DF Gameplay Questions / Re: Mayor Mandates Construction of Rope Reed Items!
« on: November 29, 2007, 01:08:00 am »Setting a rope reed only stockpile to take from a mixed pile might have difficulties if all your thread is mixed together in bins. If I was in your *pig tail shoes*, ahem, I'd consider now a good time to crank up my cloth industry. I'd build a second loom with a rope reed only pile, and make the original pile pig tail only. Then I'd recruit another weaver or two and set about spinning all that thread into cloth. Once they've gotten to it all, they'll have both spun your Mayor's rope reed and have gotten it all resorted. You could take a step further to make a second clothier's shop with the rope reed so you could in the future easily work either cloth you wanted.
The post about dumping being the only way to effectively sort items is rubbish. Good use of custom piles, good workshop layout and ample space can have things working very well, without having to dump and reclaim all sorts of nonsense.