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Messages - Toady Two

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406
Except most people here are on the pop-science [fiction] bandwagon, dude.  Get real.
Remember like, in the 1970's everyone was sure we would be a space-faring race by the 2000's. Its 2010 now :P .
Pop-culture sci-fi.
I think the recent craze with the potential for advanced AI is not a thing without precedence. You say this "singularity" or at least the invention of humanlike artificial intelligence will happen within the lifetime of some of us.
Engineering projection.

Its not really a feasible engineering projection because you have to make the assumptions mentioned in the OP. What I mean by space-faring wasn't pop culture sci-fi. I mean what was once the logical next step after the lunar landings. Many subsequent lunar mission, establishment of a lunar base and a manned mission to Mars by the year 2000. None of these things happened. Mainly due to geopolitical changes and a sudden halt in progress and interest.

By comparing the singularity predictions to old space voyage prediction I was trying to prove that it's very hard to predict the course of progress. There might be a thick technical wall that processing power will hit just around the corner. 

407
I haven't read the whole thread and many of the hugenormous posts so I don't know if this has been said already.

I think the recent craze with the potential for advanced AI is not a thing without precedence. You say this "singularity" or at least the invention of humanlike artificial intelligence will happen within the lifetime of some of us.

Remember like, in the 1970's everyone was sure we would be a space-faring race by the 2000's. Its 2010 now :P .

In reality its very hard to make predictions especially about things on such a grand scale as space conquest and technological singularities. I believe that more likely than not the advancement of computers will hit a financial or technical limit. Lets say that in 2020 it becomes feasible to build a computer that fully simulates a dogs brain. The machine is would be the size of a ten story building and would cost as much as a manned mission to Mars. It would be deemed a waste of resources and likely advancement would grind to a halt with no one willing to pay the exorbitant price for these machines.

I'm not saying Transhumanism and a Technological Singularity aren't interesting concepts worth discussing. I'm just afraid most people are jumping the shark way too soon.

408
Other Games / Re: Sacrifice
« on: June 02, 2010, 04:52:21 am »
Thanks for posting this game! I downloaded it from GOG and it's pretty cool. I having trouble with the framerate though. Sacrifice works fine on my netbook which has much worse spec than my stationary PC yet when I install it on the PC it runs very slowly regardless of graphic settings.

So far I'm just playing it on the Netbook.

In my first campaign path I went Charnel first(scythes are cool) then James(basically undoing what I did in the first mission.


409
Other Games / Re: The DF Other Games Compendium
« on: May 31, 2010, 06:23:20 am »
We're talking about more niche titles right? Posting a huge, recent blockbuster title like Team Fortress 2 doesn't make sense since you can see its good by looking at the thread with over 200 pages.

I'll go for:

Freespace 2 SCP
Genre: Space Flight Simulator
Grade: 100
Year: retail release 1999, Source Code Project releases annually to this day!
Additional information: The original was the best game ever created in the genre. The visuals were stunning for its time. The second installment was just that, except more and better. Volition released the games source code in 2002 and since then the game has been kept alive by a dedicated set of fans. The visuals and gameplay elements have constantly been updated to keep this marvelous title put even the newest PCs to the test. If you look at the graphics of the newest version of the Source Code Project and compare them to what retail looked like you won't believe its the same game. Once you're done with the main storyline there are literally dozens of top-notch fan made campaigns some of them are even professionally voice acted. Example video: http://www.youtube.com/watch?v=ya_m4L0B2gk& (Blue Planet is one of the more acclaimed fan-made campaigns )

410
Other Games / Re: Shogun 2: Total War
« on: May 28, 2010, 12:28:35 pm »
Damn, was i the only one hope they would make a WW1 Total War game? :P

So far the best trench warfare game is WW1 Medic.

411
Does it work now?

412
Aaaand done!

It your turn Flaede. Here is the save.

Here is the map.

I've had some trouble with goblins. Some dwarves died and now some people are depressed. I don't think they are going to spiral but you never know for sure.

Right now the fort is sealed off in fear of more ambush parties. The military is nonexistent but the trap offer some sort of defense.

The place desperately needs better stockpile organization and room quality cause it is starting to get out of hand.

I hope you can handle it and won't have to reclaim. I can always give you an older backup save since before the great depression.

Add whatever you like to the tower, I've built some spiraling staircases some 20 zlvlz up to help you out.

May I suggest someone tries to add some underground features or even magma to our project.(I know pumping it will be daunting)


413
I won't be able to do the cave in because DF hangs every time I pull the lever.

Hooookay! I've done some progress today. My main project is done(the archways). I've uploaded the map to the archive. It still late autumn so I will use winter to add some polish and maybe improve the dwarves accommodation a bit.

http://mkv25.net/dfma/map-8859-skycrushers

414
Maybe we could isolate a piece of the first underground level as part of the tower :D . I won't be able to dig much in my turn as miners are busy removing ramps right now.

415
Basically what I'm going to try is make the starting eight pillars arc and join with the central tower(the one with the spiral staircase).

I have an idea on how to make it and I hope it wont be too much of a decorative waste of time.

Later players can widen the tower at higher levels.

I'll make more of the spiraling staircases since they look cool.

416
Ok, I'll be checking this out momentarily. I'll post my business plan once I see the site.

EDIT: Ok, so I see we have the moat almost finished. I

 only have one year to get some progress done so I won't be wasting time.

I'll try and put up some levels. If I need room for work I'll dig in the underground tower levels. I'll remove the ramps one level at a time before I cave the moat in.

Hopefully i'll get this done with minimal casualties(something I'm bot really good at honestly)

I'll try to expand upward some z lvls at first with a skinny tower surrounded by extensions of the existing 12 pillars. The skinny tower will be walled in but may be extended by others if needed.

Also, wow, were building out of blocks. :P

I'll make arcs over the entrances.

Is it okay if I switch from wood to stone from now on?

Migrant wave: basically enabled masonry on all of them.

417
Other Games / Re: Challenges
« on: May 25, 2010, 11:07:11 am »
Quote from: LeoLeonardoIII
Thief:
Ghosting. It means picking up every loot item and treasure without alerting any guards or knocking them out / killing them. It's acceptable to engage the first arousal level (hey, is something there? I should go take a look) but not the outright alert (hey, you there taffer! I'm gonna tear you up like we're at the bear pits!).

I did that up to Return to the Cathedral mission in Thief: Dark Project. It becomes impossible then because snatching The Eye makes all the undead immediately aware of you.

I made the rules slightly different. I hate looking for that last piece of loot so I just went for expert difficulty, no first level alerts(they never actually alter their patrol route to look for you - this also means no diversions). Oh yeah, spiders and burricks don't count because they are stationary and impossible to stealth by at several occasions.

I recommend this to anyone who is feeling nostalgic to the Thief series. Not only is it quite a challenge but it's also surprisingly fun, as if the game was meant to be played this way.

418
More importantly: How many dwarves are there capable of masonry duty? I'm talking about skilled masons and worthless peasants and threshers.

419
Just posting to say I'm ready to play the third year. I'll try to put on some Z lvls. The only question is: DOWN or UP?

420
Other Games / Re: Challenges
« on: May 24, 2010, 06:02:46 am »
I've been toying with the idea of replaying Crysis up to the point when massed aliens show up(it becomes shit afterward) with no weapons and no melee. Only improvised thrown weapons allowed. It would make me use maximum strength more ofter then I did and would probably prove funny.

If you are feeling masochistic the play without cloaking as well(not for me thanks).

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