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Messages - Muz

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241
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: January 14, 2014, 04:05:05 am »
I tried doing the cube.... when my ship was on fire and people were dying left and right.  I survived long enough to use over 15 AP on it.  To no avail.
Ah yes... dead weight that uses resources.  Great people. 

I am 'that guy' on the ship... with the gun.

You're lucky you don't get sanctioned for that kind of stuff. Players in this game are really trigger happy with reporting for any reason. The mod team doesn't fill me with confidence either.   ::)

Mods have said that you can't get sanctioned for doing the cube. But killing someone just because they did the cube is sanctionable.

242
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: January 14, 2014, 04:03:11 am »
Anyone know when that castings thing is going to be launched?  I'd love to do a mush-free ship and see how long we can last.

Apparently the code's all done and it's available in french and spanish. They just need to translate it.

You probably won't be able to afford casting tickets though. Best way is the old "everyone jump on a ship on the same time" technique.

My record was D18C6, and D16 on my current ongoing ship. Not fun at all. By D18, you can lose 8 HP per cycle. Fires get brutal - they'll target your most valuable resources (like jumpkin plants and food) and destroy like 15 things at once. You end up spending all your time finding out who's wounded and who needs healing.

243
General Discussion / Re: The Official Bay12 - 52 books challenge 2013
« on: January 09, 2014, 12:20:10 pm »
Heh, I gave up somewhere around 12.

Did learn one important thing though - good books take a really long time to read. I mean the seriously good life changing stuff. It was worth abandoning this for some of those books, one of which took a few months of full effort to finish. I also learned to skim read and analyze good books quickly before reading thanks to this challenge though.

244
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: January 06, 2014, 03:43:58 am »
Having you collected the post-it note stack and started leaving regular "Motivational Reminders" and "Inspirational Messages" around everywhere?

Lol, are we on the same ship? I've got a Jin Su who does that XD

245
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: January 05, 2014, 01:33:59 am »
Ah, but her bio says she's autistic. I've always viewed her more of an idiot savant who runs from people. But most people play her as someone with ASPD, even though I think her antisocial perk is just a short way of saying she loses morale when she's with people, rather than medical antisocial.

I suppose both are valid roleplays, and picking the ASPD path allows her to take control of the ship when needed :P

246
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: January 05, 2014, 01:02:03 am »
It was the first few cycles of the game. Also, be that as it may, I suspect you guys missed the joke.

Yeah, I just can't imagine Raluca of all people taking that tone. Would be different if it was Chao or Jerk Su ordering it.

247
General Discussion / Re: Soylent Green Is Real, People!
« on: January 04, 2014, 10:24:15 am »
I've held considerable skepticism for a lot of medical stuff. Most of what we know about biology comes from experiments on rats, and then trying to identify factors via correlation. There's a lot of bad science out there taken as fact, especially when it comes to nutrition. Like 30 years ago, fat was evil. Now it's sugars.

If we can't get basic stuff like that straight, I'd be skeptical of any mega nutrition stuff. Also things like this has been around for a while. Herbalife sells these 'weight loss' shakes and they're very healthy, just not cheap. And burgers/hot dogs/nuggets are something of cheap miracle stuff - what makes it unhealthy are the oversugared drinks and salted potatoes that they come with.

I'm glad that people are testing it out though. True science is experimentation. We'll see the side effects of this within a decade. If you guys aren't dead or sick by then, I'll jump onto this :P

248
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: January 04, 2014, 04:04:25 am »
Yeah, I'd kill Raluca for being mushy, just to get the dorm free.

Do the MMM thing. Top 10 players right now are from my MMM ship. You could end up on a really bad ship like GlyphGryph, but it's at least worth a shot.

249
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: December 25, 2013, 08:51:46 am »
After nearly winning the game, I feel that the point of it is not to win. Heck, winning is a horrible experience. You're on every 3 hours. It becomes like a job. It requires more work than many jobs.

The point of the game is the cat and mouse between Mush and humans. Mush try to fuck up the ship in creative ways. The game is about the drama that comes from trying to survive or cleaning up the mess that the Mush do. And somewhere between all that, there's a final showdown. There's mush subversion of the ship. That's where all the fun is. That and the roleplay.

The game's not really meant to last past 10 days I think. It gets boring and stressful by then.

The Eden thing is just there as some kind of 'impossible' finish. There's a long list of things you need before even having a chance at Eden - 2 active pilots, diplomat, several astrophysicists, bunch of active people (techs/healers/plants) maintaining the ship. It's probably not even that fun. I saw some Eden endings and it's bugged, says "returned to sol". It doesn't even seem to give you points for getting to Eden.

250
Life Advice / Re: Need help getting an indie project off the ground.
« on: December 24, 2013, 12:25:05 am »
I do have a lot of experience with Android (native) programming and C, and a lot of experience with touchphone UI. I doubt you'll find someone who does know Project Anarchy. Heck, last I heard, they're not even teaching C and C++ in computer science degrees where I live, something about it not being employable enough to teach. Lua's seen as an old language too; Python is sexy now.

But to be honest, those rates aren't really that good; programmers often get very high pay. There are plenty of game companies which pay good salaries. An equity deal is really risky, unless you've already proven the game's support with a Kickstarter or something. I do a lot of freelancing work, and the usual rate is that the company pays 50% in advance, even for prototypes. The demand is that high.

Working with a project manager who doesn't know how to code a prototype of the game himself is rather unappealing. The project manager usually needs enough technical skill to communicate using jargon. A project manager without programming expertise will usually request unreasonable features or have an unreasonable schedule.

I'm not saying that collaborations don't work. But the bar you've set is very high. If you allowed people to pick their own codebase and keep/sell/reuse the code they wrote, it'd be far more likely to find someone.

Not to criticize you here. Just giving you another perspective.

If you like, you can find a ton of cheap freelancers at sites like oDesk or Elance. oDesk's hourly prices might seem high, but oDesk allows you to monitor them by the minute. Anyone can come to work 8 hours a day and zone out. Only the most productive people work over 200 minutes a day.

251
Life Advice / Re: How do you use colored words?
« on: December 24, 2013, 12:07:14 am »
I was SO sure this was gonna be a discussion of the proper situations in which to yell out "Fuckingtittyassbrigade" and other such things :P

I came here for this. So disappointed  :'(

252
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: December 23, 2013, 10:00:33 am »
My ship's done, D18C5:
http://mush.twinoid.com/theEnd/1233

I got top 3 (same glory as second place, 442).

107 planets found. 19 explorations. Still no Eden. But high score, so good enough.

253
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: December 23, 2013, 08:05:25 am »
... There are seriously people on the Mush forum (moderators, nonetheless!) who think that the humans achieve victory on most ships.

>_< Like, seriously? Hah.

Winning is about having fun! ;)


I am tempted to eat all the magebooks with my Ian. He will be a Botanist/Biologist/Mycologist/Medic/Runner/Cook/Diplomat Ian :V

He'd have one more (Green Thumb) if I wanted to actually play him again ever. But I don't, heh.

It's definitely a much more chill gameplay style than I'm used to. It's a nice change of pace. And having a decent guy on the plants means basically no worrying about o2 or food at all which is wonderful. (currently at 8 pots, which means indefinite o2 supply)

Also, I've realized that if you want a good game going... open up the bloody rations for eating as early as possible! Paola, Finola, and anyone else with a research skill or a skill related to the current project being built in the Nexus should simply help themselves to as much food as possible.

There's only a single magebook slot. So people can only learn one skill from a book per game.

Reserving rations is more for super active ships. If there's only ~6 active people, you can usually eat freely. Paola is definitely high priority for rations until she gets Xyloph done, because her work, especially first NERON upgrade and magebooks, really give a good head start. PILGRED researchers are high priority after the mush are dead because the AP pays back in coffee every cycle.

Most games should go for hitting expeditions as soon as possible. More expeditions = more plants and meat. The earlier you get fruits, the more you can rely on them. My ship is surviving on jumpkins, which is a good long run target for most ships.

254
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: December 21, 2013, 01:06:08 pm »
In game communication breaks down after a certain level. By Day 16, everyone gets injured every other cycle, and our Health thread became unreadable within 3 days. If the game had forums the same level as die2nite, I wouldn't complain, but it's set up like a forum from the 90s. I was offline for half a day and it took me an hour to catch up with things.

We even had an issue where our 200+ post threads were lagging the game down. It's been reported as a bug. It sucks because a lot of chatting is necessary when you're doing something like coordinating pushing Terrence. Things like "where is the fire" "fire is in nexus" "where are the fire extinguishers" "they're in CC" "no they're not" "oh paola moved them to FC" conversations take half an hour in game and half a minute on IRC. And they use data like mad because of refreshing and lack of optimization.

It's not like we're doing it before the mush has been found. We had a 'no shared astropad' rule until the mush were all dead. Give me a real time in-game chat thing and I'd use that any day. I'm quite sure IRC is not banned, because we mentioned our IRC stuff to the mods a few times.

255
Other Games / Re: Mush - Your crew is the final hope of humanity.
« on: December 21, 2013, 08:51:50 am »
Apparently having an online spreadsheet and IRC chan really helps with communication. It's really hard to keep track of HP and position in later stages of the game without a spreadsheet.


One of the things a player mentioned on my prior ship is that some inactives, or very low-activity players, are silver members who grind xp but don't want to make an effort to play the game while they don't have gold up. So they just keep joining games so the character will sit around and get xp for them, and when that ship dies they just grab a random position on the next ship and continue to do so.

So essentially. Taking a break from mush? Just pop in every couple of days to make sure you keep getting xp and otherwise ignore the game.

I'll quote the mods' response to this:
Quote
If they join just to go inactive and farm for xp, there's not much the SDF can do about it, unless they specifically admit they are farming. It can be seen in a similar light to someone who asks to be killed, so they can go jump on another ship...games have to be played through to their conclusion, and surrender/suicide are not allowed.

If there's another rule they are clearly breaking, you can and should report them. But inactives are a part of the game, as frustrating as that can be for the dedicated players.

Quote
If you only suspect it, it can't lead to a sanction. But if you think there is proof that their inactivity is deliberate, you can report them.

So yeah, you can do this. Just don't tell anyone.

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