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Messages - white_darkness

Pages: 1 ... 26 27 [28] 29 30 ... 33
406
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 09, 2011, 08:08:27 pm »
Sucks about the legendary farmer.  How's it going?

407
DF Gameplay Questions / Re: Dwarfs won't go to the Trade Depot
« on: March 09, 2011, 07:25:59 pm »
Wait, or just throw your hands up in the air and let anyone trade at the depot.

Turn off all the labors though, wait for him to eat, drink, and sleep and then he'll get there...eventually.

408
General Discussion / Re: The Dissolution of Michigan
« on: March 09, 2011, 07:14:55 pm »
It'll go legal battle and since some of the groups against the bill include the United Auto Workers, Fraternal Order of Police, AFL-CIO, a chapter of the NAACP, and the Michigan Professional Firefighters Union there's some money to sling.

It'll be a long fight, the question will be if any judge puts a stay on the law (which it will be more than likely) while the judicial revue/appeals process grinds along.

409
General Discussion / Re: The Dissolution of Michigan
« on: March 09, 2011, 06:50:15 pm »
It'll probably pass, it's got several political hallmarks.

1.  It's stupid.  A requirement of anything cooked up by the majority of elected officials.

2.  It puts faith in the American corporation as "ethical".  I still fondly remember a long ago psychological analysis of the American corporation as an individual entity.  The findings in a nutshell, well, if they were individuals we'd call them psychopaths.

3.  Terminating any extant contracts will do wonders for the economy.  Those businesses getting those contracts will lose a revenue stream, and they won't need the employees.  Of course, government contracting is typically a waste of money for most things.  It costs more, it's inefficient and to quote an old coworker, "There's just something about managing people who make 3 times what I do that leaves my heart warm."

4.  There's actual language extant to remove elected officials and eliminate their benefits.  I'm rather surprised by that one.  Normally it's the overpaid people at the top who cause the problems.

Unfortunately, have to be able to login to the website to view your link, while not the actual text, there's a nice analysis of the bill from the House Fiscal Agency here.  Got to love the list of groups against this one.

410
Life Advice / Re: Computer Upgrade Advice
« on: March 09, 2011, 02:03:02 pm »
CL is Column Address Strobe Latency which is a measurement of how quickly a RAM module will access and send data from an individual data column.

In theory the lower the number the better.

There's a wealth of caveats that control the actual speed and how it's measured. So it's actually possible to have a higher number be faster than a lower number in some situations.

I wouldn't worry about it too much.

411
DF Gameplay Questions / Re: how do you buld Stairs?
« on: March 09, 2011, 01:49:09 am »
They'd need to have the masonry labor active and stone mined to build a stairway, unless you're making it of wood, then they'd need carpentry active.

412
DF Suggestions / Re: Mineral Options
« on: March 09, 2011, 01:44:11 am »
I just copied that section from a series of test generations I did at a specific embark.  There's a thread over in Fortress Discussion about it here.

413
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 08, 2011, 09:06:48 pm »
Too true.  One will be a break from the other.

Besides, you'll have all that lovely coloured wood for all sorts of creativity.

And now I'm actually got a world and a site, and a cavern collapse to start things off.  :)  Now I'm outta here for a while, time to do some digging and figure out what the heck I want to do with this place.

414
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 08, 2011, 08:50:20 pm »
That whole discussion caused me to add 45 z-levels to the surface by default.  Now if I could stick with something long enough to do something.

And aye, they can't be straight, they've got to go out, twist a little bit, rise up and down, all sorts of logistical fun.

Still though, blood thorn is a "renewable" resource....

415
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 08, 2011, 08:39:50 pm »
LOL, more than enough room.  I was remembering where I think you were complaining about a lack of space and plans to cave in the surface a few score of z-levels.

I could see this potentially growing into a secondary and sizable addition to go along with the tower.  <_<

416
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 08, 2011, 08:25:50 pm »
Moving on up, and nice to see the ground and the full construction of the adamantine monument.  Rather like the simple style of it.

How many z-levels do you have to play with from the surface?

Since I'm assuming that once you start branching out, the main trunk will begin to narrow, so the max height you have and your patience will control that.

Hopefully it'll come out looking nice, and also serve as a warning to those foolish enough to attempt to visit violence upon your dwarves.

417
DF Suggestions / Re: Mineral Options
« on: March 08, 2011, 08:13:57 pm »
It's right after the volcanism settings and right before the megabeast settings.

[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [MINERAL_SCARCITY:3000]
   [MEGABEAST_CAP:1]

418
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 08, 2011, 08:08:34 pm »
4 levels so far, gonna see how this is looking, and if I should add a bit more or start branching.

Hope you can't blame a chap for hoping.  :)

And now that I'm done with own playing around with pocket worlds, I think I'm going to actually try playing the game again and see if I can get done what I was thinking about with a major river.

419
DF Dwarf Mode Discussion / Re: Mineral Occurrence Setting
« on: March 08, 2011, 08:06:20 pm »
Fired up a few more along the way, learned a few nice new pieces of detail.

#1:  Some forms of "crap rock" (I'm looking at you Orthoclase).  Are not counted in the shallow/deep metals even though they're part of the stone minerals raw.  Good to know that.  This may only be true for .21 and not earlier.

#2:  Raw Adamantine is not a deep metal.

At about 6k my shallow/deep metal 2 biome site didn't have any metal in some situations, but it did have Orthoclase.

I unfortunately had to skip 4.5K 24K, and36K since a dwarf civ was genned right on top of it.  They needed to move.  Regenned the worlds 5 times with no luck.

Spoiler: Mineral Scarcity: 6000 (click to show/hide)

Spoiler: Mineral Scarcity: 9000 (click to show/hide)




And this one I was hoping would be particularly interesting since it's past the theoretical wrap-around point.  Unfortunately it's not. Most of the map is lit up as shallow/deep metal just like 48000 but my location, I've been recycling over and over is...utter crap.


It'd require more testing to delve further into this, but at least one thing seems to be conclusive now.  Stuff isn't getting flagged as shallow/deep metal in .21 if you can't smelt it.  Which is a general relief compared to the .19 situation where people were reporting cobaltite or something for a metal.

A little more learned and a little fun from it.  :)

420
DF Dwarf Mode Discussion / Re: Mini-Project: Elf Tree
« on: March 08, 2011, 06:57:20 pm »
Me, I'm more interested in a progress update, since you were just getting the trunk in place, I'm assuming it's risen a few more z-levels and possibly a branch or two has been completed with some "fruit" hanging?

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