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Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: November 13, 2013, 08:27:09 pm »
Steve's noted that should be fixed for the next release over on the Aurora forums.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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I don't mean to shamelessly plug my company so I'll spoiler it. But we are currently running a pay what you want bundle.*yoink* A couple of those I've been looking at before, so a nice deal.Spoiler (click to show/hide)
Soldier and Merasmus keep getting a lot of screen-time in these comics, which is great and all, but I'd like to see the rest of the team get some spotlight. Hell, Sniper's not shown up for anything past that Director comic, far as I can remember, and Medic hasn't been in any.Medic makes an appearance in the Shadowboxers comic from the time of the introduction of the Engie-bot, as does the rest of the team.

Is there a b12 server?Forsaken put up one yesterday 68.55.212.49:7779
But yeah, the true final boss of Terraria is the dreaded biome spread, consuming it piece by piece until none of the pristine original exists. So you can either build a fully detached floating station with as many biome samples as you can get and contain (Norn ship, anyone?), or try and save chunks of the world in their natural formation by isolating and decontaminating them.
i heard about putting 5 blocks deep and 3 blocks wide barriers in the limits between the spread and the biome you want to defend, others say about doing huge walls down to the base of the map. the floating island idea sounds better BTW. but i dont know if biomes like desert, ice and ocean can be recreated. dungeon never changes but there should be a way to protect the underground jungle since its the only source for chlorophyte as far as i know.
talking about floating islands, are their unique blocks craftable? or i have to actually destroy parts of the biome for gathering them?Not craftable so far. If you want to keep the floating island biome intact, harvest the blocks from other worlds.
Not quite, it is limited to the base fire-control speed not the base turret speed.Isn't that basically how non-turreted weapons work now, with their tracking speed being limited to move speed? I always got the impression that railguns and the like were spinal mounted.Their tracking speed is limited to move speed or your base turret tracking speed if that's higher, so they do have some maneuverability even if they aren't turreted.
2) How would I make a task group with freighters and a tanker refuel from the tanker if they need to?