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Messages - slMagnvox

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406
DF Gameplay Questions / Re: Masterpiece Shops
« on: June 21, 2007, 06:54:00 pm »
Forges are no good.  It wasn't a masterpiece forge.

It would have to be a furnace.  Smelter, Magma Smelter, Glass Furnace, Kiln, etc..  Mills too.  Only jobs requiring architecture get the hidden quality mod.

I doubt they have any effect on the workmanship that takes place within, but you never know.


407
DF Gameplay Questions / Re: Custom stockpiles.
« on: June 21, 2007, 02:42:00 pm »
The custom stockpile interface is pretty challenging until you get the hang of it.

When setting up your doors-only stockpile, did you use the lock key to clear the list?  If so, you'll need to go back and

ermit all the materials.  The <f>orbid command will only clear the active subset.  Keep an eye on the bottom right.  There can be and <j> options for some item types or options that are easily overlooked.

To try and fix your doors-only pile, make sure that both type and material are allowed.


408
Yeah, just crank up the contrast on your minotaur.  Monitor.

409
DF Gameplay Questions / Re: Strange Moods and order of collection
« on: June 21, 2007, 09:38:00 am »
It may just be the result of a certain list of demands having ambiguous starting points based on what has been gathered already.

Demands:
Stone / Cloth / Gem / Stone / Cloth

In the workshop is Stone and Cloth.  The next item could be either Gem or Stone since the list could equally be read

Stone / Cloth / Stone / Cloth / Gem

When I had a dwarf stuck and couldn't correlate it to his list, I was sure I had considered an ambiguous starting point.  Based on the 3 or 4 things he had gathered, the next item looked to certainly be stone.  I spent like half an hour [k] looking at the stone types in the walls of my fortress and trying to see if any were missing from the huge list of available stone.  Anyway, I knew gems were on the list, and I had some glass due for production so I made a could of the raw glass types.  He grabbed the glass as soon as it was made.


410
DF Gameplay Questions / Re: Strange Moods and order of collection
« on: June 20, 2007, 05:36:00 am »
They do collect in a very specific order.  In my experience, the order they collect is not always the order in which they scream their demands.

quote:

[...] do they collect in a certain order so that if, of say 5 items, they are missing the 3rd item, the 4th and 5th items won't be collected?

That is essentially correct.  While the order of collection may sometimes be hard to correspond with their list of demands, I've never seen a dwarf stall on an item and then finally once it is available, go and grab some other item available all along.  Whatever they are missing is what they will go and collect next, as soon as you've made it available.

Post the list if you need help narrowing it down.


411
DF Gameplay Questions / Re: I'll decide when you leave, human !!!
« on: June 19, 2007, 10:56:00 pm »
I think ... I thought if you block the traders from leaving, they'll still embark on their journey but instead of actually leaving, they'll path around your fortress, wagons might explode, and could suffer a high rate of insanity.

All of which is likely to create a hell of a mess and probably not worth an extra couple weeks of trading.


412
DF Gameplay Questions / Re: How do i build things out of platinum
« on: June 19, 2007, 08:18:00 am »
The job was cancelled because you need two platinum bars.  You already have one platinum bar in the forge.  A platinum statue requires three platinum bars.  All metal furniture requires three bars, excepting metal buckets and metal blocks.

413
DF Gameplay Questions / Re: Rebuilding floodgates
« on: June 20, 2007, 05:41:00 am »
quote:
Originally posted by Slartibartfast:
Suggestion 2:
Build floodgates like this:
code:

######
#    #
#   ..X_________
#    #
######



This will release a flood both inside and outside the room.

code:

######~~~~~        ######....
#~~~~#~~~          #~~~~##...
#~~~~~0_~_~_~      #~~~~~0~_~_~_~_
#~~~~#~~~          #~~~~##...
######~~flood~~~   ######..dry....

   0 = Open floodgate


[ June 20, 2007: Message edited by: slMagnvox ]


414
DF Gameplay Questions / Re: Safest military training?
« on: December 07, 2007, 02:20:00 pm »
quote:
Originally posted by Istrian:
<STRONG>You can also quickly train their toughness either by successively appointing each of them bookkeeper.

Of course if you want to train them in large numbers, have them become legendary swimmers first. Just station a squad in a 2 or 3-deep water pool and wait.</STRONG>


Remember, that is dangerous.  A combination of low combat skill and high XP is more prone to fail practice shots while successfully battering brains.


415
DF Gameplay Questions / Re: Safest military training?
« on: December 07, 2007, 02:11:00 pm »
I believe the last word I remember seeing on this topic to come down from Toady was last year ..

From thread: "The chance of failing to treat a shot as practice depends only on skill."

Thus, even unarmed, the most dangerous dwarf in the barracks is the dabbling wrestler with a couple strength modifiers.  A talented wrestler will succeed in making practice shots, training skill without harming their sparring partner.  Dabbling wrestlers are more prone to fail the practice shot test and end up battering spines and kidneys.  Luck also has alot to do with it, any shot can fail to be treated as practice and if it slips past armor and bruises someone's brain, then thats it.

Thus, the safest way to train, in my experience, is to only recruit inexperienced dwarves, and let their XP gain as their combat skills are gained.  No legendary engravers/dabbling hammerdwarves.  That, and waiting for a more comprehensive healing code.


416
DF Gameplay Questions / Re: Chairs - Useless?
« on: June 19, 2007, 03:28:00 am »
The title of this thread made me laugh.

Chairs have a couple important uses.  When certain dwarves appear in your fortress, you'll need to use the [q] menu from the chair you've installed to designate them an office.  You can also make a throne room for your favorite miner if you felt like it.

And dwarves like to sit when they eat.  You should design your dining room so that each table is adjacent to only one chair.  Not really a big deal, but your dwarves will complain if they both sit at two different chairs while sharing a single table.

If a chair isn't showing up in the build menu, yeah it is probably being hauled someplace.  Don't bother stockpiling your furniture so early.  And start getting familiar with custom stockpiles as soon as you can.


417
DF Gameplay Questions / Re: Team Comanders
« on: June 17, 2007, 05:31:00 pm »
I have about 30 military dwarves in my fort.  I've had them both assembled in squads and I've had them all individuals.  I have not noticed any change in sparring behavior between squadded dwarves and independents.

The only noticeable effect is dwarves will hang out near their squad leader.  Like clustered around his bedroom while he sleeps.

It has not effect what-so-ever on civilians.  Other than making them easier to activate.


418
DF Gameplay Questions / Re: Couple more questions
« on: June 15, 2007, 12:12:00 am »
I caught some fish once (and cave spiders and lobsters) by just building an animal trap in the water (off a bridge or bank) and baiting it with some meat.  I have never had any success with the Catch Live Animal/Fish job.

Once you've caught a fish, or a lobster, it should be assignable to your aquarium.

And fortifications, from the best I've ever observed, if your dwarves can shoot the goblins, the goblins can shoot back.


419
DF Gameplay Questions / Re: Wounded Dwarf Won't Rest
« on: June 12, 2007, 05:11:00 pm »
You can try drafting him, that can sometimes help to generate the rest job.

But, I've noticed the periphery body parts (shoulders, elbows, fingers, etc..) don't always behave like normal wounds.  If after activating him he will still not Rest, just try and tune out his blinking + status, be glad he is still a productive member of the fort and I betcha his wound will still heal eventually.


420
DF Gameplay Questions / Re: Dwarves stuck in the magma smelters
« on: June 12, 2007, 05:06:00 pm »
Two of my Furnace Operators decided they'd rather start families.  I decided they'd rather pursue a career in Stone Hauling.  Rakust the Peasant has been very satisfied at work lately.

[ June 12, 2007: Message edited by: slMagnvox ]


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