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Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: May 11, 2019, 02:41:13 pm »
While it's true that some mods are essential or intuitive, there is a bit of room for variation. With shotguns you can mod for a wider spread to clear rooms, or a more narrow spread to focus single targets; explosives and flamethrowers have a similar option. Guns with projectile travel time you might choose projectile speed to increase effective range, or opt for more damage at closer ranges. You can also sacrifice some damage to add a silencer, reducing the attention your frame will draw so you can stay alive longer. With snipers you can choose to mod for extra headshot damage if you plan to line up every shot, or just more regular damage if you plan to be spamming body shots.
Overall, the system certainly could have been designed better, but I feel like it does allow for enough variation to be interesting.
Anyway, I recently built Hildryn and Baruuk.
Hildryn can go Ability Duration and strip enemy shields and armor while cleansing ally debuffs, or Ability Strength to create auras that destroy nearby trash mobs while nuking stronger enemies with her unique pistol, or Ability Range to hard-CC large groups of enemies and keep them still for easy headshots. My complaint is that no matter how specialized, none of these options are top-tier compared to other frames. And building a hybrid dilutes her powers to the point they feel pretty weak even in mid-game.
Baruuk can mod for Ability Range and become immune to ranged attacks while also putting rooms of enemies to sleep. With Ability Strength he can disarm lots of enemies, and pull out a melee weapon that shoots projectiles similar to Excalibur, though with a much wider radius. As a crowd-control frame he is somewhat weak; the sleep takes a few seconds to kick in, and breaks when the enemies take damage. His ability weapon is good at clearing trash, but in single-target damage it is significantly outperformed by regular melee weapons; also the ultimate takes time and effort to charge, which can be inconvenient. His most effective option is probably using his high armor and bullet-immunity to play as a survival frame, but an utterly average health pool make this option underwhelming as well.
Overall, the system certainly could have been designed better, but I feel like it does allow for enough variation to be interesting.
Anyway, I recently built Hildryn and Baruuk.
Hildryn can go Ability Duration and strip enemy shields and armor while cleansing ally debuffs, or Ability Strength to create auras that destroy nearby trash mobs while nuking stronger enemies with her unique pistol, or Ability Range to hard-CC large groups of enemies and keep them still for easy headshots. My complaint is that no matter how specialized, none of these options are top-tier compared to other frames. And building a hybrid dilutes her powers to the point they feel pretty weak even in mid-game.
Baruuk can mod for Ability Range and become immune to ranged attacks while also putting rooms of enemies to sleep. With Ability Strength he can disarm lots of enemies, and pull out a melee weapon that shoots projectiles similar to Excalibur, though with a much wider radius. As a crowd-control frame he is somewhat weak; the sleep takes a few seconds to kick in, and breaks when the enemies take damage. His ability weapon is good at clearing trash, but in single-target damage it is significantly outperformed by regular melee weapons; also the ultimate takes time and effort to charge, which can be inconvenient. His most effective option is probably using his high armor and bullet-immunity to play as a survival frame, but an utterly average health pool make this option underwhelming as well.