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DF General Discussion / Re: Thinking about the Myth and Magic update and DF's genre Fantasy-wise
« on: February 04, 2023, 01:15:51 am »
I think a big part of the perception of DF as non-magical is that the moment by moment gameplay is obsessed with the physical, not the mystical. The grit of combat, the distinction between so many kinds of stone, the simulation of eyelids, etc. Then, when you do encounter magic, it interacts with all the physicality in a very real, consequentialistic manner, which makes it feel terrifying in the way D&D magic doesn't.
I don't think the myth and magic arc is going to change this in the slightest. To the contrary, I think all the simulation interactions will make the realism feel even stronger. This absolutely won't be a case where selecting "fight" does 21 HP damage, and selecting "fireball" does 35 HP damage while subtracting 5 MP, which makes magic feel boring. That's just not how DF works.
I don't think the myth and magic arc is going to change this in the slightest. To the contrary, I think all the simulation interactions will make the realism feel even stronger. This absolutely won't be a case where selecting "fight" does 21 HP damage, and selecting "fireball" does 35 HP damage while subtracting 5 MP, which makes magic feel boring. That's just not how DF works.