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General Discussion / Re: Atheists
« on: May 27, 2009, 09:47:56 am »Then who did god?
Only God knows. And he's not telling.
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Then who did god?
"It is better to let a hundred guilty go than to punish a single innocent."

Sports are only fun when you take sides. That's what those pep rallies are for.
1000AD: Religious person: I believe in God!
Atheist: What's the proof?
RP: How do you explain how the stars stay in the sky?
Atheist: Er, I can't.
RP: God did it, end of discussion.
1800AD: Religious person: I believe in God!
Atheist: What's the proof?
RP: How do you explain how the stars stay in the sky?
Atheist: Gravity keeps them in balance.
RP: How do you explain how life came about?
Atheist: Er, I can't.
RP: God did it, end of discussion.
1900AD: Religious person: I believe in God!
Atheist: What's the proof?
RP: How do you explain how the stars stay in the sky?
Atheist: Gravity keeps them in balance.
RP: How do you explain how life came about?
Atheist: By the gradual process of evolution.
RP: How do you explain how atoms stay stable?
Atheist: Er, I can't.
2009AD: blah blah blah.
Atheist: Through electromagnetism and (goes off into a long and extremely boring talk about particle physics)
RP: How do you explain the original creation of matter?
Atheist: Argh, give me another 100 years.

Actually, it was ductape. He posted this almost 6 months ago!This looks promising.
http://dwarfcastle.doomclock.org/

There's also that exploit that lets you get a lot of money without anyone coming, but that comes with a drawback - stealing all that money will make the various countries rather angry early on, before you unlock good minions so I wouldn't recommend it.Are you referring to the fact that you could steal tons of money as soon as you get acess to the world map but before you finnish the first few training missions? I always did that you just leave the game for the heat to cool off before capturing the nanny.
Super Agents are powerful however the best way to deal with them is to swamp them with social minions who will destroy their mind. Once this happens use traps that don't deal damage on them as many times in a row as possible (For example the Blender). This can keep Super Agents pacified until they have to leave.
But definitely don't attack the early ones, they have far too many HP to take down.
Because, while Bethesthda is stating that it is a spin-off/expansion, I am believing it to be a sequel, hence why I started the topic of Fallout 4.I rather doubt Bethesda/Zenimax would allow a different company to create an official sequel after the last one was so financially successful.
