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Forum Games and Roleplaying / Re: Project PROMETHEUS: Supernatural Arms Race Phase 1/9~Halloween Event~
« on: October 29, 2017, 11:24:13 pm »
I find it odd to assume that a better roll would go below 200. To get from 25 to 0 from a 7 to 1 would about 3.5 per point... plausible... I might even go to 5 per point with a bonus five for reaching one, then we could get down to 185... if we rolled a 1... ... ... an inversion to a 4 would only get us to 210...
Bear in mind that the proposal was for something extremely expensive. We did not design a spell, we designed a wizard. They can apply cold to snuff fires or heat to purge infestations. They can cook and preserve, produce water-vapour, freeze a chemical trap... Of course, it is not particularly optimised for combat, they would be more of a combat engineer than a telearsonist, but there is massive versatility there and that is what is being paid for. No amount of good rolls will stop an expensive design from being expensive, it'll just change it from suffocating to oppressive... Likewise I wouldn't expect the safety margin to be safe in close quarters, always leave a pristine corpse, and be light enough to use as a sidearm, but it currently has legitimate problems and probably shouldn't be in the field as is considering that there is a constant risk of converting a whole team and their gear into a vapour if it gets punctured by a stray's claw.
Bear in mind that the proposal was for something extremely expensive. We did not design a spell, we designed a wizard. They can apply cold to snuff fires or heat to purge infestations. They can cook and preserve, produce water-vapour, freeze a chemical trap... Of course, it is not particularly optimised for combat, they would be more of a combat engineer than a telearsonist, but there is massive versatility there and that is what is being paid for. No amount of good rolls will stop an expensive design from being expensive, it'll just change it from suffocating to oppressive... Likewise I wouldn't expect the safety margin to be safe in close quarters, always leave a pristine corpse, and be light enough to use as a sidearm, but it currently has legitimate problems and probably shouldn't be in the field as is considering that there is a constant risk of converting a whole team and their gear into a vapour if it gets punctured by a stray's claw.
