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DF Gameplay Questions / Re: Dwarves wont pick up items?
« on: June 06, 2009, 11:53:23 am »
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Would it work if it were natural, rather than constructed? If you carved the whole thing out of existing rock formation? I know natural rock doesn't collapse the same way constructed walls do.They're already doing that.
Do you have to kill the human/elf LIAISON to get them to siege you, or does just drowning their caravan work? Because in my experience, getting the liaison is a lot harder...while the traders will go sit in your trade depot nicely placed in the drowning chamber, the liaison follows the mayor around constantly, making it kind of hard to get him in place for execution.Actually, the liason can be even easier if you know what you're doing.
profit!
http://www.bay12games.com/forum/index.php?topic=20512.0Quoted from the "Figuring out World Gen" topic.
Can you give us a link to said topic? I'm not seeing it anywhere.
End Year: I haven't gotten to an end year. I assume that if other conditions aren't met, the world-gen will stop at this time.Quoted from the "Figuring out World Gen" topic.
Population Cap After Civ Creation: Maximum number of civilized creatures in the entire world. This seems to count megabeasts as well.
Percentage Beasts Dead for Stoppage: Once this percentage of megabeasts are dead, the world-gen stops and you can start playing. This seems to happen pretty fast. If you play using mods that make megabeasts more prevalent, you run the risk of them totally wiping out civilization.
Year to Begin Checking Megabeast Percentage: The percentage referred to is the parameter above. Once this year rolls around it starts checking to see what percentage has died so that the generator can see when to stop world creation due to this factor.