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Messages - Toady Two

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422
Evil Desert might be good if we are planning on marksdwarf defense.

423
I like the idea but I don't know I can be responsible enough to join an existing team.

If team Skycrashes who be willing to take me in I would gladly join but I warn that I may be unreliable?

424
It looks flippin awesome though, so I may end up using it(like I did with the Homewrecker).

I find it somewhat puzzling the its the demo that gets a new weapon melee weapon three updates in a row.

I wonder if there are crafting recipes for the new items yet?

425
I like the Pyro changes too.

Looks like I'll be switching back from Backburner/Shotty/Homewrecker to Flamethrower/Flare Gun/Homewrecker.


426
I think (hope) valve is trolling us. They never announce shipping a balance update. What I think they'll is they'll ship the Engineer update this week starting with "Meet the Pyro" and some balance changes.

427
Also watch this: http://www.youtube.com/watch?v=ZxodkFM8N1U&feature=fvst

It will help you learn the basics of playing Engineer. Once you know all this you are basically pro at the class. Medic is also easy for beginners to be useful.

The other videos from this series(pyro, scout, spy) are slightly outdated because of all the class updates and new weapons. Engy is still go old Engy though.

428
Other Games / Re: Paint it Red
« on: May 17, 2010, 02:53:19 pm »
Very relaxing!

429
Servers without crits are boring.

430
Before the Flamethrower damage nerf the Backburner was the symbol of the "w + mouse 1" Pyro. Now its quite useful as long as you take the side routes to the enemy and don't get caught up in soldier/demospam since it kills faster.

It changed from being a giant "I am a noob" sign to an actual sidegrade.

PS: Lets not go back to the pyro nerf discussion.

431
Demoknight is fun to play but its not really a serious problem for the opponent. Chargin' Tards used to be annoying right after the update when there was a lot of them. Now, if I get decapitated (and that never happens if I see it coming) I just go huh?, laugh and carry on. Its like getting sniped or backstabbed really.

What is really scary is if the demo caps 4 heads and switches to sticky launcher. If hes careful he can hold his ground for quite some time like that.

432
DF Dwarf Mode Discussion / Re: I need a challange...
« on: May 15, 2010, 04:36:59 am »
Build a Kobold village in underground level 3.

Also your Kobolds can't build bedrooms or stockpiles in mined out sections.

Your main diet will be composed of forgotten beast meat.

433
I just fired up tf2 to and went on a killing spree as pyro. Switched from Flamer/Shotty/Axetinguisher to Backburner/Shotty/Homewrecker My k:d stats rarely fell below a 2:1 ratio and were as good as 21:5 at one point on Goldrush as BLU. I play for fun and don't consider myself a skilled player.

I say the pyro is fine. A theorycraft video doen't prove anything unless you test it on an acutal sever with actual competent players. The pyros main role is to ambush and cause chaos in the enemy team, not to lead charges. (though I have done that with help of a medic quite comeptently).

As it is now, if you like to airblast, go Flamethrower. If you like ambush and outmaneuver, go Backburner. If you like to w + mouse 1 go Q_Q.

434
I think its all part of the UP/OP whining cycle. People will bitch enough about a class being weak it will get an insane boost/item that will make it totally dominate again. That boost will make another class seem inadequate so people will start whining about that and the item/class will get an nerf and so on ad nausea. Its really funny people get so excited about this small damage nerf(combined with a compression blast buff) considering how many other changes there were in the history of tf2 that made a class  truly subpar. Does anyone remember what the pyro was like before the pyro update that gave him the backburner. He was an underdog, flamethrower dps was along the lines of what it is today and there was no compression blast.

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