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Messages - Sphalerite

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6436
That is some amazing architecture.  Well done.  Probably the most artistic megastructure I've seen.

6437
DF Gameplay Questions / Re: Refuse Stockpile/Dump
« on: March 12, 2010, 12:51:43 pm »
As you have discovered, refuse stockpiles don't work like dump zones, and AFAIK there's no way to automatically designate certain items to be dumped.  What I have done on my latest fort was to build an automatic and fairly complex machine which determines via pressure plates when a dwarf has entered and then left a refuse stockpile, then locks off access to the stockpile and pumps magma over the stockpile contents to incinerate them.  It's a rather complex mechanism requiring dozens of mechanisms, multiple floor hatches, three magma-safe pumps, a constant power supply and a source of magma, but does the job of automatically incinerating garbage, and so far has yet to accidentally incinerate any dwarves.

6438
DF Gameplay Questions / Re: Mechanic wont make bauxite mechanisms
« on: March 12, 2010, 12:40:33 pm »
The only other suggestion I can give is to do what I do when I need something made from a specific kind of stone.  Make a dedicated room with a single door exit, and place in that room a stockpile that only accepts that kind of stone and a mason's shop.  Make sure the stockpile is full of that specific stone and no other stone is in the room.  If he's going to be in there a while, maybe put a bed and some food and drink in too.  Draft a mason, station him in the room, and then lock the door.  Undraft him and set the job you want done on the mason's shop.  Don't let him out till the job is finished.  This is kludgey micro-managment, but it's the only way I've found to force something to be made out of a very specific stone.

6439
DF Gameplay Questions / Re: Mechanic wont make bauxite mechanisms
« on: March 12, 2010, 12:19:18 pm »
Check to make sure that bauxite use in enabled.  Press Z to go to your stocks screen, go to stones, and make sure bauxite is green, not red.

6440
DF Gameplay Questions / Re: Mechanic wont make bauxite mechanisms
« on: March 12, 2010, 11:32:39 am »
I have used the stock page to forbid all stone except bauxite and I placed some bauxite near the shop.
I assume the shop is not made from bauxite.  You have therefore forbidden the stone used to make the mason's shop, which makes it unusable.  Unforbid the stone the shop is made from.

6441
DF Gameplay Questions / Re: Suicidal Miners
« on: March 11, 2010, 10:13:08 am »
You have managed to dig downwards without leaving accessible stairs or ramps for them to climb back up via.  The miners can't fly back up, they need pathable ramps or stairs to be able to get out of the hole they've dug, and it's easy to accidentally have them dig a hole they can't get out of.

6442
DF Dwarf Mode Discussion / Re: If you could automate anything...
« on: March 11, 2010, 09:08:47 am »
I thought bridges flung items randomly, not in the direction the bridge raised. In that case the items would be equally likely to go backwards, or hit some dwarf throwing other items in.
The thing is, if you keep pushing the items in one end and taking them off the other end - the net effect of random ebb and flow will still be stuff going the way you want it to go.

1/2 the time it goes to the right. If it goes to the left, it gets pushed back in. If it goes (fare enough) to the right you remove it from the system. Net result: stuff goes to the right.
I have a conveyor belt mechanism in Pagedslipped made from repeating bridges.  It's actually arranged as a series of sawtooth wells, each of which is a flat space 3 tiles long, followed by 4 rising steps, then a 4 tile fall to the next well.  All spaces are covered in retracting bridges, driven by a repeater.  The side view cutaway looks something like this:

Code: [Select]
......_......_......_......_......_......_......_......_
....._X....._X....._X....._X....._X....._X....._X....._X 
...._XX...._XX...._XX...._XX...._XX...._XX...._XX...._XX
..._XXX..._XXX..._XXX..._XXX..._XXX..._XXX..._XXX..._XXX
___XXXX___XXXX___XXXX___XXXX___XXXX___XXXX___XXXX___XXXX

Objects that fall into the mechanism spend a lot of time bouncing around randomly in the wells, but will occasionally make their way up the ramp and then fall into the next well.  Because of the way the mechanism is shaped objects cannot move backwards to the previous well, so over time the effect is to move everything in one direction through the conveyor.  It is however very slow, took a long time to make, and causes a massive FPS drain from all the flying objects.  It's really more of a nifty exercise in pointless automation than something actually useful.

6443
DF Dwarf Mode Discussion / Re: What qualifies as defacement?
« on: March 10, 2010, 08:30:08 pm »
Splattering with blood or vomit doesn't count as defacement.  If you get them muddy and have underground plants on the map, you can have plants grow there which will count as defacement, but I'm pretty sure that blood doesn't count as mud for the purpose of growing plants.  It would be awesome if it did though.  Imagine a tower-cap farm watered by the blood of elves.

6444
DF Gameplay Questions / Re: Where's my diplomat?
« on: March 10, 2010, 08:24:37 pm »
Sometimes you never get a liason.  He dies in worlgen or something, and you never get a replacement.

6445
DF Dwarf Mode Discussion / Re: Seven wonders of your dwarven world?
« on: March 10, 2010, 08:52:04 am »
I've left sieges turned on while building, mostly so I have a source of metal.  The map I'm working on has little iron ore, very little coal, and no flux, so those regular goblin and orc sieges are my main source of iron and steel, which I am using for some of the sub-structures within the pyramid.  I have an elaborate automated mechanism for killing sieges and conveying their equipment to a safe collecting area, so it doesn't take much of a military to keep the fortress safe.

6446
DF Gameplay Questions / Re: How does magma flow in a pipe?
« on: March 10, 2010, 08:47:17 am »
Magma spawns as random tiles of 7/7 magma which appear above the current level of the magma in the pipe, if the magma in the pipe is less than its maximum level.  Magma can also spawn at lower levels in and around the pipe if there are open spaces below the surface of the magma that are within the area of the magma pipe.  I have never seen any evidence of magma pressurizing from below and flowing upwards.

6447
DF Gameplay Questions / Re: The +Functional Little Questions Thread+
« on: March 10, 2010, 08:43:52 am »
(and now, for something completely different)
I was wondering how many z-levels would be fatal/mortally wounding to an average orc.  This is rather important since it's my only means of dealing with the current seige.  I have 4 levels carved out under a retracting bridge as of now.
Ten Z-levels seems to be always fatal.  Nine Z-levels is usually fatal, but sometimes leaves an orc alive with major injuries.

6448
DF Dwarf Mode Discussion / Re: Dwarven sea travel
« on: March 09, 2010, 10:08:10 pm »
Could the bottom level of walls be made indestructible, through cheating, and have all walls above survive the "cave-in"?
Cave-ins don't work that way - falling objects fall as separate blocks, not as continuous structures.  Constructed walls and floors deconstruct into the materials they were made from.  If you have lava you could cast an obsidian tower and drop it, but any floors will be destroyed, and walls may split apart and leave gaps.

6449
DF Dwarf Mode Discussion / Re: Seven wonders of your dwarven world?
« on: March 09, 2010, 08:26:54 pm »
Well, if you have magma and sand, just use magma glass furnaces and you have an infinite amount of green glass.
This.  Pagedslipped is built from over 47,000 blocks of green glass, which came from several dozen magma-fueled glass furnaces set to collect glass and produce green glass blocks.  At least a third of my population are legendary glassmakers.  Glass megastructures are pretty easy when you have magma and patience.

6450
DF Dwarf Mode Discussion / Re: Seven wonders of your dwarven world?
« on: March 09, 2010, 04:08:54 pm »
Actually the little hole is where I am going to run the magma pipe that will be used to fill the hollow clear glass capstone with magma.

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