*sighs* This fortress has gotten the better of me, someone else should have a go while I plan it out in advance...
I did achieve the following however:
please put these in the 'DF Traps and Attractions\raw\objects' directory.
a perfect copy of creature_standard.txt
an otherwise perfect copy of creature_standard.txt with the following entry replacing the [CREATURE:DWARF] entry
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[SPEED:1]
[GENPOWER:3]
[FIREIMMUNE][FIREIMMUNE_SUPER]
[NOPAIN][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA]
[NO_DRINK][NO_EAT][NO_SLEEP]
[INTELLIGENT]
[trANCES]
[AMPHIBIOUS]
[BENIGN]
[PARALYZEIMMUNE]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:20]
[FAT:3]
[SIZE:6]
[EQUIPS]
[CAVE_ADAPT]
[NOFEAR]
[ALL_ACTIVE]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]
double check creature_standard.bak
@echo off
del creature_standard.txt /Q
copy creature_standard.sup creature_standard.txt
echo Dwarves are now super.
pause
echo on
@echo off
del creature_standard.txt /Q
copy creature_standard.bak creature_standard.txt
echo Dwarves have been returned to default.
pause
echo on
And if you want an artefact setting
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
to
[CHILD:12][BABY:1]
[liTTERSIZE:20:20]
might work, but I haven't tested it.
Also note that replacing the relevant section of DF Traps and Attractions\data\init\init.txt with the following might help too...
[FONT:curses_640x300.png]
Full screen info.
[FULLSCREENX:800]
[FULLSCREENY:600]
[FULLFONT:curses_800x600.png]
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen.
[BLACK_SPACE:NO]
Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.
[GRAPHICS:NO]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:curses_square_16x16.png]