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DF Suggestions / Re: Communism
« on: November 23, 2014, 06:04:17 pm »
Yes, it wouldn't be so much soldiers being shuffled around as assembling forces into an army to launch an assault on the goblin towers that are launching those sieges. The idea being that taking a few soldiers from each settlement would allow for a far larger single force than any one settlement could assemble.
Of course hostile civs should be able to do this as well,potentially leading to another level of assault on your fortress.
Isolated thieves/babysnatchers
Single squad - raids/scouting forces
Assaults - essentially the current sieges that can be launched every few years by a good sized city, especially if a fairly large proportion of the numbers are able to retreat as would be common for most armies at this tech level.
Grand siege - a civilization level army including sappers/siege breakers, potentially settle in to try and starve out your fort, etc.
Tying this back in to the original suggestion, the political leanings of a civ would influence how easily it could form such armies, how it reacts to their victory or loss and indeed if such armies prove necessary over a period of time, may result in shifts in the civ's political leanings, leading to a potential feedback cycle.
Of course hostile civs should be able to do this as well,potentially leading to another level of assault on your fortress.
Isolated thieves/babysnatchers
Single squad - raids/scouting forces
Assaults - essentially the current sieges that can be launched every few years by a good sized city, especially if a fairly large proportion of the numbers are able to retreat as would be common for most armies at this tech level.
Grand siege - a civilization level army including sappers/siege breakers, potentially settle in to try and starve out your fort, etc.
Tying this back in to the original suggestion, the political leanings of a civ would influence how easily it could form such armies, how it reacts to their victory or loss and indeed if such armies prove necessary over a period of time, may result in shifts in the civ's political leanings, leading to a potential feedback cycle.
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