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Messages - ricemastah

Pages: 1 ... 31 32 [33] 34 35 ... 44
481
DF Dwarf Mode Discussion / Re: One Dwarf Against the World
« on: April 16, 2007, 08:45:00 pm »
Oh no!! Is all well with Urist? The lack of updates!

482
DF Dwarf Mode Discussion / Re: One Dwarf Against the World
« on: April 04, 2007, 09:02:00 pm »
Wait... WHAT??

483
DF Dwarf Mode Discussion / Re: The Bling Challenge
« on: June 13, 2008, 11:00:00 pm »
I don't know about the adamantine bolts... Because The base value of the bolts would be high, would it be better to get masterwork decorations made from adamantine on said bolts? Say on masterwork silver bolts? Both have high base prices, but the adamantine decorations will be multiplied by an addition 25 and I think because of that be higher. I think I am going to go run some tests in a bit.

484
DF Dwarf Mode Discussion / Re: Glass with no sand?
« on: May 30, 2008, 05:12:00 pm »
Wait? I thought you could just add SOIL SAND anytime you wanted, no regen required?

485
DF Dwarf Mode Discussion / Re: This is Madness!!
« on: August 16, 2007, 07:04:00 pm »
This is DWARF FORTRESS!!! Seriously though, I believe both your nobles will come back in the next wave of immigration. Whether or not that's what you wanted is another thing entirely.

486
DF Dwarf Mode Discussion / Re: Favirot Items
« on: August 12, 2007, 04:32:00 pm »
I have two because their names are so awesome. Something Zugobar Obur, "The Grad Destroyer of Heros", and something-stalumoz Kironron, "Velvetyrampages The Holy Rage" A vest and a coat respectively. I would give you the full untranslated names, but I had the fps counter on in the screenshot and I cant find a place to post the ss.

487
DF Dwarf Mode Discussion / Re: I declare a competition!
« on: March 19, 2008, 09:11:00 pm »
Some guys a few days ago (not me) said that s/he got eight in a very short period of time. Something like one dwarf day. I'm sure the person will show up here.

488
DF Announcements / Re: Wedding of Doom: A Threetoe Story
« on: July 24, 2007, 10:07:00 am »
First post!!

489
DF Gameplay Questions / Re: Item names with + - * next to it?
« on: July 12, 2007, 10:54:00 pm »
It represents the quality modifier on the door.

490
DF Gameplay Questions / Re: Modding: new civilizations.
« on: July 03, 2007, 06:35:00 pm »
What kind of goods did you add to the entity? I know that one of the modded civs I added in had no items in their towns. I realized afterwards that the entity lacked any goods and stuff. After fixing that they seemed ok. They were plains, but I did not care to make them siege or evil. Can I see the omitted parts?

491
DF Gameplay Questions / Re: Modding: new civilizations.
« on: July 03, 2007, 12:44:00 am »
The question is then... does the nuisance tag only work for cave/mountain settlements? As I have so far only added cave annoyances as civs. Try adding the child-snatcher or nuisance tags. Tell me what happens!

492
DF Gameplay Questions / Re: Locating a dead trapper, and Snow Storms
« on: June 26, 2007, 11:51:00 pm »
Those wolves will go after anything nearby. I think. They don't like you in adventure mode so I don't think it would be any different in dwarf mode. Plus if those wolves stay near the corpse your dwarves will job cancel anyway. You have a pretty nice fort btw.

493
DF Gameplay Questions / Re: watering the chasm
« on: June 14, 2007, 06:14:00 pm »
Wait first would be more chasm attack yes?

494
DF Gameplay Questions / Re: Modded Domestics = Freezing?
« on: June 10, 2007, 11:10:00 pm »
I've modded in domestics post temp and they seem fine... I'll check this out

495
DF Gameplay Questions / Re: Perma Magam flood
« on: June 08, 2007, 12:31:00 pm »
Green glass doors my be reminisce of the Emerald City, but stop magma they do not!

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