Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Eidalac

Pages: 1 2 [3] 4 5 ... 29
31
Forum Games and Roleplaying / Re: Fallout RPG?
« on: December 13, 2009, 03:10:00 am »
WHAT KIND OF RP...?

Probably D&D style:  Travel, meant new and interesting people.  Kill them and take their stuff.


Quest based, for the most part, like Fallout and typical D&D.  Most likely it'll open with the PCs being sent out to scout the area for intel and/or resources.  Where it goes from there will depend on if you are all saints or amoral kill-bots.


Oh, and one thing, when thinking of a character, please try and make something that works with a group.  If it's all inter-party murder all the time, the novelty is quickly lost.


Oh, and, I found a toy!:
http://vault106.com/fallout-3-character-builder

32
Forum Games and Roleplaying / Re: Fallout RPG?
« on: December 13, 2009, 02:42:04 am »
Except probably Fallout Tactics.

Hrm.

I'll have to run over Tactics then - I was planning on using Vault 0 for this.

Hrm.

Lets have a vote then, shall we?  The only hard concept I had was for the players to be part of a military-style org, so there would be at least some structure for the start.

Idea 1:  Vault 0, populated by decedents of the US Military opens up, intent on re forming America.  Pros:  Good equipment options from the start.  Cons:  Strict military structure and objectives.

Idea 2:  Vault (generic):  Smallish vault in the Missouri/Oklahoma area.  Players would be the team sent out to 'test the waters', as it were.  Pros:  Little equipment or support to start.  Cons:  More freedom of action.

Idea 3:  Non-american:  Other places had to have had vaults, or something like them.  Pros:  Variable.  Cons:  I'd have to do alot more winging of cultural stuff, which could lead to game delays.

Idea 4:  ???  I'm open to concepts if you have a good one.



As far as rules go, I figure I'll try the Fallout 3 rules themselves (mostly):

http://fallout.wikia.com/wiki/Fallout_3_SPECIAL  (You start with 40 points to put into the 7 stats, min of 1, max of 10)
http://fallout.wikia.com/wiki/Fallout_3_skills  (You start with a rating based on the linked SPECIAL, with 3 skills you can 'tag' for a +15 boost).

When using a skill, it's a percentage roll:

A starting Endurance of 5 and a starting Luck of 5 will give you an initial Unarmed skill of 15, or 15%.  So if you want to punch someone, a d% is rolled, and if it turns up 15 or less, you hit.

I'll probably take care of the rolling, as I have a d% - you'll just have to post your action and I'll give the results.


I won't be using the VATS system, for obvious reasons, and may redo the way damage and HP work to speed things up.  We'll see on that.



33
>> Mutation:  Improve vision.  Attempt to open the latch.

34
>> Search for and examine the cage door.

35
DF Modding / Re: RantingRodent's Graphical Overhaul
« on: December 12, 2009, 07:29:21 pm »
Thanks, Eidalac. Looks good. Did you modify the set at all? I noticed the ballistae don't have the pile of bones tile in them.

No, I just backed up my own files and tossed yours in.

36
If anyone could post some screencaps of my set being used with a larger fortress I'd appreciate it. Not playing DF myself means I don't really get to see the fruits of my labour.

Particularly if you have catapults and ballistae. I just saw them in a screenshot somewhere and one of the tiles was really wrong. I'd like to fix that if possible.

http://img109.imageshack.us/gal.php?g=rodentsample1.png
http://img193.imageshack.us/gal.php?g=rodentsample2.png

Here is a selection from the sprawl of Friendlash.

37
General Discussion / Re: Things that made you sad today thread.
« on: December 12, 2009, 07:28:40 am »
Aye, but your deviancy is why you are loved and feared in equal measure. ;)

Plus, if we are to be judged by our thoughts... well, lets just say I'd be worse off.

38
General Discussion / Re: Things that made you sad today thread.
« on: December 12, 2009, 07:09:32 am »
Stomach goes ... *gurggle*

Bleh.

39
I may have finished the D&D prestige class I have been working on for over a year...

Maybe.  If I don't change my mind about it.

Again.

If I had never multiclassed, I'd not have to worry about this.

40
Hasn't happened yet duke. You can still catch it.

ORLY?

How can I have a minor in math and still not be able to do time zones... I swear...

41
Forum Games and Roleplaying / Re: Do not trust the Rainbow Snail
« on: December 12, 2009, 02:40:58 am »
Yo, bitches.

That dude is a bird.  Totally.

The thing to do would be some stabbing with that needle.  Air int he blood, it's not good mojo.

But, it's all cool if you ain't up for that, just grab the needle and dash.

See John run, man.


believe in me

42
Forum Games and Roleplaying / Re: Fallout RPG?
« on: December 12, 2009, 02:03:54 am »
This would be set in the mid-west, not sure on the date ATM, so won't be directly connected with the other Fallout stories.

43
Forum Games and Roleplaying / Fallout RPG?
« on: December 12, 2009, 01:25:01 am »
So, I was thinking about running an RP set in the Fallout universe.

Any interest?

44
Play With Your Buddies / Re: I Play Games Too! [Offline]
« on: December 11, 2009, 11:33:04 am »
Will be doing this latter - once I can get my system to see a dual screen so I can work the chat... and maybe after a nap.

Fallout 3 so far:

Rose woke up to find the vault guards trying to kill her, and got to see most of her friends die if not not already dead.  -SAN.

Got lost in the Wastelands, ran out of bullets killing giant ants and mole-rat-thigns.  -SAN.

Found Megaton.  Found out Megaton is full of jerks.  Got sent to a supermarket full of raiders.  -SAN.

Asked to kill some ants by some random kid.

Raider attack.  SUPER MUTANTS WITH GATTLING GUNS!  -SAN.


In Rivet City ATM (had to get that bobble head).  Trying to recreate the sanity eroding nature of my first play, but it's hard when you already know how to play.  Should probably up the difficulty.

Low Karma due to kleptomania.

45
The 40K talk keeps making me think of the power-armored space 'nuns'.

Sister of Battle, IIRC.

Pages: 1 2 [3] 4 5 ... 29