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Topics - barkalot

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1
Masterwork DF / Vanilla DF with Masterwork
« on: July 10, 2014, 02:05:30 pm »
Hey guys,

I've been trying to use Masterwork to play vanilla df, using masterwork only for teh tilesets, dfhack, and therapist, but even after turning all the options off, deleting my saves, and making a new world, all the crazy items and creatures are still in the game.  Any ideas?

2
http://seanproper.bandcamp.com/album/canal-machinery

12 string acoustic droning

It instantly reminded me and my friends of the dwarf fortress music.  The first track is somewhat different from the rest.

3
DF Dwarf Mode Discussion / "increased coke reaction output"
« on: May 17, 2012, 12:13:10 am »
OH YEAH

AT LONG LAST MY PRAYERS HAVE BEEN ANSWERED!

4
Mad food, plants from my farm, sitting in the food stockpile, but the z screen says no food and all my dwarves are running around looking for vermin. 

New stockpile bug?  Anyone else encountered this?

5
DF Modding / Help! no minecarts or wheelbarrows in 34.08
« on: May 15, 2012, 03:08:19 pm »
So I added the fortress defense mode for 34.07 with 0.34.08, and now I don't have minecarts or wheelbarrows.  How can I add them back in?

The only thing I can imagine was overwriting entity_default.txt with the older version.  I tried adding the old one back and restarting the game, but still nothing.  Do I have to gen a new world or just start a new fort?

6
DF Suggestions / Civilian labour squads
« on: April 25, 2012, 06:46:37 pm »
Hey Toady,

Can you make squads for civilians such that you can set labours for everyone in a group? That way I could have one farm group, one mason/engineer group, one doctor group, one miner gruop, one craft group, and my military squads. This would fix the tedium of getting migrants by and large.

My god I could throw WAVES of migrants into hauling groups.

Anywho, big fan, you've inspired me to become a programmer and I might be thesising on agent based logistics simulations because of dwarf fortress Keep up the amazing work.

7
DF Dwarf Mode Discussion / Hauling
« on: April 12, 2012, 01:15:57 am »
I am really excited about minecarts on so many levels, don't get me wrong,

but does anyone else feel like they can't consider playing when there is a version of df on toadys computer that has dwarves with vacuum barrel/bins?

my inner child is whining about now having this NOW NOW NOW NOW NOW

cant we just call it a bug fix?

8
DF Dwarf Mode Discussion / Murdering Human and Elven Caravans
« on: April 09, 2012, 09:23:06 pm »
I keep killing them with amazing efficiency, but then they just send another caravan like nothing happened.  Why no siege?

9
DF General Discussion / PATHFINDING FIXES!
« on: April 11, 2010, 09:57:15 pm »
Dwarf Fortress - Change Log

Dwarf Fortress - 0.31.03 (Not Yet Released) [ View Issues ]
===========================================
- 0000070: [General] Negative distance for building materials (Toady One) - resolved.
- 0000018: [Pathfinding] Pathfinding fails to update after map changes (Toady One) - resolved.
- 0000551: [Dwarf Mode -- Jobs, Activity Zones] ...................

Fuck yeah, with the community combat modifications making the game a bit more realistic, this should make the new version so much better.

Pray for a quick release.

10
DF Dwarf Mode Discussion / Dwarf fortress needs more WAR!
« on: September 14, 2009, 02:15:57 am »
We are all waiting patiently for the new version to come out, but until then, I've been hoping for more combat in fortress mode.  Goblins are the only civ that consistently raid, but after a few years, just a few champions will wipe out the whole siege.  Humans and elves, no matter how many times you seize their trade goods, won't declare war.  I've never been able to kill diplomats or traders.  Either the support doesn't fall at the right time, pumping magma to the surface is a cpu intensive task and very difficult.  For these reasons, dwarf mode, for me at least, is becoming repetetive and easy, and I find myself growing bored. 

I DONT WAN'T THAT!

I'm currently considering downloading the civilization forge mod for the extra races and extra sieges to spice up the game.  I've tried modding the civs to make them siege, but I haven't yet succeeded.
If anyone has any advice for me to add more difficulty to the game, even if it is economic, but preferably more war, I'd love to hear it.  I just want to actually lose a fortress to a siege for once in my time playing this game.

11
DF Bug Reports / Linux version: Keyboard not functioning
« on: March 04, 2009, 10:11:13 pm »
I recently encountered a problem with dwarf fortress. I'm running Fedora 10, trying to run the game in both wine and a native version I downloaded. It was working fine before, but all of a sudden no buttons work in game. My keyboard does absolutely nothing, causing me to have to kill the process to terminate it. Tried hitting escape, but nothing. Ive done a bit of googling and can't find anyone else with the problem. Any help would be appreciated.

Any info needed will be provided.  I will be checking this thread often.

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