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Messages - Sphalerite

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631
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 03, 2012, 04:48:42 pm »
Someone knows why every_single_migrant is arriving at my fortress with at least competent level in a weapon? Very rarely I see one migrant with a higher weapon skill, but I never saw a migrant whi had no weapon skill. Maybe it is a bug?

Side effect of dwarves being drawn from historical populations.  Your dwarven civilization has probably fought a lot of wars.  Check your immigrants, some of them may have impressive kill lists.

632
Fluids don't fall as contiguous blocks.  When you drop a large mass of magma, some of the tiles fall before others.  There is a pseudorandom order to determining which tiles of liquid fall on which ticks.  This causes some of the blocks of obsidian to form before others, which can then cause the resulting obsidian layer to be uneven.

633
DF Dwarf Mode Discussion / Re: Moody dwarf just murdered a ghost?!?
« on: April 03, 2012, 02:09:23 pm »
This has been reported ever since ghosts were put in the game.  And yes, it is hilarious.  Unfortunately, it's difficult to make it happen in any kind of reliable way.

634
DF General Discussion / Re: Lazy Newb Pack [0.34.07] [V12]
« on: April 03, 2012, 08:20:00 am »
Before starting my new game, I don't undertand one thing: why is "economy" enabled by default? Wasn't it directly disabled by Toady?
The economy was completely removed in the game code.  The init file still has a setting for 'Economy' which is enabled by default, but doesn't do anything.

635
Only one transformation can be active at a time.  Your turn into fiery doom transformation has no end point, so it never wears off, and blocks any further transformations.  You need to give it an ending point.

636
I have been playing with the faux-ASCII default interface for years now.  I'm so used to it I can't tell what I'm looking at when someone shows me a screenshot taken with a graphical tileset.

637
DF Dwarf Mode Discussion / Re: Poison on weapons science
« on: April 03, 2012, 07:45:41 am »
Does the creature wielding the weapon also get affected if they aren't wearing gloves?

638
The Dungeon Master was removed in the current version.  At the same time the Dungeon Master was removed, Toady fixed the bug that prevented baron-appointed positions from being appointed.  That was done to make the Champion appointable.  If you are playing with raws that still have the Dungeon Master in them, either because you imported a game made with 34.05 or earlier, or because you installed a mod or graphics pack that overwrites the entity position with an older one, you will see the Dungeon Master as an appointed position.  This is a bug, he's not supposed to be there, and if you appoint him he won't do anything.

639
In my latest embark I just added [GOOD] to the animal person template.  Essentially it means they're still in the world, but I'll never see them unless I deliberately go to a good embark.

640
DF Modding / Re: Why does this crash my game?
« on: April 03, 2012, 07:34:19 am »
It's probably not a good idea to try and mod materials and interactions in after worldgen.  Usually that type of thing requires a new world.

641
Belepi would have to admit that she was not the most fearsome of minotaurs.  That is, provided Belepi could talk, and were the type to bellow anything but threats, of course.  Her brothers and sisters had torn through the dwarven civilizations, attacking mountainhomes with impunity, killing their leaders and military heroes.  She had little more to show than a string of failed attacks on elves, and most humiliatingly, had even been hunted herself by the local humans.

Spoiler (click to show/hide)

She had nearly convinced herself that elves and humans were terribly fearsome beasts, and if only she could find some dwarves to hunt, she'd have the same luck as the other minotaurs.

To her delight, a stretch of beach that had been barren just a few years back, now had a selection of unaware dwarves for her to hunt!  One was standing off by itself, away from the others.  She bellowed with joy and charged towards it.

Astesh Gingurist, Trader, was sitting out in the terrible sunlight, in the interminable humid heat of this muddy fortress site near the horrifyingly large ocean.  She was really not enjoying her job, and was very much looking forward to the arrival of the fall caravan, when she could give her report and then leave.

She had a brief moment of hope when she caught a glimpse of wagons being pulled through the jungle, but then realized that the figures walking past them were much too tall to be dwarves.  Humans, probably using wagons baseon designs stolen from dwarves.

Suddenly, a bellowing tore through the jungle.  A sound of terror, something she hadn't heard since she was a child.  Memories of walls smashed asunder, dwarven heroes being tossed around by a monstrous form.

Spoiler (click to show/hide)

The militia commander charged northward over the muddy ground.  "It's going after the Trader!  Head east around the pond, cut it off!"

Spoiler (click to show/hide)

Belepi caught up with the trader easily.  With a single punch she easily knocked the dwarf over.  She reached down, grabbed the struggling dwarf's right foot, lifted the dwarf off the ground, then with a snap of her jaws removed a toe.  Ha!  Dwarves were easy to fight!  She should have done this years ago!

At that moment the Militia Commander struck her from behind like a tiny steel-clad avalanche, knocking her off her feet.

Spoiler (click to show/hide)

The Commander struck at Belepi again and again, landing an endless flurry of blows on the downed creature.  Her vision was a red haze, her movement driven by the pent-up hatred and anger, of so many dwarves killed or maimed by minotaurs over the years.  Belepi never regained her feet, never managed to land a blow on her assailant.

Astesh staggered to her feet, wincing at the loss of her toe, and holding her side, where the minotaur's punch had broken bone and torn flesh.  She looked over at where the military commander was still pummeling an increasingly mangled, unmoving mass.  "I think - ah, that hurts - I think it's dead now.  You can stop hitting it."

The Commander lowered her hammer gently, and looked over at the Trader.

Spoiler (click to show/hide)

The trader drew herself up, trying to hide the pain.

"Don't think I'll make my report more favorable on your account.  Your security here is terribly lax.  I'll be recommending to the General that you get no more immigrants till this is improved."

The Militia Commander shook her head.  "That's supposed to be a threat?"  She turned to the other soldiers who were just arriving.  "Come on, let's go tell Cilob the good news."

642
DF Gameplay Questions / Re: Inaccessible depot - please help
« on: April 02, 2012, 08:01:06 pm »
Stairs block wagons.  Move the stairs and replace those spots with constructed floors.

643
Events of the 18th of Galena, year 52.

Thikut Sazirrubal, recently immigrant, was calmly cutting down trees.  He had to admit to himself that he wasn't much impressed with the fortress itself so far - not much more than a hole in the ground, some roughly-carved rooms, and an incomplete curtain wall.  The people were decent enough, for the most part.  Bit of a divide between the relatives of the General, and the outliers like himself.

And then there was CoraiUnki.  Cilob, the dwarf in charge, had sent Corai along with Thikut to cut trees inside the unfinished curtain wall.  And Corai hadn't shut up the entire time.  Only a lifetime of practice allowed Thikut to maintain his calm.

"an then Cilob trained the giant Thrips and learned their secrets and taught them to talk but then they all died and it was sad and then I showed my friend Fishy the secret animal room she's so pretty and then KOBOLD!"

"Eeeregevus!"

The Kobold which had been trying to sneak past them jumped up and screamed.  Corai laughed.  Thikut just sighed as it ran off.  "Better call the militia, there might be more of them."



The soldiers - at least, those few of them that had armor and weapons - gathered on the hill in front of the main wall.  They eyed the untouched woods outside the wall nervously, scanning the brush for movement.  They weren't scared of kobolds, or even goblins, those were just fun prey to kill.  They were more scared of the strange giant monsters that wandered the woods, which had already killed one soldier.

"There, something moving over there!  Must be another one!"

"I don't think so, soldier.  Kobolds don't bring wagons."

Spoiler (click to show/hide)

"Better get down there, kobolds might think they're an easier target than the fortress."

"Hang on, what's that?  Over there, to the north!"

Spoiler (click to show/hide)

Morul Cattendoren, militia commander, shuddered with the memory, recalling ancient horrors.  Minotaurs, killers of kings.  There wasn't dwarf of the Imperial Picks who hadn't lost a relative to their attacks.  "No, not yet.  We aren't ready for this."

644
Can she reach the nest box?  Try taking her off a chain.

It's possible she laid eggs, and the dwarves already removed them and put them in a food stockpile.  That prevents them from hatching.  If that happened, they won't lay eggs again for another season or so.  Next time, lock the door or forbid the eggs before the dwarves can remove them.

645
Take screenshots and post them.  Especially ifwhen it goes horribly wrong.

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