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Messages - Voyager

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46
DF Gameplay Questions / Re: Magma and Fortifacations
« on: March 19, 2009, 12:38:30 pm »
I think what he's saying is that magma won't flow up due to pressure, so if you dug a straw down into the bottom of a magma pipe, it would only fill the staw at the z-level you punctured the pipe at, not come gushing out of hte top of the star, the way it would if you had punctured a water source.

Though, having not yet tried either of these, I can't say for certain how it would work.

Harry Voyager

47
DF Gameplay Questions / Re: A few beginner questions
« on: March 19, 2009, 12:34:44 pm »
Unfortunately, no. The temperatures needed to forge steel and pig iron are greater than just what a magma smelter can do, so you need something to make it burn hotter.

It would require the same components on a non-magma smelter, actually. Without magma, the coke counts as fuel AND reagent. With it, the coke just counts as the reagent, because the magma provides the fuel.

Anyway take a look at this, it should explain it in full detail: http://www.dwarffortresswiki.net/index.php/Steel

I had thought it was the carbon requirements that mandated the coke or charcoal, or do you also need fuel to forge steel items at the Magma Forge, as well?

Harry Voyager

48
Ah, ok.  I thought Colossi could break down walls, and was having images of one crashing around in my magma plumbing, which happens to be right above the living quarters. 

This fort is so going to die in a molten rock related accident.

Harry Voyager

49
I've been playing through the After Action Reporter tutorial for DF, and I've hit the point where the author goes over building a new, fortified, entrance lnk,  and it struck me, how does one go about sealing off an old entrance?  I could pave over the roof, and put a wall up over the old door, but anything that attacks fortifications is still going to be able to go through it with relatively little difficulty, unless I put up fairly heavy entreachments there as well.  Of course, I could simply point a ballista down my old front hallway, but even that will still be the easier path into my hold.

This bought to mind another questions, namely, how does one defend against enemies that dig?  I don't know that there are any yet, but it is classic for dwarves to being fighting something for control of their tunnels, but that would seem to me to be a tactical nightmare.  How would one keep orcs from digging into any room they pleased?

Harry Voyager

50
So my cook just became possesed, and Tinothmidor needs a shell...

I looked in my stocks, and supposedly, I have 1 turtle shell.  I have no idea where it is, and she doesn't go running off to find it when I unlock the door, but supposedly I have one.

So, how do I get her what she's looking for?  And, assuming I don't, what do I do with the body?  The last one that went nuts, just sort of got left where he died until he rotted to miasma.

Thanks in advance,

Harry Voyager

51
DF Gameplay Questions / Building light shafts?
« on: March 15, 2009, 12:13:01 am »
So, I'm one of the flood of PA newbies that you all are likely getting right now, and I was wondering if anyone has any advice on building light shafts.  My searches aren't turning anything up; I've probably don't have the right keywords.

There are a couple of things I would be using these for.  The first is as a protected garbage dump, in case of seige, with the capacity to put a fair sized dump on every active level.

The other would be for major junctions or thoroughfares, to keep the dwarves reasonably accustomed to sun.  In fact, I'm having this vision of a shaft with obsidian floors and statuary and/or engraved columns (probably columns now that I think of it) and some sort of drain at the bottom for when someone accidentally diverts the river into it.  I'll probably need some sort of fortification up topside as well, so invaders can't use it as a handy entrance to everything.

This game doesn't have earthquakes, does it?

How does one go about building something like this?  What sort of fortifications should I put in to keep the entrance safe from invaders?  What sort of construction techniques should one use?  What am I not thinking of?

Thanks in advance,

Harry Voyager

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