...and this is a great improvement from the casual gaming that I used to do at Kongregate.com.
Re: sand. Unless sand can be discovered underground, there is no sand on the tutorial map. Believe me, when every single one of your nobles mentions that he LOVES windows, it'll encourage you to look for sand.
I am tired of having my game paused and concentration interrupted when the miners find Olivine... there are a LOT of sections of it, down there in the tutorial map. Is there any way to turn off that particular alert?
I want to start a Tower-Cap forest; the wiki seems to indicate that you must find underground water. The underground Z-levels from the aboveground pools of water don't seem to do the trick; is there a suitable location on this map?
1: Sand is only found in soil layers(as the soil itself, no less.) it's been a while since I was on that map, but I don't believe there's any sand on it.
2: At the moment, the only way to do that is to use the Vein Helper utility(which comes packed with the Dtil utility.), however, this will turn off any and all vein messages, so when you find out you struck native platinum 4 years after doing it, tis not my fault. =P
3:The tutorial map does not have an underground river, sadly, and that is what you need to start growing tower caps, note that all you need to do is actually discover the river itself, then get some muddy underground tiles and voila.