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DF General Discussion / Re: Future of the Fortress 3
« on: March 25, 2008, 09:11:00 am »Toady, are you storing a separate value for "Relations I -want- to have with other nation" and "Relations that would be -expedient- to have with other nation"? The first could cover religious differences, personal insults, and simple personality conflicts, while the latter could cover military tactics and trade. Just having a simple dichotomy here could make for very complex relations.
DF General Discussion / Re: Future of the Fortress 3
« on: March 24, 2008, 06:41:00 pm »DF General Discussion / Re: Future of the Fortress 3
« on: March 15, 2008, 10:51:00 pm »DF General Discussion / Re: Future of the Fortress 3
« on: March 12, 2008, 06:55:00 pm »Likewise, if I gave the megabeast damblock 9000 and attack 9000 or some such ridiculous numbers, would it take more adventurers to kill it?
Furthermore... while ranges make sense when dealing with megabeast/civilization overlaps, wouldn't megabeasts be VERY territorial against OTHER megabeasts? Wouldn't the standard territory system you have in place work better there? You'd have one map for civilizations, and one map for megabeasts.
[ March 12, 2008: Message edited by: Fieari ]
DF General Discussion / Re: Future of the Fortress 3
« on: March 11, 2008, 09:24:00 am »There are few enough megabeasts that maybe you could even save the entire battle between the two? Then later, epics could be written about those fights...
DF General Discussion / Re: Future of the Fortress 3
« on: March 10, 2008, 06:48:00 pm »EDIT: Speaking of said current developments...
Civilization territories only overlap in one square currently, you said. When you get to megabeasts, I think it would make a lot more sense for those territories to overlap completely, more or less ignoring each other. Territory for a single brute is not the same thing as territory for a large number of weaker beings. For a dragon, territory is mostly hunting grounds, I'm thinking, which could easily consist of the entire human civilization. The human ruler wouldn't pull back his borders... there's no occupying force. He'd see it as an internal matter. And the dragon wouldn't care.
Elves vs Humans vs Dwarves vs Goblins, it makes sense to keep the overlap minimal, because it deals with settlements. But megabeasts are a different matter. I know you plan to have the overlaps be more extensive when wars come in, but I think numerical population should be a huge consideration as well. Very small and very large civilizations could easily be sitting on top of each other.
[ March 10, 2008: Message edited by: Fieari ]
DF General Discussion / Re: Future of the Fortress 3
« on: February 01, 2008, 12:57:00 am »DF General Discussion / Re: Another Custom Fontset
« on: February 08, 2007, 10:07:00 pm »DF General Discussion / Re: Bloat4, HIDDEN FUN STUFF, Completed.
« on: January 27, 2007, 07:47:00 pm »DF General Discussion / Re: Thinking of writing a guidebook
« on: January 24, 2007, 01:40:00 pm »http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=000285