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DF Suggestions / Re: Battle Crossbows
« on: June 20, 2008, 01:28:24 pm »
haha Tamren, back in action.
While dwarves already menace everything they make with spikes, a crossbow bayonet is hardly a quantum leap. It's effectiveness is what worries me.
If we are gonna discipline our dwarves, I'd rather my marksdwarves would grab more ammo and hold their post (if I forget to stockpile any bolts nearby, no one's fault but my own) like a good ranged unit should, instead of rushing into the fray. If you'd rather have a single unit capable of both ranged and melee I like the idea of secondary weapons alot.
As it stands, if you do what the dwarven thing like Tamren suggests and make your crossbows out of steel while cross training your makrsdwarves in a couple levels of hammer, they will hit awful hard in melee. And bludgeon damage is generally more effective against most threats (goblins and undead) where a melee attack with crit boost wouldn't be necessary.
And since we are waxing hypothetical, perhaps dwarven made xbows already have a secondary configuration. I could easily image a release to fold away the arms transforming the crossbow into more of a hammer. Which makes perfect sense considering current game mechanics.
EDIT: Also
9 out of 10 the crossbow loses? Hah, I can't image a situation where the goblin would beat a marksdwarve (ignoring game mechanics entirely) would beat a crossbow with nothing but melee unless our melee goblin had a lot of terrain to his advantage, or spawns right on top of the marksdwarf. Ranged units historically trump infantry on any level playing field. Need cavalry or an ambush/bad terrain to beat missile troops
While dwarves already menace everything they make with spikes, a crossbow bayonet is hardly a quantum leap. It's effectiveness is what worries me.
If we are gonna discipline our dwarves, I'd rather my marksdwarves would grab more ammo and hold their post (if I forget to stockpile any bolts nearby, no one's fault but my own) like a good ranged unit should, instead of rushing into the fray. If you'd rather have a single unit capable of both ranged and melee I like the idea of secondary weapons alot.
As it stands, if you do what the dwarven thing like Tamren suggests and make your crossbows out of steel while cross training your makrsdwarves in a couple levels of hammer, they will hit awful hard in melee. And bludgeon damage is generally more effective against most threats (goblins and undead) where a melee attack with crit boost wouldn't be necessary.
And since we are waxing hypothetical, perhaps dwarven made xbows already have a secondary configuration. I could easily image a release to fold away the arms transforming the crossbow into more of a hammer. Which makes perfect sense considering current game mechanics.
EDIT: Also
Quote
You keep trying to tell me to consider more factors such as terrain and whatever else but the whole point im trying to get across is that all else equal, dwarf and goblin, equal fighting ability, one on one, a dwarf with a crossbow should get obliterated 9 times out of 10 by a weapon armed goblin.
9 out of 10 the crossbow loses? Hah, I can't image a situation where the goblin would beat a marksdwarve (ignoring game mechanics entirely) would beat a crossbow with nothing but melee unless our melee goblin had a lot of terrain to his advantage, or spawns right on top of the marksdwarf. Ranged units historically trump infantry on any level playing field. Need cavalry or an ambush/bad terrain to beat missile troops