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Messages - ricemastah

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466
DF Dwarf Mode Discussion / Re: A Kobold's Quest II
« on: January 31, 2008, 10:14:00 pm »
So the real question here is whether or not these awesome stories are being preserved. And by that I mean are they going somewhere where people can go and find them and enjoy them easily? I'm thinking wiki or DFMA here. If it has been done already awesome.

467
DF Dwarf Mode Discussion / Re: A Kobold's Quest II
« on: January 01, 2008, 12:24:00 am »
FIRST POST!!! YES!!! Now to read it.

468
DF Dwarf Mode Discussion / Re: A Kobold's Quest II
« on: December 29, 2007, 01:27:00 am »
First post!! Awesome story by the way Alan again!

469
DF Dwarf Mode Discussion / Re: A Kobold's Quest II
« on: November 10, 2007, 12:28:00 pm »
Awesome!! My turn to hand you your award Alan!

470
DF Dwarf Mode Discussion / Re: Inmates - Game Log
« on: October 02, 2007, 07:48:00 pm »
No post in quite yet... Its been quite awhile. Is it dead sappho?

471
That story just keeps coming back. It's like it just won''t die. You want to know why? Cause it is really the Whispers of the Dead. I'm pretty sure someone debunked it based on the fact that the dwarven  language files don't have some of the words in the name. Also it was for the 2d version. However I have a Battle ax, a much more dwarvenly weapon, called Gusilodad with a weird mark over the 'o'. It is called 'The Copper Feasts'. Which is odd because it is ADAMANTINE!!!

472
DF Dwarf Mode Discussion / Re: Unofficial Groundhog Siege?
« on: April 06, 2007, 05:14:00 pm »
Assign guards around the bones and have them follow the stupid scared dwarves... I wonder if the like fighting flag might do it?

473
DF Dwarf Mode Discussion / Re: Missing the most important room of all.
« on: April 04, 2007, 09:00:00 pm »
Well for Bay watcher I'm assuming the whole "BAY 12" thing has something to do with us checking out how it develops so... yeah bay watching. But for restrooms that would give me a reason to work on channels and stuff. Indoor plumbing. Oh yeah!

474
DF Dwarf Mode Discussion / Re: Military Community Fortress
« on: December 29, 2007, 01:25:00 am »
I'm rice right? Cause that would be cool. Yea I'm a mason, and I'm going to be awesome! Are we going to have really huge walls with fortifications?

475
DF Dwarf Mode Discussion / Re: Military Community Fortress
« on: December 11, 2007, 12:50:00 pm »
Name: Does not matter
Skills: 1 rank miner/mason/engraver (which ever is needed), 2 ranks axedwarf, 1 rank wrestler, 1 rank armor and 1 rank shield.

476
DF Dwarf Mode Discussion / Re: Desert Dwarves
« on: April 13, 2007, 11:10:00 pm »
ricemastah Craftslaughter - To be Axedwarf

Oh yeah.... That's the name of an axedwarf!


477
DF Dwarf Mode Discussion / Re: Desert Dwarves
« on: April 03, 2007, 12:49:00 pm »
An axedwarf!! An axedwarf that dual wields axes!! Yeah dual wielding owns!!

478
DF Dwarf Mode Discussion / Re: demon tatics
« on: March 31, 2007, 10:49:00 pm »
Generally I'd go with a few tanks in front and behind them a legion of marksdwarves. Just keep the demons in a one square tunnel and start shooting. Its actually pretty easy if you do that. Yeah and the ammo underfoot is definitely a good idea.

479
DF Dwarf Mode Discussion / Re: Pertaining to the Z axis.
« on: April 03, 2007, 09:22:00 pm »
Not to be stupid or anything... but the pit idea rocks! Just think...

"Madness...?
This is SPARTA!!! err... well actually its not they just have a giant pit like us err we have one like them? Anyway, this is... what is this place anyway?"


480
DF Dwarf Mode Discussion / Re: Weapon traps, the reckoning
« on: March 28, 2007, 08:14:00 pm »
Dude!! Traps with 6 serrated discs!! Blood and guts  everywhere! I have yet to test the line of traps I have against a siege, but I'm sure my military will handle anything left over. Explosions I tell you!. I'm gonna try to get a 256 weapon trap, but that is for later...

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