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Messages - RAM

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1021
I find it odd to assume that a better roll would go below 200. To get from 25 to 0 from a 7 to 1 would about 3.5 per point... plausible... I might even go to 5 per point with a bonus five for reaching one, then we could get down to 185... if we rolled a 1... ... ... an inversion to a 4 would only get us to 210...

Bear in mind that the proposal was for something extremely expensive. We did not design a spell, we designed a wizard. They can apply cold to snuff fires or heat to purge infestations. They can cook and preserve, produce water-vapour, freeze a chemical trap... Of course, it is not particularly optimised for combat, they would be more of a combat engineer than a telearsonist, but there is massive versatility there and that is what is being paid for. No amount of good rolls will stop an expensive design from being expensive, it'll just change it from suffocating to oppressive... Likewise I wouldn't expect the safety margin to be safe in close quarters, always leave a pristine corpse, and be light enough to use as a sidearm, but it currently has legitimate problems and probably shouldn't be in the field as is considering that there is a constant risk of converting a whole team and their gear into a vapour if it gets punctured by a stray's claw.

1022
7 is not "terrible". Seven is "below average in quality" but is still closer to the average than the worst. There is a 40% chance of no improvement. If one rolled twice there would be a... 4% chance of a 7 average compared to a 1% chance of a 10 average and a 5% chance of a 5.5 average? 7 is not a good roll, but it is very far from terrible.

1023
The cost is painful because it is a general purpose magic book, with loads-and-loads of runes, that probably need to be assembled slowly, rather than a focused spell that can be cast quickly and cheaply. Not that such is a bad thing, but the flaws are inherent. The safety margin will always blow things up, but there is no reason for it to explode if it gets shot, collateral damage can be mitigated to a point where severely damaged remains can be recovered and processed for materials(a patchwork dragon-hide trenchcoat may not be pretty, but so long as dragon-hide thread was used it will still be fire-resistant. Well, unless it is one of those dragons that seems more like a snake covered with poisonous spines, really, "dragon" can apply to most anything... but the point remains that you can blow up a big critter and still recover bits, or even hit it with a H.E.A.T. round and have a relatively small entry-wound...) and clearly the weight can be reduced to increase the gear that can accompany it. There is a huge difference between the logical expression of the consequences of a heavy weapon when a 10 is rolled compared to most anything else. Meanwhile I can't see us getting J.E.D.I.I. to go below 200R... Massive cost is inherent to the design, and a 7 is not a terrible roll.

Visual Interface for Sensory Overlay and Regulation
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An armoured helmet and backpack that features a "heads-up display" and attitude sensors to dynamically print a Brighteyes' sensor output onto the wearer's vision. The brighteyes will e dirstibruted over the helmet, shoulders, and backpack, to maintain its prior functions with minimal obstruction and no need to be carried in hand. The backpack should contain a the power and processing components, while also functioning as a standard backpack, albeit with less free space. Including a transmitter to broadcast mission data to mission control, and a recording device to assist in debriefings with respect to alien threats, would be beneficial. Additionally, implementing systems to reduce glare and protect against freak optical, audio, and chemical input would be a wise precaution.

1024
The safety Margin rolled a 10 on complications. We can reroll the 10 and guarantee that it will not be worse. Thus goes my effort to cheat the system.
Revise Safety Margin: Reduced Safety Margin
Quote
While we expected it to be heavy, the extent of that seems excessive. Going over the notes it seems that various hardening efforts were to be made to the ammunition to allow armour-piercing. This seems sensible when dealing with unknown threats, provided you are not using ammunition with a contact trigger... We hope to find and remove hardened tips from the ammunition, reducing its weight and thus the force required to propel them, for an overall reduction in weight.
While collateral damage is inevitable with explosive and incendiary rounds, we hope to apply more focus to the fragmentation and shaped-charge rounds to direct more of the force into the fragments or forward angles respectively. With luck this will cause the fragmentation rounds to produce more scattered-incidental damage and less broad-obliteration. The shaped-charge rounds likewise ought to project more of their force forward and into the target, and less around and across the general region of the target.
Finally we are tightening up the arming mechanism to make it less responsive to brief changes in velocity. It ought to have to travel for at least a metre at something vaguely within the realm of projectile velocities before arming. This has the issue of making point-blank deployment ineffective, so users should be advised that suicide ploys won't work...

1025
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: October 29, 2017, 01:41:51 am »
Tell the others.

For long-term plans... We're gonna need a bigger spiders...

We also need serious reserves. Like, massive massive forces that are completely concealed from prying eyes. The sort of thing where, right as we are about to reach the throne room, suddenly our forces triple in numbers, size, and ferocity... And then reveal themselves to be filled with blessed high-explosives.

But we also need to maintain "the game" which means sending out strike forces across the terrain. Spiders striking and fading, with deliberate patterns just to lure counter-forces into ambuiushes, carefully times strikes to create diversions and broadcast false versions of our objectives... And that is just the smokescreen while we are primarily gathering forces. Both through abductionfor deprogramming and seeking out other monster nests.

Maybe we can teach some of the baby spiders? If they are conditioned to communicate and operate puzzles, then they might develop into somethign that can act as a field commander for other spiders...

1026
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 28, 2017, 04:17:16 pm »
Are you familiar with the term "gunboat diplomacy"? Did you feel the urge to disagree with those fine fellows when they visited?

1027
Those unwilling to learn the minds of heretics and traitors will never become inquisitors.
Frankly, any Interrogator which doesn’t leap at the opportunity to join the class in throwing the enemies of humanity against eachother in bouts of rival theorycrafting is best off giving up now before they perish, or worse, endanger the imperium further.
Spoiler (click to show/hide)

1028
You cannot "kill" Chaos. The most you can hope for is to resist it, and even that much only briefly. Even then... Chaos cannot truly be resisted, any expression of such is merely to deny one aspect of Chaos by revelling in another...

1029
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: October 27, 2017, 06:00:31 pm »
DON't LOOK AT THE EYES! I am inclined to just let Queen handle this. We should maintain our own awareness though and work full-time on mind-control countermeasures while Queen is busy with the stabbing and sucking. The spiders are too far away considering how fast the vampire is, but maybe we can distract it by smashing a blood vial at its face? Meanwhile, vampires ought to be vulnerable to vampirism, it is sort of the opposite of how they keep themselves alive, and we are resistant to corruption and have our own share of infections fighting for a place in our life, so hopefully vampire blood wouldn't be too much of a problem so long as we take it in through the proper blood-sucking stomach... And, of course, pedipalps are about knee-height, and it is very difficult to fight when your knees are hollow...

Alternatively... alternate interpretations?
Cast Resurrekt Humanoid on vampire?
Use Stich on Vampire's mouth? Combine with Oral Fixation? It never says that Oral Fixation only works with the Oral Fixation spells...
Remove a limb and use the vampire as a replacement limb with Graft?
Use Corpse Cutting!

Then again, throw Spiderbait everywhere and make a run for it? For all we know this is a possessed body and is very much inferior to the original model. It might already be completely disabled and is just standing up in a very expensive display of dramatics with the vampire basically using long-range sympathetic telekinetic possession...

Breath out blinding smoke and then stick our fingers where they eyes were when we last saw them? If mental domination is vision-based then smoke would really be better for us, especially if we start laying detection threads, even if vampy does have ridiculous sensory skills.

1030
But we really must be presentable. Perhaps we could pick up some of those just freshly made while we were cheesing cow-leather shoes...

1031
+1
But Cowsea is not impressed.

But of course she would be impressed. She must just "love..." that enthusiasm. And all that innocent optimism will be just "wonderful..." on her quest to, umm, get more cheesemakers around here? No doubt when they see this divine cheese the cooks will praise it and treat it with all the delicacy and respect that it deserves...

1032
Nice avatar!

1033
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: October 21, 2017, 05:27:29 am »
Help out allies with their preparation.

It would be really nice to get some sort of smoke, given that spiders can't hold their breath, and there are lots of them...
Some means of protecting a spider from smoke would also be nice, perhaps some loose cloth or something? It could also cover lung-access-ports for people who need those things.

They don't like fire, so fire would be good, but we don't want to burn down the whole cavern.
 Also breathing could be a problem? Although again, spiders can't hold their breath...
 Some way to stop the fire spreading, either a fire suppressant or a web-remover.
 Actually, just simple mud would mess up webs fairly well, there are good reasons to keep one's webs clean... And collapsing the whole roof's webbing would be effective so long as none of us are underneath it. It is not as though spiders are completely immune to webs, they are just beings of superior talent in that department.

Yunikki seems to be getting stressed, maybe a mild phobia is involved? Small spaces or creepy crawlies? Regardless, we should probably try to keep her role fairly simple. She seems to be functioning well so long as she doesn't suddenly have to resolve a high-stakes paradox.
Eveline doesn't have so many hit points, so...
Sucy... should be reminded that we need the queen alive, or at least mostly-intact and well-preserved. Harvesting some chemicals might be enough to tame the swarm long enough for our purposes?
Meandra is, well, really, caves are poor places for plants.

I am tempted to say...
Sucy and Meandra work together to block off the tunnels against reinforcements, using plant obstructions and chemical/thermal deterrents. Then support and defend once the passages seem to be temporarily blocked. Or they just do that latter thing if there di not seem to be any reinforcements coming in.
Yunikki and ourself work to cut down the defenders and corner the queen.
Eveline plays oversight, coordinating us and Yunikki. With a focus on protecting herself. We could consider giving her a ride, maybe even giving her an armoured cage to hide in, or we could give her a zombie to ride?

1034
What is the viability of deploying our black spellbook as-is?

Necromancy is good. It takes the unsavoury practice of living, with all the wasteful energy expenditure and unsustainable processes that entails, and replaces it with a low-impact alternative.

Helpful Ice-Kin Employment
A spell that produces a water-filled ice statue that has an instinctual desire to build and organise, or perhaps more succinctly, an aversion to things being other than their intended state. With this spell, we can produce an effectively free workforce, which in turn will allow us to expand our production facilities without the usual workforce-related overhead-costs. Hopefully this can reduce the costs of manufacturing equipment and provide experience with magical minions.


Fire-Water Infection Beam
A magic glove that emits a beam by pointing. This beam imbues the region with trace amounts of alcohol. This can rapidly inflict lethal alcohol poisoning, and can also cause elevated flammability and combustion rates in an area if the beam strikes it for an extended period of time.


death Combustion Ice
Summons ice capsules that, when eaten, "consume" the symptoms of lethal conditions, with the effect of suppressing them.


Fireflies
A square metal tablet that can be activated to cause a flying fire creature to be spawned, which will promptly fly forwards(relative to the tablet) until it travels beyond a set range or encounters an undead. Upon detecting undead, it flies at them and expends all its energy into combustion.

1035
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: October 20, 2017, 07:30:41 pm »
you can't think of enough bear puns to kill it with.
The food is takes out of the packs, and the firewood is placed on the ground.
Both these lines seem to contain errors. The second line uses "takes" where "taken" would better appeal to my sensibilities. The first line is taking reverse-psychology far too far, and overloads me with dread at what may occur as a result.

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