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15181
DF Dwarf Mode Discussion / Re: One item embark
« on: May 03, 2009, 07:32:08 am »
What about no traders?
It would pretty much have to be picks, you don't need beds if you have a nice enough dining room, and metalworking is overrated...

It might be fun to go with the booze start and see how long you can last with a bunch of wild dwarves roaming the countryside with a healthy supply of bone crossbows, bone armour, bone decorations, and leather clothes... An entire fortress' worth of marksdwarves might be able to pull it off... Bonus points if you turn off immigration...

15182
General Discussion / Re: Atheists
« on: May 03, 2009, 07:21:19 am »
6th post, I tried to warn people that submitting something to scrutiny could be worse than perpetuating ignorance...

I don't mean to insult anyone, I think there is massive mounts of peer pressure promoting religion and it can be very comforting, There really isn't anything deficient about someone who obeys a religion. It just seems to me that there are sufficient flaws in current religious teachings that they cannot be true. If I am right, than I would like people to realise this and endorse something better. If I am wrong then I would genuinely like to know...

Just because gods don't exist, or oppose your moral code, does not mean that there is no consciousness after life. There is still a great deal of room for a rich spiritual life and the existence of souls or whatever else. I have no trouble believing in invisible pink unicorns, i just wish that they would provide some means of verifying themselves. Otherwise I am roaming around in a world full of invisible pink unicorns, completely ignorant of them and who knows what else.

15183
Other Games / Re: Gratuitous Space Battles!
« on: May 03, 2009, 07:06:30 am »
I thought you could have a shielded ship which launches drones, the drones could be anything from gunboats to missiles, but the point is that they are fully capable of engaging and destroying an enemy regardless of whether or not the main ship is destroyed, causing any energy directed at you to be energy that wasn't directed at avoiding a gruesome death. meanwhile you are sitting behind a shield that will trigger explosives at a distance and probably rotate so as to prevent weapons that depend on a stream of energy from hitting the same point for an extended period. It wouldn't do squat about relativistic weapons of course, and it would probably need to be impractically heavy or it would be overwhelmed by any half-decent laser, and it would probably save you from the first nuke, but shrapnel would be a problem, and who uses only one nuke... I wonder if the game would let me do that, it is probably just, choose n of x weapon, choose n of y engine, choose n of z shield, send n of them out in A formation...

15184
DF Dwarf Mode Discussion / Re: One item embark
« on: May 03, 2009, 06:53:06 am »
find a civ that trades bauxite, if you don't rely on all of the traders surviving the roaming skelk herd then you just aren't trying...

15185
DF Gameplay Questions / Re: Actual pools of blood...
« on: May 02, 2009, 11:54:53 pm »
Ooooh, good point, people should be given the option to turn off flowing water!
Oh, and turn off flowing blood, so it just stays in little pillars, until they are deep enough to drown people...

15186
Other Games / Re: Gratuitous Space Battles!
« on: May 02, 2009, 11:53:19 pm »
It should be possible to launch enough boarding robots to overwhelm a ship's defences. The trick is to have an encounter where you can field that force effectively, and a reputation that makes it preferable to surrender or be disabled by a robot than it is to destroy the ship. Non-lethal disabling would be a nice feature on some of the robots...

15187
DF Modding / Re: New 40k Mod
« on: May 02, 2009, 11:39:16 pm »
Wagons...

15188
General Discussion / Re: Atheists
« on: May 02, 2009, 11:37:58 pm »
If god was present, currently, then their would be some evidence of it, maybe not enough to scientifically prove, but one would hope that there would be enough that everyone who goes looking for the true religion finds the same one. If god was present, checked the place out, and then left, then human life has changed alot in the last couple of millennia, and god has had nothing but humans to provide evidence of those changes, and lets face it, humans are not trustworthy, even when they try to be, even when they think that they are.

Also, generally, religions don't seem to be thrilled about the idea that god doesn't currently have any presence in the world...

15189
DF Dwarf Mode Discussion / Re: One item embark
« on: May 02, 2009, 11:27:32 pm »
The problem is that you need the ash in order to build the wood furnace in order to make the ash you need to build the smelter...

15190
General Discussion / Re: Atheists
« on: May 02, 2009, 11:02:41 pm »
Hence, being extra dimensional compared to us, God would be beyond our understanding.
It is not completely impossible to understand extra dimensions, it is just... weird. But given that humans are so intensely focused upon current dimensions. Which, to be fair, are far more than just three, x, y, and z have no ability to describe how hot something is... Understanding the familiar dimensions is vital to understanding humans, and in order to perceive a dimension you need to interact with it. In order to understand humans you need to interact with them, at which point they can perceive you. If god does not understand humans then god's wisdom, no matter how perfect, will not work to satisfy humans. Any such effect would be purely co-incidental, which demonstrates that god if god is benevolent, and does not exist in our dimensions, then god either lacks the power to exist in our dimensions, or is a fool who chooses to meddle in things that it does not understand. If god is not benevolent, then I would rather a just fight without hope than a life without worth...

The fact that it can be made conceivable, doesn't mean it exist. This is why math doesn't work alone. Its a great tool, but alone proves nothing. As it stands, extra spatial dimensions exist on as mathematical proofs that hold up well to other mathematicians.

nobody has wrapped a tape measure around the earth, does that mean that you would doubt a mathematically derived value? Nobody has measured the distance between the earth and the sun, does that mean that we don't know it? Mathematics DOES work on it's own, that is the whole point. A mathematical argument will always be precise and accurate, the problem arises in translating the world into maths, maths into the world is pretty reliable...

 Mathematically proving that something 'can' exist is about as good as you will get for proving that something is possible. It does not, however, prove that something 'does' exist. But what it can do is model them, if you have a working model then you can observe that model and look for any effects it has that are not consistent with a world in which it doesn't exist. If you find these then you can provide compelling evidence for something. Of course providing complete certainty in anything is pretty much impossible...

Acting upon things you do not understand is foolish and should be avoided in all but the most desperate of circumstances. If you do not understand a hole in the ground, if you do not know anything about it, if it simply appeared in a manner that you cannot explain, then you should not stick your head into it, no matter how friendly the book you found lying next to it says that it is, unless you cannot tolerate the alternative, there is every chance that the result is worse than anything possible in you world. If you do not understand god, then it is foolish to allow it to dictate your actions, no matter what you are told by an army of people who also do not understand it, or what it supposedly has people write about it. You are completely ignorant of god's intentions, motives, actions, or the fact that heaven is god's gaping maw that devours its favourite parts and tosses what is left of you into a rotting heap, probably, assuming that god exists, and to be fair it is only because god doesn't realise that you might have an opinion on the subject, and it isn't really like that, it is just a visual aid to help you with something that is beyond your comprehension...

15191
DF Modding / Re: New 40k Mod
« on: May 02, 2009, 10:03:00 pm »
Where exactly should you draw the line between hand weapons and siege weapons?

15192
Oh, I just meant that there is nothing wrong with no fortress wealth, and that you should build a treasury at the end of a rickety bridge in the middle of a carp-infested lake.

Also, what is with the 834 FPS? Don't the dwarves burst into flames due to wind resistance?

15193
DF Gameplay Questions / Re: Actual pools of blood...
« on: May 02, 2009, 09:38:35 pm »
One problem is that water causes lag, and magma causes lag, put them together and you get super lag, add flowing puddles of blood and you get destroyer-of-worlds lag...

15194
Other Games / Re: Gratuitous Space Battles!
« on: May 02, 2009, 09:34:30 pm »
If you have an engine, then people can see your exhaust, if you have moving parts, people can see your heat. But, to be fair, that is working on current understanding of physics, in order for such a battle to happen in the first place you almost require some sort of FTL, at which point they may be able to shunt almost all of their emissions into a wormhole or something... Also, passive sensors have a limited response, so you may know that someone is out there, but not precisely where they are. Additionally, if they are travelling at relativistic speeds, you won't have long to detect them, so they can drop missiles and be gone before you know it, and boarders are almost certainly robots, some heavy military, some fast military, and some that can override the ships systems and send it to a pre-designated spot for collection. Even f you don't have a clue what the systems are, it should be possible to disable the ships engines and build some of your own...

You can learn alot from sifting through the wreckage, but if you can capture just one ship in working condition that would be huge...

15195
DF Adventure Mode Discussion / Re: Bows > Everything?
« on: May 02, 2009, 09:14:37 pm »
Well, it is just a matter of the integrity of the armour and the power of the bolt. Get a heavy enough bolt with a fine enough impact and a powerful enough draw and yes, a crossbow could project a bolt through thick steel. If the crossbow and bolt are both made of adamantine then it shouldn't be a problem. the bolt will be sturdy enough to dig into the armour and the string will be tough enough to handle the forces involved, it may take a while to load though...

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