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Messages - Smew

Pages: 1 ... 88 89 [90] 91
1336
DF Gameplay Questions / Re: how do you clean your Fortress?
« on: March 24, 2009, 08:52:52 pm »
d>b>d
Designate mass areas for dumping.
be warned, this will set EVERYTHING in that area you choose to be dumped.

1337
DF Dwarf Mode Discussion / Re: speed up time
« on: March 24, 2009, 04:55:23 pm »
Then raise the FPS-cap, that'll make time go by faster, assuming your computer can go higher than 100 fps. :P

1338
lol, he means when you're choosing what specific cage(or other things, like doors) to put in that spot.

1339
DF Gameplay Questions / Re: How to move a restrained animal?
« on: March 24, 2009, 03:04:50 pm »
Huh, I could have sworn wagons could stroll right over chains and ropes with no problems.

1340
DF Gameplay Questions / Re: noob question about doors
« on: March 24, 2009, 03:01:56 pm »
Basically, yes, but it will still look like 2 doors standing next to eachother. :)

1341
DF Gameplay Questions / Re: Mad King
« on: March 24, 2009, 01:06:50 pm »
I can't really find any other decent sites in this world with adamantine and magma. Is adamantine required to attract him, or is it just a helping factor?
Adamantine is basically king-bait, I believe it's possible to get the kings interest in your fort as early as your first year if you strike adamantine.
Otherwise, you need a population of 100 for the king to consider coming to your fort.

1342
DF Gameplay Questions / Re: Guards stuck to each other
« on: March 24, 2009, 12:26:10 am »
There has to be another way, though.

Would either one be seriously injured if I built a bridge under them and flung them at the wall? Or am I unable to build a bridge on a spot with a dwarf on it?
Actually, building something under them -may- force them to move, try that.

1343
DF Gameplay Questions / Re: Guards stuck to each other
« on: March 23, 2009, 11:49:50 pm »
Yes, it would move them, maybe knock them unconscious or stun them.

1344
DF Dwarf Mode Discussion / Re: I feel rather sad!
« on: March 23, 2009, 11:27:03 pm »
I may set one of my cave crocodiles out in the middle of the map, then morph it into a dragon or hydra with Dwarf Companion.
...
Or maybe 3 dragons.

1345
DF Gameplay Questions / Re: Quick magma question
« on: March 23, 2009, 10:22:42 pm »
It should count as separate from the pipe, this is on the assumption that magma pipes work like brooks for the most part.
But really, there's no better way than to experiment and experience it for yourself! :D

1346
DF Gameplay Questions / Re: Sand Start
« on: March 23, 2009, 10:20:33 pm »
Personally, I would keep your workshops near the top of your fortress, where the sand is, that way you won't have to clear out rock for stockpiles and such.
Workers don't really have impressions from the quality of certain areas, or at least, they get no negative thoughts from working/being in sandy areas.
As for bedrooms, make sure they are z-levels above or below your workshops, as dwarves can become afflicted by noise, plus, if you do it below, you can smooth all the rooms and make them nice, beware however, if you have the economy turned on then nice rooms can lead to homeless dwarves once the economy kicks in.
I myself like to have a fortress above my fortress, if you know what I mean, a nice castle area as an entrance to my fort, then down below, all the fun stuff begins. :)

1347
DF Dwarf Mode Discussion / I feel rather sad!
« on: March 23, 2009, 10:13:58 pm »
My current fortress has grown so large, I'm attempting to get it killed off so I can start a new one, but it's becoming rather tough, at least to do it legitimately and not on purpose.
So I've tried to mod things to be tougher, mostly goblins and other various beasts, but for this map being untamed wilds, I'm sure not getting a lot of wildlife.
Anyway, I built a drawbridge corridor to kill caravans with, I've learned just how fun being an asshole can be to other civs. :D
I attempted to unleash this devastating trap on the most recent goblin siege... and the bridges were blown to bits.
I'm loving these new goblins.

Also, I have a male dwarf champion who's title is "The Woman Of Time", I shudder while imagining what kind of inside joke this is, centered on the poor fellow.

1348
DF Gameplay Questions / Re: Sand Start
« on: March 23, 2009, 09:41:14 pm »
Why would you channel it out? :P

1349
~way more beer then can be reasonable)
There's no such thing in the world of Dwarf Fortress!
I hope we get liquid beer someday soon, I want to make a pressurized beer cannon.

1350
Build a stockpile next to the workshop that only accepts the types of stones you want, or enable only that type of stone to be used in the z>Stones menu.

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