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Messages - Opirian

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106
DF Dwarf Mode Discussion / Re: Megaproject: Gate of Dusk
« on: July 03, 2009, 05:19:56 pm »
Couldn't you just build a wall between the two falls since you're having a space anyway?
...
There people go using their brains again >.>

107
I have an idea; it's just a little bit WIP on how I'll tell it or implement it into construction.

Why not try and figure out what I'm up to?

You figured out that walls and floors constructed out of wood wont burn when in contact with magma? (its true >.>)

108
Spoiler: My Crazy Idea (click to show/hide)

But but but, there's no spoiler there @.@ is that your crazy idea? tormenting us?

109
DF Dwarf Mode Discussion / Re: Burrows: Uses and Structure
« on: July 03, 2009, 03:45:40 pm »
I like how a typical, pre-economy, fortress is essentially the perfect communist society and now we're all going to use burrows to segregate everyone. Capitalism, dwarven style.

In Dwarfussia, fort builds you.

110
DF Dwarf Mode Discussion / Re: Megaproject: Gate of Dusk
« on: July 03, 2009, 02:49:39 pm »
Even if they didn't stick, you'd be driven mad by the constant cave-in alerts.

yeah... that would suck

111
DF Dwarf Mode Discussion / Re: Megaproject: Gate of Dusk
« on: July 03, 2009, 12:01:01 pm »
 :'(

Well then I guess spacing them farther apart it is.

and to make the magma have an infinite loop so it has somewhere to go... or just let it flood the world.

112
DF Dwarf Mode Discussion / Re: Megaproject: Gate of Dusk
« on: July 03, 2009, 11:13:48 am »
Fluids drift as they fall, and water + magma = obsidian, even in midair. I suggest leaving more room between your alternating falls unless you like the idea of obsidian boogers forming on the sides of your massive gate.

as in radom blocks of obsidian forming and falling? sounds awsome!

I can see it now

Gobo 1: We will lay siege to this dwarven settlement!
Gobo 2: Aye, wait... whats that?
Gobo 1 has been crushed by a collapsing section of cavern

113
Just a reminder

Job Isn't Cancelled: RL Job Obstructed Project Path

So, in order to make up for lost time, I'm going to try and do another double-update, but on the actual project site this time.

BTW, I already finished my Lego blueprint, so... yeah, not much else left to do really.

Until then, goodnight and good morning.


PS- Here's an idea of a pinup I developed for the Bloodfist:

Spoiler: NSFW (click to show/hide)

Isn't she sexy? And how hot is that pose, and how well it works for the ship? Definitely worthy of being added.

I was about to say hot damn... but the beard threw me off XD

How bout that being the figurehead instead?

114
DF Dwarf Mode Discussion / Re: Megaproject: Gate of Dusk
« on: July 02, 2009, 11:34:17 pm »
Sounds good =P

now I wonder what other people think.

115
DF Dwarf Mode Discussion / Re: Megaproject: Gate of Dusk
« on: July 02, 2009, 07:54:10 pm »
I think your dwarves will just give you job cancellations from the waterfall as it will be considered "dangerous terrain."

Hmmm good point, maybe make a tiered fall system for generating mist =|

116
DF Dwarf Mode Discussion / Megaproject: Gate of Dusk
« on: July 02, 2009, 04:49:05 pm »
The gate of dusk is a massive structure of dwarven engineering, it spans 15 z-levels, and all the way across a 6x6 embark. 22 Tiles thick it can house an entire fort.

It is composed mostly of Obisidian and Nightstone (Civ Forge) with a 30 tile wide entrance in the center Leading to the fortress proper. Built in an area with aquifer and a magma pipe it will use both to its full advantage for both construction and final aesthetics.

The entrance to the fortress proper is lined with draw bridges suspended above either a magma moat or a water moat (I have yet to decide but may go with water for claiming of items and ease since the aquifer is right there.)

Also along the gate halfway between the main entrance and edge on both sides will be the merchant passages, these are lightly guarded and have no actual entrance to the fort or facility in the gate. Just a way to the front.

After the gate is finished the whole front will have alternating water and magma falls with widths of 5 separated by 1 tile. The only exception is above the entrance it will be a 30 tile wide waterfall that dwarves and caravans must pass through to get to the fortress proper. (Happy thoughts  ;D)

I will post updates as I work on it, which construction will start later tonight.

117
DF Dwarf Mode Discussion / Re: Dwarven Trail: Comic Delay D=
« on: July 02, 2009, 01:08:13 pm »
Due to family emergency, the next comic for Dwarven Trail will be delayed. Sorry  :-[

118
DF Dwarf Mode Discussion / Re: A simple idea.
« on: July 02, 2009, 01:11:50 am »
sounds interesting, although knowing my dwarves I would need to make the halls wider.

Do the halls and rooms contain walls? or just floors?

119
DF Dwarf Mode Discussion / Re: A simple idea.
« on: July 02, 2009, 01:00:55 am »
So basically the fort would be suspended above a dwarf made chasm?

And your buildings are carved out the mountain before it is made into a floating labyrinth?

120
DF Dwarf Mode Discussion / Re: Dwarven Trail: 13 is up
« on: July 01, 2009, 08:15:19 pm »
Bump

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