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Messages - Musluk

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61
DF General Discussion / Re: Forum Short Term Memory Loss
« on: March 26, 2009, 08:53:41 pm »
I'm so glad this isn't the WoW forums. Blergh.

And about the drunks, well, yeah, they are drinking at the mo'. That's why you can't see them nowadays.

62
DF General Discussion / Re: Futurama!
« on: March 26, 2009, 08:51:52 pm »
At the very least, dwarfmade.

63
DF General Discussion / Re: Tileset gripes
« on: March 26, 2009, 08:47:47 pm »
Though my main language uses ümlauts (and even Ç), I dislike the accented letters. Getting rid of them was a bliss.

I have this aversion since my first MSDOS days, where my accented letters would show as weird graphics, and unlike in DF; they made no sense.

64
DF Dwarf Mode Discussion / Re: Main shaft designs
« on: March 26, 2009, 08:37:04 pm »
Multiple dumps aren't something I like... so one dump, on the same z-level with masonry and butchers.

65
DF Dwarf Mode Discussion / Re: Goldberg machines
« on: March 26, 2009, 08:34:15 pm »
Found some fav'd contraptions on dfma:

http://mkv25.net/dfma/movie-245-flushingtoilet Self explaining, isn't it?
http://mkv25.net/dfma/movie-231-degrinchinator - another type of trap. A bit convoluted... but not that much.
http://mkv25.net/dfma/movie-881-trappinghfs - There is now a way to trap the HFS.
http://mkv25.net/dfma/movie-1092-7-segmentdisplaydemonstration - Do dwarves count in powers of 10 or 16?
http://mkv25.net/dfma/movie-567-goblindumper - The ultimate HAULATRON3000

66
Haulers
Military
Crafter Housing
Legendaries
Nobles are the only ones I can think of.

... damn, I forgot 4 z-levels tall legendary dining hall.

68
DF Dwarf Mode Discussion / Re: Would this Work (Flaming Bolts)??
« on: March 26, 2009, 07:27:13 pm »
Code: [Select]
    LLF /
<-<<LLF<<
    LLF \

<-<< Ballista arrow, L is falling lava from a lava "water"fall, F is fortification. How would this burn the ballista?

69
DF Dwarf Mode Discussion / Re: Scour the Earth!
« on: March 26, 2009, 07:21:51 pm »
Can we do this by collapsing and cave-ins? Or should the mountain be removed all by hand?

70
DF Gameplay Questions / Re: how to turn off interrupt on events
« on: March 26, 2009, 06:58:15 pm »
YOU HAVE STRUCK PETRIFIED WOOD!

71
DF Gameplay Questions / Re: I Have Some Questions
« on: March 26, 2009, 06:52:37 pm »
z-animals-b.

Build a wooden cage, micromanage animals a bit (leave a male and a female of species you have out, put the rest in the cage).

Build a HUGE tower, with a bridge on top, mark a zone at the top as a pit, mark animals to be pitted. Then pull the lever to the bridge, voila, LOTS of bodyparts.

72
My 'changes' are some stone changes I tried on a 40d9, apparently. What really changed was all in the exe. My fault at that, though, I have around 10 different folders for 40d9 for modding stuff, thought the last one was clean, apparently it's contaminated.

Still, I find it funny that changing the raws (ever so slightly) would cause a ~25 fps increase. By that effect, it would seem that previously dwarves had 12 extremities which the CPU had to calculate every cycle.

73
DF General Discussion / Re: Dwarf Hospital!
« on: March 26, 2009, 04:22:05 pm »
Well, here's to hoping there will be dwarven dentists, and dwarves having ailments from oral diseases and malfunctions in the future - all those cat tallows and booze would disfigure diamonds, let alone teeth.

(It may have to do something with my dad being an orthodontologist)

74
Init.txt has changes for partial print, but most of the text file is the same.

About the raws.. My checks resulted in almost no changes.

Wanna bet it's the exe itself that's changed?

75
DF General Discussion / Re: A Moment To Be Engraved
« on: March 26, 2009, 02:37:07 pm »
"SOMEHOW GRABBING A WOLF'S NOSE WITH THE REMARKABLY PLIABLE SEVERED UPPER ARM OF SOMEONE ELSE ENTIRELY'D!!!!!!!!!!"


Erm, win? :D

Quote
It was ARM not HAND

Upper arm, actually. Does it mean it is upper on the arm itself, or does it mean a set of arms? I chose the latter :D

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