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Messages - Dr. Johbson

Pages: 1 ... 96 97 [98] 99 100 ... 135
1456
General Discussion / Re: Twitter is strange
« on: August 26, 2009, 06:57:30 am »
This thread has taught me exactly, what the hell twitter is. Good to know!

1457
Wow. And I thought I had a boring life.

Well, it was very, very cool, and is thus, now, officially the most awesome thing I have ever seen.

1458
General Discussion / Re: Inglourious Basterds
« on: August 26, 2009, 05:10:56 am »
I saw this movie a few hours ago.

I enjoyed it, it was very good. I've heard District 9 is better.
But this was indeed a very good film.

1459
Other Games / Re: Dragging-Wounded coop games
« on: August 26, 2009, 05:02:23 am »
Army of Two..You can drag the guy you're going to heal. That's about it, though.

1460
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 26, 2009, 12:20:33 am »
Just got back from the movies, internet is back up at full speed, and the server is back up as we speak!

1461
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 08:03:44 pm »
I blame BYOND and messy coding. (I've done messy coding, too, trying to cope with others' messy coding :p)

In internet has spiked again, its all slow. Damn shaw. They suck at doing stuff right.

1462
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 05:09:38 pm »
This game is extremely difficult to learn.. Especially considering that trial and error gets you banned.

Don't worry about it on our server, just make sure you tell us you're new.  :P

EDIT- Server is UP! Join, people!

1463
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 05:01:42 pm »
Is johbson still having hosting trouble?

No, I'm just sleeping alot.

Why do we only have turrets in the AI core? I always imagine stations lined with pop-up weapons to repel boarders.

... Maybe because it's a research station and guns make scientists nervous. o.O

(Also: Cooling loop is missing the support grill thingy)

I did exactly that, I had two turrets for every hallway, two for the bridge, as well as two for the brig, two for the engine, some in toxins, escape shuttle hatch, and the escape shuttle bay.

They were all controllable from the bridge, and only the captain and the AI could turn them on/off.

But they sucked, and Phoebos agreed with me, so I removed them.


I can host the server in a few minutes.

Sucked in the sense they did not work or sucked in the sense they worked too well?

Sucked in the sense that the hallway had turrets. They also, were not working, but I could have fixed that easily.

1464
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 04:58:41 pm »
Is johbson still having hosting trouble?

No, I'm just sleeping alot.

Why do we only have turrets in the AI core? I always imagine stations lined with pop-up weapons to repel boarders.

... Maybe because it's a research station and guns make scientists nervous. o.O

(Also: Cooling loop is missing the support grill thingy)

I did exactly that, I had two turrets for every hallway, two for the bridge, as well as two for the brig, two for the engine, some in toxins, escape shuttle hatch, and the escape shuttle bay.

They were all controllable from the bridge, and only the captain and the AI could turn them on/off.

But they sucked, and Phoebos agreed with me, so I removed them.


I can host the server in a few minutes.

Also-

meh, the admins on other servers are too hard on you. THey give you no warnings, just BAN. I would tell a story, but you'll think it's bitchy. Anyway, so far on the bay12 server I've seen a large assortment of strange crap, like the entire station being blown up but engeneering on wizard mode. Anyway, I guess I'll tell that story for those of oyu who like reading:
I was a security officer on slurms server and somone tipped me off about a murderer. So i went to him and beat him 3 tiems with a stun baton, as soon as I got to brig he died. The admin said I shouldn't put my baton on harm, I apologised and promised I would do it for now on.For that ONE occurance he job banned me from security and the higher ups and said I didn't know how to play, I said I didn't know that one small detail then he threatened to ban me form the server if I kept arguing. Asshole

That is why we made our own server. It's not full of features, or does it have a good map, but we are without crazy admins.

1465
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 05:37:06 am »
The 150 toxin damage is there to make reviving people tough. Well, tougher. In that regard, I would prefer keeping the cyro tanks in med bay.

1466
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 05:09:07 am »
I removed the turrets on the grounds that they sucked. Almost had them working, though, which I suppose made me feel special.

Any ideas on what I should do now?

1467
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 04:25:15 am »
Can someone explain to me how turrets work? I placed some, hooked them up, did what I thought was right, but when I went to test them, it told me "Xcord, Ycord, Turret, is not in turret zone" or something like that.

EDIT- Heres the line of code, I found.
Code: [Select]
else
if (src.wasvalid)
src.die()
else
world << text("ERROR: Turret at [], [], [] is NOT in a turret-protected area!", x, y, z)

SECONDEDIT- Wait, I think I got it.

1468
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 02:18:52 am »
Ok. Need some help here.

I did some map work, changed around quite a few things. Then, as I finish, I decide, "Hey, I should save this as a new map file. It might not work, wouldn't want to lose what DOES work, right?"

So I choose "Save as" And save the map file. One problem. It doesn't seem to read it as a map file. It seems to read it as just some normal file. What do I do? I don't want to do all that over again, it wasn't very fun.

EDIT- Fixed it myself. Never mind. Also, going to test this now, so, server is up, but you may crash and bug and die or something.

1469
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 25, 2009, 12:52:08 am »
You know, every time someone changes an avatar, it throws me off bad.

Anyhoo, has SS13 totally changed now? Is it like a totally different map?

Nah, I got lazy and decided to read Dwarf Fortress stories. I'll fix the map up when I get back on the good PC, AKA, the one I can host one as well.

1470
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: August 24, 2009, 10:06:21 pm »
Ok. Going to be working on the map again, tell me what you guys want.

Also, server crashed, Ill bring it back up later, mainly because Byond is bugging again.

EDIT- Well, I'll just add stuff, since no one is saying anything. Hope you guys like what I plan to do. Going to be harder for traitors now, thats for sure.

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