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DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/22
« on: November 02, 2017, 03:14:54 am »The chapter should endPanic intensifies!
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The chapter should endPanic intensifies!
Phalanx and such, despite being the reasonable application of that idea, which is naval/ground defence against missiles, don't work 100% of the time.How is ground turrets the reasonable approach? By forcing the missile to follow in the wake of a moving target you extend the time to intercept and reduce the angles of attack. And ships just straight-up are not the ideal. The are moving, which adds complexity to the target, they are mounted on a large target and can be defeated by a hit pretty much anywhere along the length, which offsets them from the target site, and the platform is generally in rocking, thus changing the effective horizontal plane constantly. They are implemented because ships are expensive and they are capable of mounting the things, but it is far from the most reasonable application when looked at exclusively from the turret's perspective. Recall that objects on a collision course do not change bearing, an autoturret would be effective against anythign that tries to dogfight. I am not sayign that it would be a 100% perfect defence against everything, but against Can pilots that don't know what the sun is and Can missiles with the aerodynamics and profile of a backwards-facing grotesquely-deformed obese-bovine they ought to have a non-zero neutralisation rate.but for now we can use Blood Eagle? I mean, the guidance makes these missiles pretty predictable so we wouldn't need much...What? You want to mount ERA on the fucking planes? That isn't your regular stupid, that is advanced stupid.
But then you don't have the option to push it too far and play the odds. Do you let the fleet get underpowered or go over maintenance and wait for the next shift to arrive? If you do, will they get back to dock in one piece or will an engine explode? What of the lone ship that survived its battle, but lost an engine and now struggles home as its clock steadily rises... I can't help but feel that you are keeping the tedius design impediment and mission spam while losing all the substantive resource expenditure and all the glorious tales of crews struggling home as their ship crumbles around them.Maintenance is annoyingplay with it off but still design ships and give orders as if it were on. Basically the same effect, you're just cutting out annoyances.
AS-T33 is cheap (With ERA, it's merely expensive)Okay, our task is clear. The only question is how... I, personally, am stumped, and must rely upon the community for ideas. How, precisely, to we convince the G.M. to classify these separately so that we can get a full fleet of cheap tanks without and a second full fleet of expensive tanks with? Or I suppose that we could choose one or the other or have some sort of proportional deployment...
flares...It seems that, at present, these missiles are only good against heavy bombers, and even then, it is a pretty expensive way to deal with it. How mad will we be if they make a homing missile that is effective against fighters? I would like to consider making a radar-guided autoturret to shoot down missiles, but for now we can use Blood Eagle? I mean, the guidance makes these missiles pretty predictable so we wouldn't need much...
Since our jets (opening a window is less of an option for those) are fine for now, we can even get away with not making it more modern integrated flare launchers.
0: Reduced Safety Margin
1, Madman198237: reroll J.E.D.I.I. cost
1, RAM: V.I.S.O.R.