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Messages - slMagnvox

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256
DF Gameplay Questions / Re: An ambush! curse them!
« on: July 12, 2008, 10:17:07 am »
Ambushes are pretty sneaky.  If you have your fort wide open at the wrong time a good chunk of goblins can appear out of nowhere on your front door.  Gives good reason to stay cautious year round.

I don't think they'll leave.  I had an ambush hang around for a couple months before I got around to finishing them off.  My goblins are a little modified though.

A very safe way to finish them off, design a 1-wide hallway and stuff it with whatever traps you have.  At the worst you should have plenty of stone for rockfall traps.  Once thats up and running, open the far end (mine a path making it accessible to goblins) of the hall.  Make sure your dwarves are on the other far end of the tunnel.

EDIT:  Quick heads up, when you let the goblins in, activate your two dwarfs as soldiers and station them someplace safe or else they'll run to reload stone traps before all the goblins are dead.

257
DF Gameplay Questions / Re: Parties
« on: July 12, 2008, 10:07:30 am »
They get their dining room bonus when they eat.  When you use the zone function to make a meeting hall, which you can do over top your dining room if you want, will give your dwarves a place to hang out like they love to do without triggering parties.  Placing some nice stuff in that zone, statues, glistening weapon traps, sarcophagi, will get your dwarves some positive admiration thoughts.

I think the way it works, one dwarf throws the party and instead of generating an invitation list only friends of the dwarf bother showing up.  Hah, and kinda contradictory to that I am pretty sure a friendless dwarf won't bother arranging a party.

258
DF Gameplay Questions / Re: Any trick for keeping a mayor?
« on: July 12, 2008, 09:56:24 am »
heh, my mayor is now the leader of my best marksdwarf squad who stands guard in the tower, ALL DAY LONG. Im gonna keep him there.
He was stupid enough to run to be mayor in the first place anyways.

Now thats a real politician.  His campaign slogan must've been a real hit.  Kib onulreg is on target for Mayor.  Reporting for duty in 1057.  Or else he was just running against that real prick of a Brewer with a minimum of 4 grudges.

259
DF Dwarf Mode Discussion / Re: Metal Furniture
« on: July 12, 2008, 09:44:27 am »

EDIT: While on the topic, using the ore of metal to make furniture is much more efficient, even with magma.

Raw ore is treated like stone, and cannot be used to make bins or barrels.  A hematite statue is pretty sweet though.

Sure, if you don't have magma or coal, metal furniture won't save you any wood.  But if sieges are killing the traders and you barely have enough wood for beds, fire up the forges with coal or magma and make some copper barrels.

260
DF Dwarf Mode Discussion / Re: Music?
« on: July 12, 2008, 03:47:18 am »
When I first got DF I had also just downloaded an album I'd heard about on NPR.  This was like late '06.  The album was Dimache Bamako by Amadou et Mariam, some couple from West Africa.  Its all in french and was produced by Manu Chao who is apparently like this world music superstar.  Anyway, it was a very impressionable time, you know that time when you are first playing a game?  And its all new and you look up and six hours have gone by like six minutes?  I was playing that on repeat while I was playing DF and from thenceforth whenever I play that album I think DF whether I am playing it or not.  Give it a go if you like world music, its pretty easy listening and the guy is a really amazing guitar player to boot.

Otherwise, I like to stream some local stations (NPR and other left of the dial stuff) on winamp when I play.  Or whatever album I am enjoying at the time.

261
DF Dwarf Mode Discussion / Re: Metal Furniture
« on: July 12, 2008, 03:32:06 am »
Metal bins and barrels are great when wood is limited.  Obviously use your least valuable ores, copper, lead and so on.  Far as I know everything (exception chains, buckets, blocks) use 3 bars like Logical said, via the wiki.  Real dwarves drink their ale from lead barrels.  If you just need some cabinets or an armor stand, use rock.

262
DF Dwarf Mode Discussion / Re: Help me build a PC for Dwarf Fortress
« on: July 12, 2008, 03:27:07 am »
Its way too easy to go overboard on the PSU, I don't think the OP plans to run dual vid cards or 6 hard drives.  300 Watts'll do the trick for a 45Watt CPU and 1x HD, video and optical drive.  While its nice to go for a quality PSU (I got a Zalman 500 in my main) its hard to justify the expense when keeping a budget.  Sure its a bit of a crapshoot, a few lowbudget included w/ case PSU will be DOA or sketchy, but most willl work fine and that's money in your pocket.  If there is room in the budget though, PSU can be a good place to spend some extra $$$ for something nice.  Modular cabling in particular is sweet.

263
DF Dwarf Mode Discussion / Re: Help me build a PC for Dwarf Fortress
« on: July 11, 2008, 02:47:59 pm »
3. Boxed processors come with their own fan, radiator/heat sink and usually even thermogel. I would advise buying a bigger case though. You're buying a mid tower, which is fine, but a full tower would hold your PC cooler. I've got a big server case with a 120mm fan, but this isn't really that necessary unless you want to overclock.

You might not need a much bigger case.  A single core 45W CPU isn't going to be such a thermal monster.  I think its most important to pick something you'll like looking at.  I like simple, clean cases.  Other people like lots of LEDs and windows and things.  Picking a case with 120mm fans (they are available on some mid towers too) is great for keeping noise down, they spin slower than smaller 80mm fans while moving more air, keeping noise down is important to me.

264
I've been playing with a goblin mod, umiman's a better goblin mod that gives my goblins building destroyer.  I just got razed last night and while all my workshops were sacked, none of my bridges were harmed.

A raised drawbridge is still as indestructable as it was in 2d DF.  ... with perhaps the exception of dropping them on the heads of demons or something exotic

265
Be sure to familiarize your self with the refuse orders ... err, <o>rders; <r>efuse I think.  You can toggle what you want to save or automatically dump, <Dump other> governs the dumping of remains and chunks and other refuse.  Make a stockpile for your other refuse, one of bones and shells indoors and another for corpses and body parts somewhere outside.  Since you have been successful setting up your garbage dump zone, I figure getting into the orders menu will help you set up some more automation.

266
DF Dwarf Mode Discussion / Re: Did I Mess Up My DF Experience?
« on: July 11, 2008, 02:18:35 pm »
umiman's goblin mod ..A Better Goblin Mod .. can really make goblins a brutal challenge.  Its not going to make them much harder if you use smasky bridges or loads of cage traps, but if you play to actually fight them his Terrifying setting is deadly.  Small ambush groups sneak up often starting your second year and even a single goblin can pretty much extinct your fortress if it can reach your dwarves.

I've lost two decent forts to these guys now and thinking how to manage a third attempt.


267
DF Dwarf Mode Discussion / Re: Help me build a PC for Dwarf Fortress
« on: July 11, 2008, 02:20:19 am »
I am about to put something together myself.  I'd suggest you consider getting a AMD 780G board and forgoing a graphics card altogether in favor of the intergrated.  If you want to run some fancier games down the line, you can always drop a new (and future cheaper) vid card in. The 8600GT I don't know alot about, but you'll probably have to swap that out if you do want to run something fancier, which'd be a waste.  I've heard the 780G is pretty nice IGP.  Gigabyte and Asus both make a nice mATX 780G Board ~ $90.  And for $13 more you can get the 4050e CPU, Dual Core 45 Watt part.  That single core 1640 is pretty spot on if you just want to play DF and keep a budget.  Just stay away from Vista, cause then you'll need dual core and another 2Gb RAM.

Hard drives, 500GB is really the sweet spot for $$$/Gig.  If you don't mind paying 4x per GB or to keep the budget, get the 80GB, otherwise, 500GB is so much more practical.  $79 / 500GB = $0.16/GB ... $40 / 80GB = $0.50/GB.

268
DF Dwarf Mode Discussion / Re: Am I missing out?
« on: July 07, 2008, 01:35:59 pm »
My favorite site is the edge of a gentle mountain range with cliffs no more extreme than 2-3.  Mountain features are critical and I use regional prospector (best DF app) to find someplace appropriate.  Besides lacking features, flat maps don't appeal to me as much because the first move is to dig down.  Maybe its old 2d habits, but I like my first entrace to be dug into the face of a cliff.

I will check the relative elevation screen and sometimes move past a site if the cliffs are 4-5+.  It does hurt framerate and more importantly its harder to visualize, harder to plan out a surface build, when every screen is split in multiple z levels.  Also, planning routes for migrants, depot access for traders and defense vs siegers can confuse the hell out of me on a map with too many surface z levels.

Also, I love colored floors and walls.  Making a bedroom with a hematite floor really pleases both my expedition leading miner and my own aesthetics.

269
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 07, 2008, 02:38:52 am »
Rolled up a pocket world dominated by a Sinister Ocean.  Named The Stupid Ocean.

So, uh where'd you go on vacation?

You know, the stupid ocean.

270
DF Dwarf Mode Discussion / Reviewing region map post embark
« on: July 04, 2008, 01:36:37 pm »
Hey

Was wondering if anyone had a good strategy for taking another look at the site selection map after embarking and getting the fort started.  Backing up, abandoning the fort and looking it up just shows the Ω icon and hides the region.  Essentially, I'd used regional prospector to choose a site with a cave pool and shiny blue metal, but can't remember which was where exactly.  Should've taken a screenie, huh?  Anybody got a good trick for having another look at my site map pre-embark?

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