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DF Modding / Re: what do I have to do to mod in guns?
« on: October 02, 2011, 08:07:36 pm »
Presumably, you'd need to set them to a civ. It's possible you'll also have to specify how they can be made.
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What we need is a program that takes a fortress and translates it through a 3D printer, like that one minecraft thing.
Presumably, criminals would be based on the ethic tags of a civilisation.
This is over 3 years old...Necro much?
I, too, think all the problems with this concept could be overcome by making it simply an extension of the current system of walls, and not necessarily making any new rules. I guess what I'm thinking of is just more of an 'elfier' (read "wimpier") version of current walls - more like a sort of fence. For the half-height walls I envision, I'd be satisfied if it were some arbitrary height around 3 or 4 (in regards to containing fluids), non-walkable on top of the tiles, obstructive to all movement through, represented by a slightly different tile from full-height walls, and fit somewhere into the current system of different types of fortifications (i.e. somewhere between crenelations and walls). I'm not too familiar with all the specifics, but it seems like something that could be easily added into the current set of building options. It's also exciting to think of what could be done with something like this in place in the future, as the game develops more (what with things like climbing, defending barriers, and throwing objects as a part of everyday life).