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Messages - Voyager

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1
If it is nerve damage, then your only solution is magma, to prevent an endless tide of message spam.



Wait, cancel that. Replace the danger room spears with steel ones, and then send him in for some "special training".
Alternatively, retire him from active duty and have him live the rest of his life as an engraver.

Wait you can engrave without hands?

2
DF Dwarf Mode Discussion / Re: Finding flux?
« on: May 30, 2011, 10:59:33 pm »
At least the windows version of dfProspect does not show layer stones on my install of it. This ended up meaning that it did not show any of the flux stone, nor did it show any of the iron ores. Using DFReveal showed that flux, iron ores, and bitumous coal were all present on at least one of the sites I checked.

Thank you.

3
DF Dwarf Mode Discussion / Re: Finding flux?
« on: May 30, 2011, 08:43:24 pm »
Flux does not always show up on the embark screen, but it will be there.
The site finder ignores the fact that it isn't on the embark screen, and just cuts to the chase and points you to a site that will have it.

The problem being, that site finder is pointing me to sites that do not have any flux stone. I'm using the dfhack utility to check what is there, and none of the flux stones are turning up.

4
DF Dwarf Mode Discussion / Re: Finding flux?
« on: May 30, 2011, 08:31:26 pm »
Ok, this is seriously broken. I'm popping out pocket worlds right and left and they seriously have no flux. None anywhere.

Something is really wrong here, and I do not know how to fix it.

5
DF Dwarf Mode Discussion / Re: Finding flux?
« on: May 30, 2011, 07:55:54 pm »
Yea, I'm having the reverse problem. I have iron, platinum, and gold three levels down, but no flux to make steel with.

Addendum: Were you using an Old World, or a young world? I was using an Old world, but I regenned a young world, and immediately found areas with Flux Stone.  Could it be that world age impacts the mineral content heavily?

Addendum 2: Strike that. It did not have flux, it merely said it did. To top it off, the most common workable metal was adamantie, followed by tin, and lead.

6
DF Dwarf Mode Discussion / Finding flux?
« on: May 30, 2011, 07:48:06 pm »
Site finder is broken, and keeps flagging sites that have no flux.  Also, I don't seem to be seeing flux stone layers on the world viewer anymore. Currently, it looks like the only way to find flux stone is to embark at random sites, and dfhack them for their mineral lists. Unfortunately, flux does not appear to exist in the world I genned, which is really weird.

Any way to fix this?

7
Oddly enough, all three games that I've played haven't had microcline.

On building Cisterns, I've found that if you have to put it in a region you've already dug out, you can channel out one row of tiles at a time on each layer, so the dwarfs don't drop the roof through the lower layers.  Alternatively, you could try and provoke the roof dropping in order to punch multiple holes, but be sure to get the corners first.  After that, I'll start building walls from the bottom floor up, along with an interior stairway for retrieving dwarves that fall in.

That's what I did on my last fort, when the first Cistern Project got captured by Goblins, and I had to build an alternate through my workshop floor.  It wasn't pretty but it seemed to work.  Didn't get to do much with it though, since that fort suffered SUFoDS around the time I completed it.

Harry Voyager

8
DF Dwarf Mode Discussion / Re: Fort #3: Game hanging
« on: January 31, 2011, 11:33:58 am »
I believe it is the full 3x3.  Also, I've revealed the first cavern layer which seems to stretch across the entire map, though I haven't gotten it fully explored yet.

At this point I'm considering backing up the game and doing a reclaim, to see if that unsticks it.  If I reclaim with five Goblins in my bridge pit, will the Goblins get out and be roving the fort when I get back?  What happens to the items my dwarves are currently wearing: i.e. the sets of Steel Armour?

Harry Voyager

9
DF Dwarf Mode Discussion / Re: Fort #3: Game hanging
« on: January 31, 2011, 10:54:41 am »
Found that a couple bodies were still forbidden, but I have no ghosts out.  Clean Map didn't help either.  Anyone have any ideas?  I really don't want to lose a second fort in a row to gamecrash.

10
DF Dwarf Mode Discussion / Re: Fort #3: Game hanging
« on: January 31, 2011, 03:24:11 am »
I believe I've laid all the ghost to rest.  There were quite a number for a while, but I finally cleared out enough to the ambushers to be able to open my for t back up and collect all the bodies.  I'll check my Stocks screen through, to make sure I got everyone.

11
DF Dwarf Mode Discussion / Fort #3: Game hanging
« on: January 30, 2011, 11:32:17 pm »
So of course, just before I finally get the well started, the game frame rate takes a dive and starts hanging.  Some time ago I revealed the first cavern level, and dropped some cats in to explore it.  At some point soon, one of them will reveal a new chunk of it.  Also, I've got dwarf bits scattering the countryside, and a berserk Elf on the loose.  Last save was before the deployment of the 'Dwarf Harassment Suit'  I've just banned Soap in an effort to cut down on the "Dwarf Cancels Cleaning: Area Inaccessible" spam.  For whatever reason, the butcher isn't butching, despite both a butchery, designated animals, and assignments all being active.  The DF.exe is also taking up 1.7GB of ram.

Basically, I've saving every 5 frames or so, just to keep going forward.  If I wash the world, will that delete all the mud?  Remudding my farm region could be problematic.

Harry Voyager

Addendum:  At this point the fort has a hang after about ten seconds of run time.  Sometimes the hang frees up in a few seconds, sometimes it doesn't.

Addendum 2:  Now the fort hangs 1 second of game time after the most recent save.  This may be the 2nd for to die due to perma-crash

12
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 30, 2011, 06:05:25 pm »
Forgetting that water also moves diagonally when building my drowning trade depot chamber and putting the floodgate
like this I I
           I I
           I I_ _
           IX_ _
So much FUN

I almost did that while build the the channel to my cistern.  To avoid the fun of Building Destroyers and Lever Nuts, I was going to wall it off when it was full.  It is in a dirt layer, so I've been constructing stone floors and walls to keep it from picking up mud on the way in.  Of course, you can't build walls on floors, so I'd heave to deconstruct the floor to put up the wall, which would muddy the water.  So I have to channel the floor, and put a wall in below to act like a floor, but this digs another hole into my storage level, so I needed to build more walls around it, so the water couldn't leak through diagonally. 

It was like the four little flag stones scene from Mr. Blandings Builds His Dream House

And now an insane elf in a rope reed loincloth is chasing my cook around...

13
Oh there are quite a few people out there who could understand DF if introduced and they had time to get interested. Out of personal experience, people who can understand my one-line description of DF can get into it: "it's a Monte Carlo fantasy novel simulator - push button, generate world, then step into it". Given that one-line is in the language of experimental particle physicists, you won't be finding such people on the streets with much frequency.

Actually Monte Carlo's are common in most of the science and engineering fields.  Given how most Monte Carlo simulations turn out, that is a surprisingly succinct description of Dwarf Fort.  I'll have to remember that one for the next time I try to explain this thing to someone else.

Harry Voyager

14
It sort of looks to me that what is going on is the world gen spawns the initial world, and creates Hell and the Adamantine Spires to breach it, then as severe erosion occurs, while the rest of the rock gets removed, the Adamantine stays behind, as it's so hard to do anything to, leaving the spire behind.

My guess for the height is that as layers erode off, Hell is lowered, so it don't breach the surface, and the top floor of Hell contains the Adamantine Plugs that path into it, thus extending the plugs for as many erosion events occur.

Harry Voyager

15
DF Dwarf Mode Discussion / Re: How do you bring up magma to the surface?
« on: January 30, 2011, 11:06:33 am »
Just rock, or can you lose a river in there too?

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