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Messages - Voyager

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16
I got cross-linked in from Penny Arcade to the Complete and Utter Newby Tutorial.  That and the graphics pack are exceptionally handy for making sense of DF.

17
DF Dwarf Mode Discussion / Re: Man, recovering a Fortress really sucks.
« on: January 30, 2011, 02:33:28 am »
Haven't had to reclaim the fort yet, but I have had a number of mess battles outside, so their is a notable amount of junk out there.  I've found that claiming things through the Stocks screen, and then binding all the Dwarves to a Burrow of my current fortress keeps things under control more.  As I get the inner sections cleaned up, I can extend the burrow into the outer areas, without my Dwarves also deciding to run across the map for the stack of Steel Anvils that the Dwarf Trader dropped.

On the other hand, it gives me lots of "Store Item Cancled" spam, so ymmv.

18
DF Dwarf Mode Discussion / Re: Fort #3: Using the Magma Sea?
« on: January 30, 2011, 02:27:35 am »
Don't fun things pop out of the magma sea?
Not really. Mostly just magma crabs, and those are fairly pansy. Also, building destroyers apparently cannot destroy buildings on a different z-level as them, so if you put a floor grate over your pump stack's input or a fortification between your magma tunnels and the magma sea proper, you're totally safe. Probably forever.

So very safe...

I suddenly got this mental image of a three foot tall Bronze Colossus, struggling to reach the dwarven roof.

19
DF Dwarf Mode Discussion / Re: Fort #3: Using the Magma Sea?
« on: January 30, 2011, 12:17:02 am »
Don't fun things pop out of the magma sea?

20
DF Dwarf Mode Discussion / Berserk Traders??
« on: January 29, 2011, 08:22:05 pm »
One of the traders in the dwarven caravan just went berserk just as they were leaving.  They can do that?  What causes it?

For context, I've got a roaming goblin ambush outside that I've buttoned up to avoid, and the traders have been sitting on the edge of the map waiting for me to open the doors.  Current guesses are, failing to trade makes traders unhappy, he doesn't like the outdoors, or he happened to be the luck recipient of this year's strange mood, with he autofailed because he can't build anything.

Harry Voyager

Addendum:  Now his mule is berserk, which is oddly awesome in a way, because it's carrying steel anvils.

21
DF Dwarf Mode Discussion / Fort #3: Using the Magma Sea?
« on: January 29, 2011, 07:45:48 pm »
So the stream of Goblin invasions and the comatose armoursmith have taken their toll.  All that remains of my army is the awesome Soapmaker (who is about the only guy to have survived more than a single Goblin wave), and I have a party of Goblin Spearmen roaming the countryside.  Where they are, I do not know.  As such, I have sealed my fort until I have some sort of functional army again.  That's going to be a while.

I've got coal, but it will be a while before I can get the tree farm going, so I'm thinking it'll pretty soon be time to make a go at bringing up Magma from the magma sea to power some Magma forges.  How does one approach this is a militarily weak fort?

Harry Voyager

22
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 28, 2011, 12:29:15 pm »
Fort #3:  I keep getting Goblin Ambushes where my army gets slaughtered across the field, so I've been trying to build up enough steel armour for them to have some semblance of protection.  I've got the full steel economy up and running on coke and steel bars piling up.  I've got enough hammers for the troop, so I've prioritized armour, and set my only skilled armour smith set to the task of crafting more.  Armour is the only Steel item I'm producing, and its the only task she's set to. 

We have plenty of coke, steel coming out the ears, and a nice workshop all ready for her, with a stack of bars right next to it.  They're not forbidden, the workshop stone is not banned, so why is no armour being made?

She was one of the first casualties of the first Goblin ambush.  She's been a vegetable sleeping in my hospital ever since.  That was about two years ago.

23
Wait, when people are talking about a "Cotton Candy" hammer, this is what they mean?  Somehow I was thinking that some dwarf had gone into a Strange Mood and made a hammer out of Dwaven Sugar.

24
What is a Dorfwash?

25
DF Dwarf Mode Discussion / Re: Megaproject: Cube.
« on: January 27, 2011, 11:27:10 pm »
Does a drawbridge atomize pressure plates if it lands on one?  If you allow the walls to be double thick, you could build a room with and array of dropping drawbridges that squash anything not in the dead center of the room.  The center of the room would have to be clear to permit the doors to be placed on the walls, but with sequencing, I think you could hit every other square in the room with at least two drawbridges, without having a bridge collision.  Don't know if you can build multiple drawbridges that hit the same square, though.

26
DF Dwarf Mode Discussion / Re: Industrious ghostly fisherdwarf
« on: January 27, 2011, 10:25:30 am »
You can also get rid of them by putting their corpse, or what is left there of, in a box.

My previous Goblin ambush caused enough casualties that I had something like 25 dwarves left out of a fort of 48, of which only about 3 were functional, so a lot of bodies rotted out there while I was trying to tend to the not yet dead.  (One farmer got left out there for something like a month before there were enough functional, unoccupied dwarves to retrieve him.) 

One of my dead recruits happened to come back as a ghost during my second (and still going) Goblin ambush.  He started wandering the front halls, and I think he's a large part of the reason two of the Goblins are down the door-pit, and I have no idea if they were chasing him, and hit the hammer traps, or if they were running from him and fell in.

27
Well, I guess when the Elves show up, I build a wall behind it, and open up the door to the Goblins.

See, while all this has been going on, I managed to piss off the Elves.  Technically I think I managed to rob their traders,  which means that at some point Soon(tm) the Elves will be showing up to besiege me.  Because my back door happens to be 1 Z-level above my stockpiles, and directly overhead, I can't channel down without just openning a door right into the center of my fort.

I guess I build a wall when they get here.  Actually, I think technically what I do is start building the above ground stone housing, with a Z+1 level drawbridge connecting to a constructed ramp.  This time I use raw stone, not stone blocks so it gets done on time.  I'm going to need more stone (ironically enough).

Today's post brought to you by the Letter F.

28
That explains quite a bit, actually.  See the traps are Steel Hammer Traps with 10x Steel hammers apiece, and as it turns out, hammer traps generate knock-back just like wielded hammers, and when the first two Goblins stepped in the traps, they got hammered into the channel I dug to keep my drawbridge out of reach.  So right now, two of the Goblins are wandering around in the ditch below my bridge.

If I'm understanding the drawbridge mechanics, if I drop it, it will atomize them and their stuff, but, it will let the other Goblins in through the open path.

This is going to be fun.

Harry Voyager
If the channel is meant to keep the bridge out of reach of building-destroyers, then it will not atom-smash the goblins in the channel. It will create a roof over their head.

Goblins on the space next to the channel, where the bridge lands, however ... :twisted:

The ramifications of that statement just hit me right now.  Does this mean that Elves can destroy a raised drawbridge?

29
DF Dwarf Mode Discussion / Re: Breeding Absurdities?
« on: January 26, 2011, 09:41:12 pm »
According to the Wiki, it works through walls.  Think of it as spores.  Trees have flowers; dwarves have beards.

30
There is a path into my fort.  It's just a twisty corridor filled with traps.

That said, I've discovered that hammer traps tend to punt things that they hit, which means that by this point four of the five goblins have been hammered into the well under my entrance gate.  I'll have to designate it a pond or something.

Harry Voyager

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