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Messages - Smew

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631
DF Gameplay Questions / Re: Dwarves wont pick up items?
« on: June 06, 2009, 11:53:23 am »
(o) > (r) > (o)

632
Would it work if it were natural, rather than constructed? If you carved the whole thing out of existing rock formation? I know natural rock doesn't collapse the same way constructed walls do.
They're already doing that. :P

633
I'm pretty sure dwarves die if they are in a collapsing structure, whether they are crushed or not.
But if they aren't, hey man, that's 3 points for us!

634
Do you have to kill the human/elf LIAISON to get them to siege you, or does just drowning their caravan work? Because in my experience, getting the liaison is a lot harder...while the traders will go sit in your trade depot nicely placed in the drowning chamber, the liaison follows the mayor around constantly, making it kind of hard to get him in place for execution.
Actually, the liason can be even easier if you know what you're doing.
Have a lever assigned to your mayor(or whoever meets with the liasons at that point in your fort) and place it behind a door, in preferably a one tile wide tunnel.
Fill said tunnel with spike traps, have the lever set them off, once the mayor(or whoever) goes to flip that lever with liason in tow, have him flip it a few times so the door closes, lock the door, set the spikes off ??? profit!

635
Goblins have the BABYSNATCHER tag in their entity definitions, this means that they will not siege you unless they are at war, or unless you have a population of 80.
The easiest way to circumvent this is to remove that tag from goblins next time you gen a world.

636
DF Gameplay Questions / Re: More on Grizzly bears
« on: June 05, 2009, 06:02:30 pm »
No no, I think he means, woodcutting doesn't give skill in axes, at least, not from what I remember.
To the wiki!

638
Dragons, Bronze Collosi, Titans, and I swear there's another one, but I forget. haha

They invade you every once in a while, like a siege would, but it's just one supposedly super tough enemy, but they aren't that hard unless you make them stronger yourself.

639
Just remember you most likely don't have any megabeasts anymore. :(

640
Quote
End Year: I haven't gotten to an end year.  I assume that if other conditions aren't met, the world-gen will stop at this time.
Population Cap After Civ Creation: Maximum number of civilized creatures in the entire world.  This seems to count megabeasts as well.
Percentage Beasts Dead for Stoppage: Once this percentage of megabeasts are dead, the world-gen stops and you can start playing.  This seems to happen pretty fast.  If you play using mods that make megabeasts more prevalent, you run the risk of them totally wiping out civilization.
Year to Begin Checking Megabeast Percentage: The percentage referred to is the parameter above.  Once this year rolls around it starts checking to see what percentage has died so that the generator can see when to stop world creation due to this factor.
Quoted from the "Figuring out World Gen" topic.

641
DF Dwarf Mode Discussion / Re: Does one really need guards
« on: June 05, 2009, 12:43:46 pm »
All the fortress guard serves to do at the moment is make it easier for your dwarves to get hammered(the bad way.), same as the Captain of the Guard.

Royal guard... I don't think they'll initiate hammerings, but who knows?
If both the FG and the Captain of the Guard are not present, no hammerings will be issued, and thus your dwarves can live on, mandate free.

642
DF Gameplay Questions / Re: Tower Caps for Fun and Profit
« on: June 05, 2009, 12:40:43 pm »
1: Have an Underground river or pool, no, an above ground river that you divert underground does not count.
2: You must have either:
2a:Underground soil in a dark area.
2b:Any type of muddied rock/soil, free of any obstructions to growth, aka, the rock you get from mining.
3:Once these things are combined, and the river/pool is uncovered of course, you can begin your tower-cap farming, ground must be muddied once a year iirc, you will have very little growth on non-muddy soil, and no growth on non-muddy rock.

643
DF Gameplay Questions / Re: More on Grizzly bears
« on: June 05, 2009, 11:04:48 am »
It's tame, it won't drink your booze or attack your animals. :P

644
Also, you should probably make sure you have enough archery ranges for each one of your dwarves, if one is training full time then the others won't really get a chance to go in.
Also, for multiple archery ranges, you must designate each one as an archery range.
And, you may already have it like this, but I suggest each archer be free of a squad while training.

645
The only thing I can think of is that she went diagonally up or down, instead of straight, because I breached the pipe with my main staircase, but I just put a wall there to stop imps, but I didn't think that was possible. o_o

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