power armor... I've been missing the left arm for forever.

I was still missing the full T-51 suit long after I had a full T-60 and two full X-01. I guess I leveled up too fast (what power armor you get depends on your level).

However I was finally able to find one thanks to looking on the wiki. So I can vouch that there is at least one location where you get T-51 no matter your level.

I had an incomplete T-51 set past level 30 until I stumbled upon a boss wearing several parts in...

Spoiler (click to show/hide)

315
Other Games / Re: Fallout 4: Casuels Killed The Video Game
« on: December 10, 2015, 11:40:21 am »
Oh yeah, this is another aberration! The .45, in fact, is a pistol round. This is confirmed by the fact the Fallout 4 Submachine Gun (which is copied exactly from the real world Thompson) is chambered in .45, just like its real-life counterpart. For the record, a Submachine gun is an automatic weapon that fires pistol rounds while being bigger than a pistol. SMG's have their niche uses, but were really popular before people figured out that you needed to make intermediate rounds and invented the assault rifle. Anyway, the Submachine Gun looks and behaves a lot like its RL counterpart. The weird thing is, the Fallout 4 Combat Rifle is also chambered in .45, which if the behavior of the Submachine Gun is any indicator, is indeed designed for pistols (although there isn't a .45 pistol in the game). The FO4 Combat Rifle looks and behaves like a Battle Rifle, IE, a semi/automatic rifle using full-powered rifle rounds. It's pretty silly that these guns use the same ammo, but of course that decision was probably driven by not wanting too many different ammo types.

While it is unfortunate the Submachine Gun uses exactly the same ammo as the Combat Rifle, the notion of a .45 rifle round isn't so ludicrous within Fallout's sometimes semi-silly context. After all, .XX calibre alone doesn't contemplate length, which determines whether we're talking about pistol or rifle bullets. For instance, the .50 calibre has been made into pistol and rifle variants.

That said, .45 being 11.43mm, a long rifle variant might have a bit of a kick. It'd likely exceed that of the Browning Automatic Rifle (7.92mm, and possibly an inspiration for the FO4 Combat Rifle) by a fair margin.

EDIT: It'd be less outlandish for an assault rifle designed to be used by power-armoured soldiers. Like the machinegun-like FO4 Assault Rifle, if that was the intent.

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