Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Opirian

Pages: 1 ... 13 14 [15] 16 17 ... 21
211
HELLO comrades,

placing this to keep this in my new posts.

also, would having a king arriving be a comedic addition? say they find a small pebble of Happy Fun Stone, and Urist McMonarch arrives.

Yes that could work, however the start is their adventure to the fort, the fort will come soon enough. And may I ask that all future suggestions or things you would like to have implemented be sent as a private message to me so that when I do implement them it is a surprise to everyone else?

212
DF Dwarf Mode Discussion / Re: Hermetic Hermits
« on: June 05, 2009, 06:34:24 pm »
This thread gave me an idea, I will have 5 dwarfs placed in 3x3 cells, with one bed, 1 well, 1 1x1 farm tile, 1 Stockpile, and a dining room setup. 2 doors on either side, 1 leading to magma, the other leading out of the room to another isolated 4x4 room containing a workshop and a staircase leading down to a storage for a particular material. That room would also have a doorway, allowing the dwarves to transfer their completed goods to a stockpile.

Their cells would be placed inside of a pit and their rooms covered with Glass ceilings or something of the sort, with only 1 natural cave tile above the farm allowing the growing of underground crops. Above the cells will be 2 levers 1 that releases magma, and one that sends them to their workshop.

The whole operation will be overseen by the other 2 dwarves most likely my miners. If work is unsatisfactory, they will pour magma on the particular dwarf. If work is good they will be rewarded with booze and a meal different from what they grow. When migrants arrive the already prepared room for their demise will be opened and the foolish dwarves head straight for the meeting area inside to be burned alive.

Or if I'm feeling nice they will be added to the list of occupied cells and turn out goods. Also they may be added to the military and protect the slavery operation. But the most unfortunate of my niceness will build something only to die later.

213
I need way to keep the suggestions from not flooding an entire page, and it would be better if not everyone could read them, so from now on maybe suggestions can be PMed to me.

If only I read them there will be no conflicts of people going back and forth "NO IT SHOULD BE THIS WAY."

And when I read them I can make all the ones I like in the order I receive them.

214
Hmmm, maybe I should start another poll on whether Olin is convinced their camels or that they are horses, and always shall be.

On the Topic of Olin is everyone agreed on the green clothed dwarf to be he?

Comedy by committee will never work. 

Use this as a sounding board for your ideas, or a source/inspiration of them, but you have to go with what seems will work for you. 

Hmmm, you are right, after all if I get everything VIA committee, few will find it funny because the majority will know whats coming. =|

215
Aye
Aye.

Well that matter is settled 3 people is enough for me for now =D
The poll will close after I'm done here at work >> so around 5 PST

216
Olin should be the only one who knows that they're horses, and gets really mad when the others call them different things.
He should be utterly convinced they are camels.
Hmmm, maybe I should start another poll on whether Olin is convinced their camels or that they are horses, and always shall be.

On the Topic of Olin is everyone agreed on the green clothed dwarf to be he?

217
They simply must ford a river at some point.

A cow drowns and no one cares.

Have them keep changing how they refer to their two draft animals - but always keep them as a pair of generic grey horses.  Musk ox, donkeys, camels - they're all mules without a breeding program.
Having a constant trend of them referring to their beast of burden as different things each time despite the sprite being 2 gray horses, is entirely doable. So in it shall go

218
If its a true Oregon Trail parody, one must be named Alice. And die of diarrhea.
I decided against doing a true parody, now the only thing it has in common from my whim is the name, as for other peoples whims I can't decide them can I?  ;) So it may very well have a random burst of Oregon Trail parody, in which snow will be rubbed on many a things in order to cure the ailing dwarf.

219
Shameful self bump.

Poll closes today, if you haven't got your vote in do so now. and I will make the comic sometime today after work.

220
Well then I'll add the river fording to the next list for suggestions.

221
awsome! where did you get that sprite collection?

Everything but the characters are part of the standard RTP for RPG Maker, the characters were made using a character maker.

222
DF Dwarf Mode Discussion / Re: Achievement Unlocked (IMG heavy)
« on: June 04, 2009, 01:30:08 am »




223
The one with the green headscarf thing should be Olin.

And that's a pretty good selection of stuff you have there.
Alright, the green guy is Olin (if others agree), and thanks. good thing is, that's not everything I have to work with.

224
Just to help people decide and comment and suggest, I have made an engraving of some of the materials I have to work with, yes I have magma.

Also which dwarf should be Olin?

Spoiler (click to show/hide)
damn I misspelled biscuit =|

225
DF Dwarf Mode Discussion / Re: Dwarven Trail, A Sprite Comic
« on: June 03, 2009, 10:20:33 pm »
Well I chose 2 options from suggestions, now let us vote in the poll
(voting will close in 2 days)

Pages: 1 ... 13 14 [15] 16 17 ... 21